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2D All the way! / Very basic 2d map editor advice.

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Torq
21
Years of Service
User Offline
Joined: 18th Jan 2004
Location:
Posted: 18th Oct 2004 14:08
I would like some advice on setting up a basic 2d map editor.
I want to do a VERY SImple one so that I can understand some of the more complex ones available.

What I would like to do is this.

I want say 2 tiles one will be passable the other will be non for collisions(Walls etc.) The images will be 16*16. I know I need to use an array set up such as this for a colliision Map

1001
0110
1001

I havent got much of an Idea on how to make it save values from when I moving and placing tiles etc.. How to tell it which tile is where..
and Im not quite sure about how to set everything up to store array data so that I can load in new images(or new map) once I hit the edge of the screen ETC...

Just some basic concepts and Ideas on how to go about this would be helpful. Thanks.

http://badtempergames.tripod.com

Skeletor
20
Years of Service
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Joined: 21st Jun 2004
Location: florida
Posted: 19th Oct 2004 00:17 Edited at: 19th Oct 2004 00:22
For now you can check out this
http://forum.thegamecreators.com/?m=forum_view&t=40397&b=4

When I get home I will upload my newer version which features

1)instead of single tiles one big bitmap sheet which features mutilple tiles
2)Less files produced when creating a map (3 instead of 5)
3)You can create bitmaps that are say 960 or 1440 pixels high (30,45 tiles tall) or taller.

I might try to add the ability to make collidable(??) sprites when im bored.


http://www.angelfire.com/games5/db_games/
Torq
21
Years of Service
User Offline
Joined: 18th Jan 2004
Location:
Posted: 19th Oct 2004 10:12
Thanks, This is more along the lines of what I was looking for.
I should have run a cross this but didnt

http://badtempergames.tripod.com

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