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Geek Culture / Half-Life 2 Countdown Begins

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Jimmy
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Posted: 17th Nov 2004 13:46
This is what it looks like on my machine.



The dynamic lighting is incredible.


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Richard Davey
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Posted: 17th Nov 2004 13:56 Edited at: 17th Nov 2004 13:58
Well I've been playing for the last 9 hours straight and it's bloody amazing. I had no issues with installing or activation though, I had it pre-loaded off Steam, logged-in again once and voila, game unlocked itself.

So far I have got to Highway 17 - this is after you visit Ravenholm, then the Mines, then get given the buggy. I have just navigated my way across the whole massive bridge (walking very carefully along all the struts!), shot the combines, opened the bridge access port and now I'm half way back across the bridge again (which I assume is the right thing to do, because there is nowhere else to go and nothing else to do but shoot seagulls).

The Ravenholm (spelling?) level is pretty damn creepy, far more so than Doom3 ever was and the Preacher guy is just mad! I love the jetski bike type thing, but the buggy isn't as fun to be honest, much harder to control.

Blowing a gunship out of the sky with the laser guided missiles is cool! and the weapons I've got so far are really neat (crossbow probably my favourite). The radioactive waste section was stunning.. and I love the way all the graphics just look dirty and rusty, the way you'd expect them to be.

My biggest gripe would be that other than the physics, everything is dead static - trees don't blow in the wind, bushes don't move, grass doesn't sway. Even the clouds don't roll until later on in the game. I find this quite surprising to be honest.

But gameplay-wise, it's superb. I'm not sure how far into the game I am, I would guess at around half-way.

Oh hardest part so far - the overwatch snipers! The first one is dead easy (once you realise what his target lazer looks like) but the second one needs some nifty gravity gun shielding and running like mad. Extremely good fun though.

Level loads take a while, but reloading a save point within the same level is virtually instant which is a nice touch.

Overall, am having a blast!

"I am not young enough to know everything."
- Oscar Wilde
Shadow Robert
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Posted: 17th Nov 2004 14:03
Yeah, you sound just a little before the half-way mark.
That said the final few chapters you'll end up being stuck on numerous times; Those huge melee style battles are quite daunting and don't quite provide you with enough info to know exactly where to go.

(and you don't get enough ammo to kill everything.. or health heh)


Ian T
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Posted: 17th Nov 2004 14:03
Sounds damn fun. If a few cosmetic issues are the biggest real gripes in the gameplay, it's gotta be pretty fantastic

I'd love for anyone to tell me how long it really is once they've finished it. Projected estimates are often up to 50% off

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Shadow Robert
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Posted: 17th Nov 2004 14:06
It depends how quickly you go through it really..
If you just bash through it, without taking note of much of the story or talking to many people you can cut it down to 12hrs play total; if on the other hand you play it like an RPG and explore everywhere your looking at a good 20-22hr hours of play.

adveragely i'd say it'll take people 15-17hrs


AlecM
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Posted: 17th Nov 2004 14:28
I didnt have any problems getting HL2 activated over steam. I did it the moment it became availible too..

Anybody else beat HL2 yet? It was damn good but I couldnt find the OICW.. Maybe they didnt include it in the final release?


Buy it
Jeku
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Posted: 17th Nov 2004 14:55
I've just been playing for about 4.5 hours straight, and let me tell you that it could definitely be a contender for best "playable" game in the history of man.

My only gripe, however, is how the non-playable characters (NPCs) don't react physically when you chuck stuff at 'em. They usually tell you to get lost or something like that, but they don't buckle when you, say, throw a television set at their head.

Seriously that's nit-picky, but that's my only gripe, which makes this game super quality.


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OSX Using Happy Dude
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Posted: 17th Nov 2004 17:07
Haven't been really impressed with the AI yet - the enemies have just been shuffling left and right (and trying to fire through solid objects)...

Walk softly... and carry a big gun...
Richard Davey
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Posted: 18th Nov 2004 00:00
Quote: "the enemies have just been shuffling left and right (and trying to fire through solid objects)..."


Sounds like you've got it on Easy mode.

Also not all "solid looking" objects are bullet proof! Stand behind a wooden door and let a Combine shoot you to see what I mean

I reckon there is about 18-20 hours worth of playtime here if you do the whole thing from start to end solidly on Easy mode.

Still not too sure if I should actually be going back across the bridge or not

"I am not young enough to know everything."
- Oscar Wilde
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Posted: 18th Nov 2004 00:16
Quote: "Sounds like you've got it on Easy mode."

Medium actually...

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Ian T
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Posted: 18th Nov 2004 07:06
Always play on the toughest difficulty to get the most out of the AI ...

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Eric T
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Posted: 18th Nov 2004 10:05
Quote: "Still not too sure if I should actually be going back across the bridge or not "


Yeah, I wasn't too sure of that either... till I did

Finally got logged into steam about 4 hours ago, didn't stop playing till now so I could grab some food. Awesome game, bad client use dto access game

Quote: "he enemies have just been shuffling left and right (and trying to fire through solid objects)..."


I'm playing on medium and I ain't seeing that.

I am mostly disapointed in the buggy so far... that thing can get annoying, and you have to use it forever. That and probably the loading times. I can go grab a soda and I come back and its still loading.

But yet, its still on top of me "Best games of the year" list... pushing GTA SA into a 2nd place

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Posted: 18th Nov 2004 16:04
Yes, its very slow for loading (even loading the saving screen)...

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Richard Davey
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Posted: 18th Nov 2004 18:23
Weird, I have no speed issues re: anything other than large level loads. The save screens, menus etc are all quite instant. One very nice touch I thought was that the start of the game (the backdrop behind the main menu) changes depending on how far you have got in the game

I received my Gold Pack stuff today - the baseball cap is cool! (good quality), only one postcard which was a shame, the posters are ok, the sticker is neat and the strategy guide is superb! Best of all has to be the soundtrack CD though (43 tracks!) including an extended version of the Valve intro track which is really neat. Box is massive too

Cheers,

Rich

"I am not young enough to know everything."
- Oscar Wilde
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Posted: 18th Nov 2004 19:47 Edited at: 18th Nov 2004 19:48
Quote: "I thought was that the start of the game (the backdrop behind the main menu) changes depending on how far you have got in the game"

Really ? Haven't noticed any change there - and I'm now past Nova Prospekt

Quote: "I'm playing on medium and I ain't seeing that."

I've also been behind a guard without him firing.

I do like controlling the antlions - I call all mine 'Bob'. They dont half get in the way in crowded passages though.

Walk softly... and carry a big gun...
Ian T
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Posted: 19th Nov 2004 03:38
Quote: " Another surprise is the somewhat disappointing performance by the game's artificial intelligence. Even on the tougher difficulty levels, most of the humanoid enemies don't seem to show the same kind of intelligent behavior that they did in the previous game. They'll seek cover and then peek out to fire, but invariably they'll charge at you, making it easy to take them down. And maybe it's due to some of the weapons being a bit overpowered, but most opponents don't present much of a challenge at all--a few rounds is usually enough to stop them. There are a few fearsome foes in the game, not the least of which are the larger ant lions, which will tirelessly pursue you while you frantically unload every bullet you have at them. Then there's the strider, the 50-foot-tall, walking, organic tank that fires devastating bursts and can spear you with one of its legs if you get too close. But for the most part, Half-Life 2 is a surprisingly easy game, even on the tougher difficulty levels. "


Well GameSpot agrees with you TCA . Odd, seeing as the dynamic (non-scripted) AI seemed very good from the videos I watched. Huh...

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Jeku
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Posted: 19th Nov 2004 04:43
I thought the GameSpot review for HL2 was one of the worst in their history. Leave it to GameSpot to give Tony Hawk 3 a perfect 10 and HL2 a 9.2 :-P

Also, the reviewer is not even one of the main reviewers--- what is that all about? For one of the biggest game releases of all time, you'd think they'd have a more experienced guy doing it.

Plus they said it's not revolutionary. What the hell!?!


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Cian Rice
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Posted: 19th Nov 2004 05:00
I don't listen to Gamespot, at all, I'd listen to IGN or GameSpy for reviews, they usually have good ones.

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Major Payn
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Posted: 19th Nov 2004 12:03
I am probably the most impressed with CounterStrike Source, I remember trying to play CS a long time ago, but it's un friendly server browser, and my Crappy 56k connection hendered my fun, but now I can play it to its fullest! The most fun I have had online for sure. I have been playing HL2 off and on, I don't know where I am at, but I am in this little airboat thing.

Guns arnt the problem, people are the problem, shoot all the people and guns arnt a problem anymore.
Shadow Robert
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Posted: 19th Nov 2004 14:01
Quote: "Plus they said it's not revolutionary. What the hell!?!"


What exactly is revolutionary about it then?

Physics Engine? No been done before (Black&White was one of the first commerical games to use it as part of the gameplay)

FPS? No those have been around for decades

Shader Engine? No if my memory serves correctly the first to do that was Angel of Darkness (badly but it did it)

Non-Linear Chapter Gameplay? No, I can name ALOT of games which do that

Dynamic Scripted AI & World events? I believe that Black&White once again holds this title as the first

Vehicles in-game? Nope, GTA had free-roaming waay before

Seriously, what the frick is even NEW about it? Let alone revolutionary?!

Let me guess, the Gravity Gun?.. Kinda sad that THE most major feature of the game was actually in a Quake Mod (X-Men:Avenger) first for Jean Gray. Perhaps not with a complete physics engine behind it, but it did the same damn thing. As did Jedi Knight, and Unreal Championship 2.

Oh oh I just thought, maybe it's revolutionary by giving you the same gameplay and style of story as Half-Life

feel free to try and list your own.
While I liked the story, and it DID end the game nicely rather than the god-aweful Xen experience in the first. Alot of the game was interesting, and it was fun.

Revolutionary, I don't think so... 'Best Game in History' (can't remember which reviewer said that but it's out there), i'm even more doubtful over.

While I agree with GameSpy, that for an fan of the genre it isn't going to be a case as with Doom3 of you love it or hate it; cause I do like it.. I also don't see what the hell everyone is so amped about.
There isn't anything particularly special that make it stand out, it's graphics although good are not the best, it's gameplay is again good but not so advanced from the original (which is a shame considering the painsteaking detail that has gone into level design for visual asthetics).

It's a good game, but at no point have I ever had the insatiable urge to keep playing it. Even Doom3 got me amped about playing it more to find out just what lay ahead.

See this is the problem with the way the game is layn out, imo.. while the HL style of story telling is nice, and makes you feel like the world is on-going; there is no point where your sucked into the game really.

It's like, with Doom3 the atmosphere constantly barraged you; and just as everything calms down it jumped to a climax with you shooting blind at something you can see glowing. The ambient sounds really were able to get the blood pumping at times.

With Half-Life2 I felt, like I was playing it.. but without any real dramatics it looses it's touch. I'm not saying it needed to be like showing you a cutscene of yourself or anything like that; but the way Gordon Freeman never speaks actually REALLY takes something away from the game.
Or the fact that you're never shown scenes where you have no control over what you see; a pre-scripted scene or two which you can't just walk away from and not hear what is going on, or understand who is talking to whom.

I mean fgs even if your standing there and everyone is having a meeting and the camera just quickly moves but delayed reaction to what is being said.

But then again, Gordon feels detached from the world himself; ya know... it's like no one REALLY ever has any interaction with him/you, it is more like your just another object of the world.

you don't react to anything, and others don't really react much around you.. like at the end when your fighting with the freedom force for the main square; it would be cool when everyone charges, when they go past they would knock you maybe even one would stop and tug you or becon you on-ward to help them out.
but instead it's like your not even there...

so much effort went into facial animations for the 'emotions' yet SOO many little things where missed out.


Jimmy
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Posted: 19th Nov 2004 15:26
Raven, I'd say having all of those things you listed in ONE GAME is pretty revolutionary.

They have incredible graphics and the gameplay to back it up.

Unlike Doom 3 and Farcry, for example.


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Posted: 19th Nov 2004 20:13
With HL2, its certainly not revolutionary (or particularly original) - no duel-welding or melee weapons for instance...

Came across a rather interesting shadow bug - I was undercover in a hole (with a solid roof), and yet I could still see the Strider shadow in the ground... That also cropped up in another game (cant remember which though).

Quote: "it's like no one REALLY ever has any interaction with him/you, it is more like your just another object of the world"

There does seem to be very little feeling towards Gorden (which, if he created the alien problem to start with, shouldn't everyone be hating him ? Never played the first one - so I dont know what happened there).
And whats with the NPC's walking backwards whist talking ?

Saying that, it is very good - and its certainly consuming all of my free gaming time (to the detrement of everything else).

Its going to be a real pain selling the game when I finished it though Hopefully I'll be able to de-register my account...

Walk softly... and carry a big gun...
flibX0r
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Posted: 19th Nov 2004 20:19
Quote: "if he created the alien problem to start with, shouldn't everyone be hating him ? Never played the first one - so I dont know what happened there"


Actually, in both cases its not his fault, but he is right in the middle of it


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Posted: 19th Nov 2004 20:20
Ahhh

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Richard Davey
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Posted: 19th Nov 2004 22:50
Quote: "no duel-welding or melee weapons for instance"


Crowbar = melee weapon.

The game is superb. "Best game in history" might be pushing it a little far, but then I couldn't name a single other game out there today that is better IMHO (in the same genre). If anything I would rate it on the same level as the original Halo, but that was far less diverse in environments / gameplay, but had an equally great story, level design and production values.

I will continue to finish HL2 and then will probably try it again on the hardest difficult setting. But at least I'll be content in the knowledge that I've got Counter Strike: Source out of it for free too, and that is simply the best on-line shooter at the moment for that style game, bar none.

"I am not young enough to know everything."
- Oscar Wilde
Van B
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Posted: 19th Nov 2004 23:11
In the original Half Life, it isn't really Gordons fault - more like he was involved in an experiment that went wrong, then GMan starts causing more trouble - really it's Gmans fault right?.

What I liked about the first game, and it's what draws me in - is the diversity in tactics you can have - like deciding to go running in there with the machine gun, or hang back. The environment gave the impression of freedom.

I haven't played HL2, but from what I've seen, I think it's lost a bit of that in order to have a plot. With 3 or 4 marines on screen in the original, you know what you have to do - and if there's a set piece in the next area, it can damn well wait for you to get there. I think there's more of a 'follow all these NPC's to all the enemies' feel this time, which makes the game quicker and more action packed, but ultimately it reduces the immersion feeling you get when you can work at your own pace.


Van-B


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Richard Davey
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Posted: 19th Nov 2004 23:25
To be honest Van I would say that, from the first 50% of the game anyway, the amount you are actually "lead" is minimal at best. You spend the vast majority of the time on your own. There is a very very definite path you must follow, you cannot deviate too much, so it's linear in that respect (like the original) but there is no speed at which you must do it and plenty of nooks and crannies to explore should you feel like it. It is the sedate pace at times that I really enjoy - the part with the massive crane where you have to lift your buggy across the docks is superb fun, I spent ages there flinging things around and crushing things just because there was no sense of "hurry up and move on".

"I am not young enough to know everything."
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Posted: 19th Nov 2004 23:42
Quote: "Crowbar = melee weapon."

Forgot about that - its my most used weapon after all...

Walk softly... and carry a big gun...
Van B
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Posted: 19th Nov 2004 23:52
Ahhh, cool - I'm probably tarring it with the same brush as Halo2. Basically the AI is a bit better in Halo2 now, so the NPC's wander off, drive, do what they're supposed to - but then that leaves you chasing after them and trying to keep them alive! - sorta distracts you from exploring. That must be a tough area for designers - set pieces that really rely on the player doing there bit then the player messing around letting the set piece go on without them (probably killing all the NPC's leaving a lot of hungry enemies and 1 lonely player).


Van-B


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Shadow Robert
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Posted: 20th Nov 2004 00:39
Quote: "The game is superb. "Best game in history" might be pushing it a little far, but then I couldn't name a single other game out there today that is better IMHO (in the same genre). If anything I would rate it on the same level as the original Halo, but that was far less diverse in environments / gameplay, but had an equally great story, level design and production values."


Halo (X-Box)
Goldeneye (N64)

those in my eyes are still by far the best FPS, and it has nothing to do with fancy graphics; or overly used physics.

As for Counter-Strike being bundled, yeah I've never been impressed with it. The game itself always got boring very quickly to me, unlike Day of Defeat. Although that was bundled too.
That said bundling either of those games and claiming that this is 'a bonus' is a bloody cheek, considering both games are free to download in thier previous form.

It was a bloody cheek for them to start retailing them in the first place. Also, can anyone else actually get Half-Life : Source to start? I've tried like 20x and it just silently quits. It's quite frustrating becauase that was the game I was looking forward to

Quote: "There does seem to be very little feeling towards Gorden (which, if he created the alien problem to start with, shouldn't everyone be hating him ? Never played the first one - so I dont know what happened there).
And whats with the NPC's walking backwards whist talking ?"


Half-Life is free to install, and if you don't play it online you don't need to register it with Steam. Kinda handy.
Personally I feel sorry for Gordon, first day on the job, he's got ALL these years of experience and numerous degrees to prove he's a genius.. what does he end up doing?
Putting on a Hazmat Suit and pushing something which turns out to be extremely dangerous into an experimental beam.

It was the other scientist who were the morons who told him to keep going even though during the warm-up a comupter blew up, another was being tinkered with to get working and several people expressed conserns over the variance being shown. (can't remember what the variance was)

Considering like 8/10 people I spoke to during that time were 'I think this is a bad idea' sort of attitude, in any real lab situation they would've aborted the experiment.

Half-Life, the begining sections are bloody brilliant. The only thing which made me a little sad about it, were the puzzles. Everything in Half-Life and Half-Life2 boils down to 'pull this lever' or 'push this button'. With Half-Life2 you have the extra bit of 'use GravGun on this peice of debris'.. but effectively even a 4year old retard could figure out the puzzles.
When so much has gone into the design and story, it seems a damn shame for them to create such linear gameplay with such simplistic puzzles.

Sure Doom3 has that too.. but really from id Software, they're all about putting a powerful weapon in your hand and throwing so much at you, you can't survive. That's id Software though, point'n'shoot, ask questions if anyone is alive after that. Thier main characters, Military Elite / Grunts / Experimental Jumpers / American Special Forces, etc.. they all reflect this, because quite frankly intelligence wise they are not going to be creme of the crop; they're trained to kill things!

Gordon Freeman, is scholar. Suppose to be a genius with teleportation technology from M.I.T, he has numerous degrees, a recommendation from the Professor of Advanced Physics to work in a lab. While the story revolves around him becomming a one-man-army, from being a simple scientist. While I understand extraodinary circumstances can bring out potencial in people; they just haven't bother to explore the fact that, maybe he could have some puzzles worthy of even some thought. I mean FGS there isn't even any Quake/Wolf3D style 'get this key to unlock a door' situations.

When you create a character like this, your suppose to create them around the situations you put them in; not just some random creation to fit in with your background story.


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Posted: 20th Nov 2004 03:33
Halo (X-Box)

Yes - a quality game and one of the only I have finished totally and still gone back to play again. But all of your arguments about HL2 did nothing "new", well - sorry, but neither did Halo. It just did them all very WELL. That was the whole point, the production values alone of those two titles are stunning.

Goldeneye (N64)

I have honestly never understood what was so good about this game. I had it and played it for ages, got quite far, but it just never did anything for me. Perhaps because the film was so pants it spoiled it I always thought Timesplitters was much better. Well, that and there are many N64 games better.

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Jeku
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Posted: 20th Nov 2004 03:36
I agree with Raven that Gordon Freeman's character doesn't really fit the Rambo-type guy that id's character's are (BJ form Wolf3D, etc.).

I mean, if you take a look at Gordon, the only way he should be able to get out of trouble is using his wits rather than his might.


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Richard Davey
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Posted: 20th Nov 2004 03:38
Yeah, I'd agree with that too - he's the most unlikely "hero" for a game ever really. But at the same time I like that - because quite frankly most of us have more chance of being "Gordon Freeman's" than we do "Rambos" It's sort of like Valve sticking two fingers up at the FPS "norm".

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Shadow Robert
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Posted: 20th Nov 2004 03:49
Quote: "I have honestly never understood what was so good about this game. I had it and played it for ages, got quite far, but it just never did anything for me. Perhaps because the film was so pants it spoiled it I always thought Timesplitters was much better. Well, that and there are many N64 games better."


The level designs were awesome, but more the multiplayer. I don't know any game which I honestly can say has been so much damn fun! Even if it was only 4 people at a time.

Quote: "Yes - a quality game and one of the only I have finished totally and still gone back to play again. But all of your arguments about HL2 did nothing "new", well - sorry, but neither did Halo. It just did them all very WELL. That was the whole point, the production values alone of those two titles are stunning."


Hype values.. No one claimed Halo was the best game ever, no one every tried to claim it was something unbeatably amazing. Everyone I know agrees the X-Box version is great.
Bungie never tried to make me believe that it was the Next Step in FPS gaming, they simple gave a unique concept world.

The Ring World and the story line of it was quite cool, not new; but they never claimed it would be.

However Halo DID bring something new. The co-operative gameplay in which you felt like you were part of something bigger. You'd grab a vehicle and your mate could jump in the back and blast away; that was new to FPS. There had never been such a colmination of cooperative gameplay before. Something which Unreal Tournament has gone on to recreate for some awesome online experience.

Being able to fly too, that was another pretty cool and unique thing; I mean you could just jump in a Banshe blow something up, jump out and your mate would be below for you to fall into a buggy and continue closer to take out the Covenent.

No the graphics weren't exactly state of the art, but that didn't matter because your attention was alway somewhere else.
On your own however the game got boring quickly as it was extremely repetitive, with no inspired missions.

Hense why it was a great, not awesome game. HL2 is suppose to be THE BEST, yet I never felt any real connection playing it.
You feel so detached from the game, like your just playing; your not in it. A lesson from Doom3 and FarCry could be easily learnt there; but no one could claim either of them are the best games ever.

Sad really.


Richard Davey
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Posted: 20th Nov 2004 04:02
This fact isn't helped of course by the simple truth that there is no such thing as "the best game ever".

It's all down to personal opinion, and on that basis alone, HL2 for some people IS the best game ever. Just like Puzzle Bobble is the best game ever according to my Mum (and Tetris according to my sister). It's just their views, bless 'em.

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bitJericho
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Posted: 20th Nov 2004 04:03
Bubble Bobble? *checks google for "puzzle" bobble*

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Richard Davey
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Posted: 20th Nov 2004 04:08
You may know it better as "bust-a-move", but over here it was called Puzzle Bobble first (thank God).

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bitJericho
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Posted: 20th Nov 2004 04:10
LOL
why the name change?

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Jeku
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Posted: 20th Nov 2004 04:21
Quote: "and Tetris according to my sister"


Haha, same with my sister.


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Chris K
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Posted: 20th Nov 2004 06:56
Quote: "You feel so detached from the game, like your just playing; your not in it. A lesson from Doom3 and FarCry could be easily learnt there; but no one could claim either of them are the best games ever"


I would definately say that Half-life is the game where you really feel like you're in it. This is down to the fact that there are no cutscenes and very little music (none in the original version, GOTY had some).

Quote: "There had never been such a colmination of cooperative gameplay before"


I don't know what you mean by "colmination" (maybe "culmimation" but that makes no sense), but HL on dreamcast has coop.
The Coop in Halo fell apart in the cutscenes (and storyline) because there was only one of you there. Felt like they added it quite late on.
OSX Using Happy Dude
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Posted: 20th Nov 2004 17:35
I've now completed HL2 - its certainly setup nicely for HL3 - wonder if we'll have to wait 5 years for that too ?

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Rob K
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Posted: 20th Nov 2004 20:52 Edited at: 20th Nov 2004 20:55
Probably not, I suspect that HL3 will use a modified version of the Source engine, which will save a lot of time.

I get the impression that the engine is capable of even better visuals than those in HL2, its just that they didn't have time to re-do the source artwork. Gabe mentioned something about a series of "ATI Levels" (No, that doesn't mean that they only work on ATI cards) which are designed for very high-end graphics cards that one of the level designers was tinkering with.

The only aspect of the engine which will probably need an upgrade is the lighting.


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Chris K
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Posted: 20th Nov 2004 21:35 Edited at: 20th Nov 2004 21:35
They could do with having Stalker's lighting. It's absolutely incredible:

http://files.gsc-game.com/st/stlkwlk4_sml.mov

Half way through that video when they shoot at the light and it gets knocked around.

Oh my god.

X-Ray is the new Source.
Ian T
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Posted: 21st Nov 2004 02:51
I still prefer Unreal 3's... but it's not like that runs on modern cutting edge hardware anyways

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OSX Using Happy Dude
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Posted: 21st Nov 2004 02:56
Wouldn't it be good if PC games could be rented (like XBOX/PS2 ones). Then I wouldn't have to fork out £20-odd for 6 days of entertainment.

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Ian T
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Posted: 21st Nov 2004 02:57


Shocked, shocked I am to see such plagarism in plain sight! Both sounds used by the bloodsucker in that movie are ripped straight from the Daedroth creature in Daggerfall, used as 'attack' and 'hurt' sounds respectively!



Of course I'm sure it's just temporary... but still... funny thing to notice.

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OSX Using Happy Dude
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Posted: 21st Nov 2004 05:17
With the included picture (dont look if you haven't completed the game), doesn't it remind you of Quantum Leap ? Or possibly Millenium ?

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Shadow Robert
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Posted: 21st Nov 2004 05:32
heh... Quantum Leap i'd lean towards
something that disappointed me about the game visuals were the characters all looked too smooth; like thier clothes and such.


OSX Using Happy Dude
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Posted: 21st Nov 2004 06:23 Edited at: 21st Nov 2004 19:50
Quote: "Quantum Leap i'd lean towards"

Yes - I couldn't remember much about the Millenium film - all I can remember is one of the pilots (just before the enforced crash) going into the passenger area and seeing no-one there.

Another thing the screenshot reminds me of is Brazil (or 1984), which is rather ironic due to Steam and the subject in HL2...

I've now uninstalled the game, and its ready to go back to Amazon...

Walk softly... and carry a big gun...
Ian T
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Posted: 22nd Nov 2004 01:30
Have to say you're missing out if you don't keep games around to play again...

Tempted to look at the pic but I'll wait

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