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DarkBASIC Discussion / Doom: Reserection

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ace280
21
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Joined: 27th Oct 2003
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Posted: 1st Nov 2004 22:33
Im making a sort of fan-game, And I was woundering If Dark Basic Classic Could Handle all the flashlight, computer screen, and Gun flashes.

Also, I was woundering If anyone could help with this horror game. I dont want to be doing this by myself.

I was wounder, also, If A totaly pitch black indoor game was possible in Dark Basic.

grr im angery, and im going to hit my face on a wall now!
PiratSS
22
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Joined: 18th Oct 2002
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Posted: 1st Nov 2004 22:45
Yes, yes and yes
Van B
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Joined: 8th Oct 2002
Location: Sunnyvale
Posted: 1st Nov 2004 22:46
Here's some code:



Hehe - sorry, could'nt resist making a totally pitch black game engine .

The thing is, DBC is not really got sharp enough teeth to achieve what you want from it - really you should look into getting DBPro, which supports more funky stuff like bump maps and shaders, as well as being faster. DBC could certainly handle a 3D doom game though, like if you made a 3D version of the original doom, it could do that - it just can't cope with the visuals. DBC and DBPro both have quite limited DX lights, the lights in Doom 3 are just not possible really, you should forget that flashlight, flashlights are the bane of all FPS purists - it's like the creators are saying ''lets hide the crummy detail with some blackness''. Maybe it'd be easier to try for a Splinter Cell type goggle set - night vision for instance (night vision could be used in a horror game easily - especially if you made it restrict the vision slightly, so maybe you could'nt see things sneak up beside you). Switching between gun and flashlight in Doom3 just seemed like punishment to those who'd complain about it being too easy - one day I'll walk into ID with a flashlight and a toy gun in each hand! - lookame! lookame!, 2 perfectly functioning opposable thumbs!.


Van-B


Muhahahahaha.
ace280
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Posted: 2nd Nov 2004 00:05
Hmm, Well, I want it to be....scary...

But i see where you are going with it. Still, I need some poeple who could help me make it scary looking.

And it could look a little better without the flash light, That means I have to tone down the darness a little, or add a lot of lighting.

grr im angery, and im going to hit my face on a wall now!
Van B
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Location: Sunnyvale
Posted: 2nd Nov 2004 01:01
A good trick is to simply be sensible about your wall and ground textures - for instance Graffiti on a wall makes it more scary, you should make a little test scene, like a simple alleyway. Then you could change the textures in a little demo, and get people to say which is the scariest combination of textures. They have done tests like that before on a TV programme.


Van-B


Muhahahahaha.
ace280
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Posted: 3rd Nov 2004 00:26
I have a question about magic world, how do you create the ground solid?

grr im angery, and im going to hit my face on a wall now!
computer
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Joined: 5th Oct 2004
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Posted: 3rd Nov 2004 06:54
ace, look at my Doom Remake post in the Team request forum. I would be wanting to recreate the oringal Doom series though, not Doom 3

bleep bleep
ace280
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Posted: 3rd Nov 2004 11:16
Im still having trouble with the magic world thing, you go through the ground and not on it..

I have a pretty solid engine btw now..

grr im angery, and im going to hit my face on a wall now!
Underworld 1020
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Location: NY, USA
Posted: 4th Nov 2004 00:07
There's a Doom remake on this site somewhere and I think its good enough sell. I think its like Doom9999 or something like that; check in the search or something.

See Ya!
Van B
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Posted: 4th Nov 2004 00:17
There was a couple of Doom entries in the Retro Competition, you can get that from the main page.


Van-B


It's c**p being the only coder in the village.
ace280
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Posted: 4th Nov 2004 06:59
Whoa! Doom 6666 is a great doom game, I need to speak to the creator some how

How do you do it ?

grr im angery, and im going to hit my face on a wall now!
Pricey
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Posted: 6th Nov 2004 21:43
A good way of making something scary is black fog. I find this always works for me. This will make things in the distance look very dark and makes a very cool effect

zane
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Posted: 7th Nov 2004 02:31
I think sounds are more important than visuals in making somthing scary. You need to create a good atmosphere.

www.zaneinteractive.uni.cc - my brand new site, check it out - NOW!!!!!
Chris K
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Location: Lake Hylia
Posted: 7th Nov 2004 17:31
Sound is definately the key to an atmosphere. If you want it scary then have lots of contrast in the sound (loud lightning cracks / quiet whistling wind ).

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