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Dark GDK / Dark Game SDK Samples for download

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Richard Davey
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Posted: 1st Dec 2004 21:19
Hi all,

Visit the Dark Game SDK site and you can get a stack of sample programs to run. Mostly DBPro examples converted over + Raveys Dark Dungeon FPS game he knocked up in a couple of days.

If you cannot see the Download menu item, refresh your browser cache, you'll need the updated JavaScript file.

Cheers,

Rich

"I am not young enough to know everything."
- Oscar Wilde
Ford
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Posted: 2nd Dec 2004 05:57
Where is the link to the web site ?
Erick G
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Posted: 2nd Dec 2004 06:01
here you go

http://darkgamesdk.thegamecreators.com/?f=downloads
Peter H
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Posted: 2nd Dec 2004 06:24
the FPS had the basic bug of no sync rate(i think)...

so when i came to part of the map where i wasn't seeing much, it ran EXTREMELY fast

but considering it was made in only 4 days...it was good

"We make the worst games in the universe."

Antdizzle
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Posted: 2nd Dec 2004 10:12
All of the demos ran great on my computer and I have a crappy computer.
Flashing Blade
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Posted: 2nd Dec 2004 20:31 Edited at: 2nd Dec 2004 20:32
I tried the camera example and it only ran at 41fps, same as in DBP
Then I tried the lights one and it run at 178fps!!! (59 in DBP)
I was so impressed I nearly ordered it...only neaarly. When DevC++ is supported then I gonna dust of my credit card (I'm incredibly tight fisted).


The word "Gullible" cannot be found in any English Dictionary.
OSX Using Happy Dude
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Posted: 2nd Dec 2004 21:03
The camera one is capped to 60FPS...

Walk softly... and carry a big gun...
The Wendigo
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Posted: 3rd Dec 2004 11:54
Quote: "When DevC++ is supported then I gonna dust of my credit card (I'm incredibly tight fisted)."


Amen to that. I'm not spending a dime on DarkSDK until it works with something like Dev C++ and/or Visual Basic .NET.


Home of DOOP, Strata Works, and Height
David T
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Posted: 4th Dec 2004 16:54
TCA sent me a couple of demos. Shadow of the Beast ran at 210 fps, but Lots of fast 3d only at 30

I did have a few programs open at the time though!

Get 15 new commands, all the date / time commands left out of DBPro for free!
DOWNLOAD PLUGINS HERE: http://www.davidtattersall.me.uk/ and select "DarkBasic"
OSX Using Happy Dude
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Posted: 4th Dec 2004 17:00 Edited at: 4th Dec 2004 17:00
I'm surprised - I get 117... Do need to sync the SOFTB demo to the computer speed though

Walk softly... and carry a big gun...
gdogg2k
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Posted: 5th Dec 2004 21:41
Most of the samples avergae between 170fps to 300fps for some

Regards
Da Dogg
Erick G
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Posted: 5th Dec 2004 21:46
I get everage 400fps in all the demo's

Then again, I have a real ninja of a pc
OSX Using Happy Dude
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Posted: 5th Dec 2004 22:41
In other words - DarkSDK & C is fast

Walk softly... and carry a big gun...
Erick G
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Posted: 5th Dec 2004 22:58
yeah, it is muuuch faster, some of my old db pro code runs a lot faster.
CattleRustler
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Posted: 6th Dec 2004 01:15
So where's the .NET version hiding?
c'mon guys!!!




DBP_NETLIB_v1.4.3 DarkTOPIA site coming soon!
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Posted: 6th Dec 2004 03:02
Mike would have to buy VB .Net and/or C#...

Walk softly... and carry a big gun...
Dot Merix
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Posted: 6th Dec 2004 11:38 Edited at: 6th Dec 2004 11:42
Forgive me if this was mentioned already.. but on the DarkSDK main page, there's code listed that's supposed to make a cube spin.




As far as i can tell, that puts a cube on the screen and waits for the escape key to be pressed

[edit] After revising what the paragraph said, i seem to have misinterpreted.. you guys meant that it looks around the loop, not the actual cube..

That paragraph needs some revising however, i'm sure i'm not the only one who got confused with it.

Now, i dont have this program to test the code, but looking at it, i cant find where in the world the commands are to make it spin.



WindowsXP Home(Service pack 2), Athlon XP 2400+(2.1Ghz), 1GIG Ram, Ati Radeon 9800Pro 128MB.
OSX Using Happy Dude
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Posted: 6th Dec 2004 16:09
The cube doesn't spin - but the sync command does go around in a loop...

Walk softly... and carry a big gun...
Jedive
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Posted: 7th Dec 2004 23:44
Quote: "So where's the .NET version hiding?"
Anyone would write a Managed C++ wrapper to use DGSDK in any .NET language.

== Jedive ==
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Hepy
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Posted: 10th Dec 2004 03:51
apart from me lol

Hepy
Jizzah
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Posted: 13th Dec 2004 02:54
The samples are great! It was because of the sample download that I am purchasing DGSDK. Great work! Now if they would just upload the documentation for download so we can see what commands are available that would be great. I would like to see if any EZRotate type commands have been added to the SDK. If not, I'm hoping to wait for EZRotate v2 for DGSDK.
PearsoE
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Posted: 30th Dec 2004 09:52
I've been working on a rotate class for Dark SDK to use with a work-in-progress game. You can see a demo of it here:
http://www.geocities.com/eric_pearson/TestQuat.zip
It's a 1.29 MB .zip file.

The box next to the ship shows how the class can offset from a position. It has three rotate modes; yaw then pitch, roll then pitch and simultaneous yaw and pitch. The class uses quaternions for rotation and then converts back to euler angles for Dark SDK rotations. It could even be used for a camera class to avoid problems with gimbal lock.
Marina
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Posted: 17th Jan 2005 02:19 Edited at: 17th Jan 2005 02:20
There is no usable info in the demos they are all exe's, Guys I like your product but you got to learn to put stuff up for view that people can tear apart to make things, working examples go a long way with information to show how to make it. It would probably help sales also. I wouldn't buy it on the grounds of the above demo.

I say this with a sincere desire to help and not hurt.

Marina

My Marina
Mike Johnson
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Posted: 17th Jan 2005 03:34
What if we provided source code with the examples? Do you think that would help?

Mike
Marina
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Posted: 17th Jan 2005 04:27 Edited at: 17th Jan 2005 04:57
Mike,

Absolutely, even just a taste will make people want more, good working codes are hard to come by. An example with no codes will make people think its not worth while to buy. I don't go oooh thats a great exe, because anything on the market for sell is suppose to be good, I go oooh when it teaches me how to do the same thing or something similar.

Marina

My Marina
tnomad
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Posted: 17th Jan 2005 10:39
From my experience creating code samples for the API at my old work place we took the point of view that the more documented examples you could provide the better.

I think example code and even context examples in the documentation is more useful to most coders than tutorials.

I personally I think it's important to just try and provide examples for as many of your API functions working together as possible, certainly the stuff that might not be easily apparent how it works together from the seperate functions in the documentation alone.

20-30 odd short examples of using a wide range of functions would probably go a hell of a long way more than spending ages trying to refine your documentaiton or coming up with long winded tutorials.
Untester
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Posted: 4th Feb 2005 16:11
Hellow!
SDK is a very cool Engine, but I cann't run it. Wry? May be I don't have DX9 SDK. Where I can download it ?
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Posted: 18th Feb 2005 04:41
From Microsoft...

Visit http://homepages.nildram.co.uk/~nickk/
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Tiggster
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Posted: 10th May 2005 04:25
Mike:

I'm going to purchase Dark Game SDK here in the next several weeks whether or not sample code and tutorials are made publically available, but it would be awesome to be able to see them ahead of time. I don't see any harm in releasing them since they are useless unless you actually purchase the SDK anyway.

It would give me some time to get a head start on learning before the actual toy arrives.
Peter H
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Posted: 17th May 2005 00:02
I'm going to buy it the instant Dev C++ is supported...

"We make the worst games in the universe."

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Posted: 17th May 2005 05:12
Might have a long wait then...

Visit http://homepages.nildram.co.uk/~nickk
AtomZ is nearly here...
Peter H
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Posted: 18th May 2005 08:49
yeah...Dev C++, or something free/cheap

"We make the worst games in the universe."

Smithy
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Posted: 18th May 2005 18:45
Heh,.. from my point of view, VC++ .net 2003 IS cheap actually!
And I am not sure about managed/.net or c# ... it may slows down things.

//Pentium IV 3200E/Prescott; 800Mhz FSB; Hyperthreading; WinXP Pro (!XP2); ATI R9700PRO; 1024MB RAM (2x 512MB "DualChanneled"; VC++ 6.0; Delphi; ADSL;
scooby bloke
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Posted: 18th May 2005 22:02
You can buy VC++ 2003.net for around £90. Not a lot of money to pay for the quality tools you are getting. Makes Dev C++ look decidely 2nd rate imo.

Managed code is slower, but you can compile stuff up as native code and ignore the .net stuff altogether...
Smithy
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Posted: 19th May 2005 00:38
QUOTE scooby bloke
Quote: "You can buy VC++ 2003.net for around £90. Not a lot of money to pay for the quality tools you are getting. Makes Dev C++ look decidely 2nd rate imo."

Probably, they hate M$ products *g*.

//Pentium IV 3200E/Prescott; 800Mhz FSB; Hyperthreading; WinXP Pro (!XP2); ATI R9700PRO; 1024MB RAM (2x 512MB "DualChanneled"; VC++ 6.0; Delphi; ADSL;
Peter H
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Posted: 19th May 2005 04:36 Edited at: 19th May 2005 04:37
Quote: "£90"

hhmmm..probably like what? $150?

sorry but my budget isn't big enough to buy both DGSDK and VC++ 2003.net

i quote TGC
Quote: "More importantly the process of creating your games should be fun, easy and not too heavy on the wallet. The products you need should not break the bank"

but i suppose they could argue that $200 doesn't classify as "breaking the bank" or being "heavy on the wallet"

"We make the worst games in the universe."

scooby bloke
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Posted: 19th May 2005 19:22
Well, if you are talking $ not £, you can get it from Amazon.com for $89.

That is actually very cheap where development tools are concerned, especially when they are of the quality of the microsoft ide...
Tiggster
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Posted: 20th May 2005 11:49
Managed code is slower, but only slightly. Unless you're writing the next Doom 3 you're probably not going to notice a difference. And by the time Longhorn is released, managed code will run as native since the .NET framework will be integrated into the operating system. Managed code is the way things are heading. It would serve developers well to familiarize themselves with it.
Peter H
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Posted: 21st May 2005 00:27
Quote: "you can get it from Amazon.com for $89"

ok, that's more in the reasonable range.

i'd just rather not spend $150 on a "commercial" compiler when i have a free one (DevC++) That works just as good

"We make the worst games in the universe."

Briere
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Posted: 14th Jun 2005 09:31 Edited at: 14th Jun 2005 17:51
download VC++ from bit torrent.

Against forum rules - you have been banned for a while.
Keaz
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Posted: 16th Jun 2005 05:00 Edited at: 16th Jun 2005 05:03
So I take it you need a C++ Compiler and the SDK is just a set of libraries. Oh well back to the drawing board or at least DBPro. I might consider porting my software to the SDK once it's finished but for now development is progressing nicely in DBPro. IMHO DBPro stills has a few kinks to be worked out, but is a complete project. Now, if and when VB is supported, then I'll buy it. Should've been for VB in the 1st place as it was DarkBasic not DarkC++ we came here for in the first place.
OSX Using Happy Dude
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Posted: 16th Jun 2005 18:26
Both aren't written in Visual Basic anyway (would be a lot slower if they were), hence the difficulty in supporting Visual Basic.

doffer
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Posted: 19th Jul 2005 07:39
anyone who has a little idea about when it will support Dev C++?
Then I'm a potential buyer for sure...

Denmark Denmark Denmark.
Erick G
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Posted: 19th Jul 2005 07:43
it will be done when it is done

dude, buy this SDK, you wont be sorry. Unless ofcourse you are on a very strict budget ? and cant get visual C++ .net ?
MiR
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Posted: 19th Jul 2005 18:45
Isn`t there a free version of VS2005 coming out or something?


¿Como estas you el dia de today?
OSX Using Happy Dude
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Posted: 19th Jul 2005 18:55 Edited at: 19th Jul 2005 18:55
No - there's a free beta version, but the full version certainly wont be free.

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Jimmy 9 Toes
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Posted: 9th Aug 2005 19:02
VC++.Net is free!

You can download it from Microsoft. It's Visual Studio that isn't free.

Technicaly, you could write VC++, C#, and VB.Net applications with nothing more than note pad.

-Jim
MiR
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Posted: 9th Aug 2005 19:24
Wait. Then would it be posible to use Dev-Cpp with it? Then TGC wouldn`t have to worry about supporting another compiler as they`re both free.


Gimme teh votez!!!!
Peter H
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Posted: 25th Sep 2005 00:59
Hehe, i just got Visual Studio .net 2003 for free! (part of a deal at our college)

so i'll be purchasing teh SDK really soon

"We make the worst games in the universe."

OSX Using Happy Dude
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Posted: 25th Sep 2005 10:39
Quote: "It's Visual Studio that isn't free"

Duh!

Quote: "VC++.Net is free!"

The cut down version is free, but ommits a lot of things. The beta for 2005 is also free.

Come to the third DarkBasic Pro Sci Fi Con - Be there and be square
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