First you think of the design of the ships...where the slots for the escape pods would be. Then you keep checking if the player's pod is withing, say, 10 units of the position where it gets slotted on the mothership. You also have to make sure the angles are close...make sure the pod is lined up. If the distance is close enough, and the angle differences are small enough, then you change the game to whatever you want...an inside the mothership view...whatever.
Any help...or was that all stuff that you knew
Xander Moser of Bolt Software
Firewall: Your Computer's First Defense - Real Time Strategy game
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