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DarkBASIC Discussion / Object animation in DarkBASIC

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Dom
20
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Joined: 31st May 2004
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Posted: 9th Sep 2004 03:08
I have 2 questions today!


1. i have made a human model made up of seaprate models. I want to load them into DB and animate them without using any other program apart from DB. is this possible?

2. Is there a program or add-on that might help me find the co-ordinates of where i want objects to go. Because otherwise it takes me ages to get in the right place.

THNAKU IN ADVANCE

If nobodys perfect then im nobody!
SandraD
20
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Joined: 30th May 2004
Location: Down on the corner, out in the street.
Posted: 9th Sep 2004 05:01
Hmm...

I'm going to take a guess here and say, tentatively, "yes, you can do that." The rub however is that all the rules for such animation would need to be programmed in DB, such that moving an arm for example would need to know the offset, angle and rotation of each limb in each section of the arm's collected model in order to move it properly. And that assumes that you are willing to put up with "gaps" and "overlays" of the limbs. So yeah, it can be done... but it might also be slower than a saved animation for walking let's say.

Positioning; not that I know of, it's mostly "hit or miss" from what I can tell. The quick way is to make a function that accepts keys to move the object around as you watch it, then print out the the positions and such for you.

Good luck.
S.

Any truly great code should be indisguishable from magic.
Dom
20
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Joined: 31st May 2004
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Posted: 12th Sep 2004 01:37
I created a program to get the co-ordiantes of the object. Now what? I have a sneaking suspicion It might have something to do with SET OBJECT KEYFRAME...

If nobodys perfect then im nobody!

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