Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

Program Announcements / DwarfMaze

Author
Message
gbuilder
21
Years of Service
User Offline
Joined: 26th Aug 2002
Location: New Zealand
Posted: 13th Oct 2004 12:02


http://www.3d-worlds.com/dwarfmaze.exe.exe

Following DwarfHall, DwarfMaze puts you in a Maze with another Dwarf guarding the only exit. Collect a Crystal by travelling on the Flying Platform and the way will open. (2.2mb)

gbuilder.

XP2000, 512mb Ram, 64mb GForce4 MX440 Graphics card, WindowsXP Professional.
Kohaku
20
Years of Service
User Offline
Joined: 3rd May 2004
Location: The not very United Kingdom
Posted: 13th Oct 2004 13:01
That was good fun. Very nice.

One thing though. The camera seems to be rotating with the mouse after having been orientated to the dwarf.

Absent.
TEH_CODERER
20
Years of Service
User Offline
Joined: 12th Nov 2003
Location: Right behind you!
Posted: 13th Oct 2004 22:05
That was pretty fun but the camera was really jumpy.

Realms Of Tutopia: Rise Of Evil
http://www.freewebs.com/elbsoftware/index.htm
Wiggett
20
Years of Service
User Offline
Joined: 31st May 2003
Location: Australia
Posted: 13th Oct 2004 22:11 Edited at: 13th Oct 2004 22:18
ran fine for me, i got to the end door and the dwarf kept punching me!
oh just read the bottom fo your post, i was wonderign what the flying saucer and the purple thing were.

edit: success! by the way is it randomly generated?? cause i swear the map was different that time round.

gbuilder
21
Years of Service
User Offline
Joined: 26th Aug 2002
Location: New Zealand
Posted: 14th Oct 2004 04:22
no Mate,
not randomly generated..

gbuilder.

XP2000, 512mb Ram, 64mb GForce4 MX440 Graphics card, WindowsXP Professional.
FoxBlitzz
20
Years of Service
User Offline
Joined: 19th Nov 2003
Location: United States
Posted: 14th Oct 2004 12:27 Edited at: 14th Oct 2004 12:27
Ugh... I HATE self-extracting archives! They make you specify the directory yourself and they don't even open the folder for you. Anyways...

The game has an interesting concept. I think you could expand on this and add enemies, extra objects, more levels, etc. However, after I collected the pearl, my dwarf and the moving platform stopped when it was about to lower. O.o Does this by any chance use the demo version of NGC?

HP Pavilion | Intel Pentium 4 CPU 2.40 GHz
512 MB Ram | NVIDIA GeForceFX 5600 AGP, with 256 MB Ram
gbuilder
21
Years of Service
User Offline
Joined: 26th Aug 2002
Location: New Zealand
Posted: 14th Oct 2004 13:46
Yep, so you have a 3 or 4 minute timelimit.

Winrar has a lot going for it, it reduced a 10.5mb file down to 2.2mb and by making it self extracting, you dont have to have Winrar on your PC. I've yet to find a setup program that will reduce a file that much. Most would manage around 4.5mb.

gbuilder.

XP2000, 512mb Ram, 64mb GForce4 MX440 Graphics card, WindowsXP Professional.
FoxBlitzz
20
Years of Service
User Offline
Joined: 19th Nov 2003
Location: United States
Posted: 15th Oct 2004 06:20
Still, there is no excuse for it not to open the folder after it extracts for you. I cannot stress this long enough.

And BTW: Clickteam's Install Creator can manage 3.9 Meg, which is smaller than the size you mentioned for the other install programs...

We need to get back on topic here!

HP Pavilion | Intel Pentium 4 CPU 2.40 GHz
512 MB Ram | NVIDIA GeForceFX 5600 AGP, with 256 MB Ram
gbuilder
21
Years of Service
User Offline
Joined: 26th Aug 2002
Location: New Zealand
Posted: 15th Oct 2004 14:44
Ok you're right, these ideas could make an interesting game. I may well develop them. The Dwarf is an excellent character, there are so few free quality animated characters around and there is a lot of work to perfect them..

gbuilder.

XP2000, 512mb Ram, 64mb GForce4 MX440 Graphics card, WindowsXP Professional.
FoxBlitzz
20
Years of Service
User Offline
Joined: 19th Nov 2003
Location: United States
Posted: 16th Oct 2004 08:15
I think you ought to have multiple levels in the maze, and the elevators would take you up and down between levels. That could make things real interesting.

HP Pavilion | Intel Pentium 4 CPU 2.40 GHz
512 MB Ram | NVIDIA GeForceFX 5600 AGP, with 256 MB Ram
gbuilder
21
Years of Service
User Offline
Joined: 26th Aug 2002
Location: New Zealand
Posted: 16th Oct 2004 13:48
Useful idea.

gbuilder.

XP2000, 512mb Ram, 64mb GForce4 MX440 Graphics card, WindowsXP Professional.
Sergey K
20
Years of Service
User Offline
Joined: 4th Jan 2004
Location:
Posted: 16th Oct 2004 16:44
gbuilder , this game maked in 3d Game Studio right?

=]

By the time you finish reading this, you realize you have wasted 5 secunds of your life!
gbuilder
21
Years of Service
User Offline
Joined: 26th Aug 2002
Location: New Zealand
Posted: 16th Oct 2004 17:11
No, DBPro.

gbuilder.

XP2000, 512mb Ram, 64mb GForce4 MX440 Graphics card, WindowsXP Professional.
Sergey K
20
Years of Service
User Offline
Joined: 4th Jan 2004
Location:
Posted: 16th Oct 2004 17:46 Edited at: 16th Oct 2004 17:47
but i have soo this wall textures in 3dGame Studio...

do u have taked only the textures from Game Studio?

By the time you finish reading this, you realize you have wasted 5 secunds of your life!
gbuilder
21
Years of Service
User Offline
Joined: 26th Aug 2002
Location: New Zealand
Posted: 16th Oct 2004 18:05
Actually that particular wall texture ships with the Cartography Shop demo. I've not tried 3dGame Studio.

gbuilder.

XP2000, 512mb Ram, 64mb GForce4 MX440 Graphics card, WindowsXP Professional.
Sergey K
20
Years of Service
User Offline
Joined: 4th Jan 2004
Location:
Posted: 16th Oct 2004 19:06
oh lol

ok then..

i have worked 3d game studio (before i knew DBPro..)

and this is the reason i know that this texture is exists in GameStusio

By the time you finish reading this, you realize you have wasted 5 secunds of your life!
Wiggett
20
Years of Service
User Offline
Joined: 31st May 2003
Location: Australia
Posted: 16th Oct 2004 19:33
me fail english, that's unpossdible. hehe nah jokin gogeta. if you are gonna add in enemas, i mean enemies give the dwarf a nice looking axe that can cut them in half. yeah cut stuff.

LordoFire
20
Years of Service
User Offline
Joined: 14th Feb 2004
Location: United States
Posted: 21st Oct 2004 13:01
that was a pretty neat game, i had a bit of fun with it. But it was quite short but mazes can be tough to think up so good job!

When it comes to programing, I'm on fire!
gbuilder
21
Years of Service
User Offline
Joined: 26th Aug 2002
Location: New Zealand
Posted: 21st Oct 2004 13:34
Thanks

gbuilder.

XP2000, 512mb Ram, 64mb GForce4 MX440 Graphics card, WindowsXP Professional.
Wiggett
20
Years of Service
User Offline
Joined: 31st May 2003
Location: Australia
Posted: 21st Oct 2004 14:04
hows the work going?

@ cattle rustler: there was the other thread cause a few weeks ago before this thread he made a program called dwarfhal as a test for his engine, it sank in the list but then someone brought it back to the top.

gbuilder
21
Years of Service
User Offline
Joined: 26th Aug 2002
Location: New Zealand
Posted: 21st Oct 2004 16:00 Edited at: 22nd Oct 2004 05:12
Thanks, CattleRustler, there are two threads because there are two different programs, DwarfHall and DwarfMaze.

Ilya,
What is the advantage of 'Compressing attached media'. I tried this and the resulting file was 4.25mb (not 2.5mb with Winrar) and when the exe was activated it took twice as long to load, I guess because it needed to uncompress.

Uberwiggett robx,
The work is going well thanks, I have become somewhat sidetracked with ways to acquire, create interesting characters for games and 3d programs.

gbuilder.

XP2000, 512mb Ram, 64mb GForce4 MX440 Graphics card, WindowsXP Professional.
CattleRustler
Retired Moderator
20
Years of Service
User Offline
Joined: 8th Aug 2003
Location: case modding at overclock.net
Posted: 21st Oct 2004 22:50
didnt realize they were distinctly different things - if you want it unlocked I will.

?


DBP_NETLIB_v1.4.3 DarkTOPIA site coming soon!
gbuilder
21
Years of Service
User Offline
Joined: 26th Aug 2002
Location: New Zealand
Posted: 22nd Oct 2004 05:13
Yes Please.

gbuilder.

XP2000, 512mb Ram, 64mb GForce4 MX440 Graphics card, WindowsXP Professional.
CattleRustler
Retired Moderator
20
Years of Service
User Offline
Joined: 8th Aug 2003
Location: case modding at overclock.net
Posted: 22nd Oct 2004 05:25
ok...


DBP_NETLIB_v1.4.3 DarkTOPIA site coming soon!
Ilya
20
Years of Service
User Offline
Joined: 10th Aug 2003
Location:
Posted: 22nd Oct 2004 06:49
So it runs automaticly(or at least have a rar).

The default editor is fine.

Quote: "I've seen the word programming and I'm not sure what it means. Anybody please explain?"
DeepBlue
21
Years of Service
User Offline
Joined: 17th May 2003
Location: A little box in the UK
Posted: 22nd Oct 2004 17:59
In case your interested I posted a random 3D maze generator with a map in the codebase a few months ago, guess it may be of use to you.

Should be here
http://developer.thegamecreators.com/?m=codebase_view&i=16a0906c4605418630936008109c4a7f

DeepBlue

The coder formerly known as Twynklet.
gbuilder
21
Years of Service
User Offline
Joined: 26th Aug 2002
Location: New Zealand
Posted: 23rd Oct 2004 05:11
Hi Deep Blue,
Yes I do have your code snippet on my computer and considered using it when I thought of doing the Maze. There was one thing that disuaded me. Even though the frame rate is healthy, there a serious jerkiness about the camera movement when panning etc. I couldn't find a way to eliminate it. Other than that it looks great. Any ideas of resolving that movement issue, or why it happens?

gbuilder.

XP2000, 512mb Ram, 64mb GForce4 MX440 Graphics card, WindowsXP Professional.

Login to post a reply

Server time is: 2024-05-19 22:33:21
Your offset time is: 2024-05-19 22:33:21