Quote: "Plus they said it's not revolutionary. What the hell!?!"
What exactly is revolutionary about it then?
Physics Engine? No been done before (Black&White was one of the first commerical games to use it as part of the gameplay)
FPS? No those have been around for decades
Shader Engine? No if my memory serves correctly the first to do that was Angel of Darkness (badly but it did it)
Non-Linear Chapter Gameplay? No, I can name ALOT of games which do that
Dynamic Scripted AI & World events? I believe that Black&White once again holds this title as the first
Vehicles in-game? Nope, GTA had free-roaming waay before
Seriously, what the frick is even NEW about it? Let alone revolutionary?!
Let me guess, the Gravity Gun?.. Kinda sad that THE most major feature of the game was actually in a Quake Mod (X-Men:Avenger) first for Jean Gray. Perhaps not with a complete physics engine behind it, but it did the same damn thing. As did Jedi Knight, and Unreal Championship 2.
Oh oh I just thought, maybe it's revolutionary by giving you the same gameplay and style of story as Half-Life
feel free to try and list your own.
While I liked the story, and it DID end the game nicely rather than the god-aweful Xen experience in the first. Alot of the game was interesting, and it was fun.
Revolutionary, I don't think so... 'Best Game in History' (can't remember which reviewer said that but it's out there), i'm even more doubtful over.
While I agree with GameSpy, that for an fan of the genre it isn't going to be a case as with Doom3 of you love it or hate it; cause I do like it.. I also don't see what the hell everyone is so amped about.
There isn't anything particularly special that make it stand out, it's graphics although good are not the best, it's gameplay is again good but not so advanced from the original (which is a shame considering the painsteaking detail that has gone into level design for visual asthetics).
It's a good game, but at no point have I ever had the insatiable urge to keep playing it. Even Doom3 got me amped about playing it more to find out just what lay ahead.
See this is the problem with the way the game is layn out, imo.. while the HL style of story telling is nice, and makes you feel like the world is on-going; there is no point where your sucked into the game really.
It's like, with Doom3 the atmosphere constantly barraged you; and just as everything calms down it jumped to a climax with you shooting blind at something you can see glowing. The ambient sounds really were able to get the blood pumping at times.
With Half-Life2 I felt, like I was playing it.. but without any real dramatics it looses it's touch. I'm not saying it needed to be like showing you a cutscene of yourself or anything like that; but the way Gordon Freeman never speaks actually REALLY takes something away from the game.
Or the fact that you're never shown scenes where you have no control over what you see; a pre-scripted scene or two which you can't just walk away from and not hear what is going on, or understand who is talking to whom.
I mean fgs even if your standing there and everyone is having a meeting and the camera just quickly moves but delayed reaction to what is being said.
But then again, Gordon feels detached from the world himself; ya know... it's like no one REALLY ever has any interaction with him/you, it is more like your just another object of the world.
you don't react to anything, and others don't really react much around you.. like at the end when your fighting with the freedom force for the main square; it would be cool when everyone charges, when they go past they would knock you maybe even one would stop and tug you or becon you on-ward to help them out.
but instead it's like your not even there...
so much effort went into facial animations for the 'emotions' yet SOO many little things where missed out.