Quote: "if i make objects smaller, that will increase speed"
no! the number of objects and the number of polygons/textures dictates the speed more than anything, mipmapping makes the textures simpler at a distance, so you get a little speed gain there, but as soon as you zoom in you get the detailed texture instead, so you lose the speed gain.
Quote: " would this work? "
no..see above, if you could gain speed that easily then DB would rescale everything to realy small automaticaly just to give everyone a serious speed boost for no extra work.
Mentor.
PC1: P4 3ghz, 1gig mem, 3x160gig hd`s, Radeon 9800pro w cooler (3rd gfx card), 6 way speakers.
PC2: AMD 2ghz, 512mb ram, FX5200 ultra, 16 bit SB.
Mini ATX cases suck.