Quote: "This is probably as good an example of Hl2's physics, as you can get. This trebuchet is completely un-scripted, the force that lifts the buggy into the air is all done using the physics engine...."
Hmm... do you have the .map of it?
I've not actually tried any HL2 development yet, cause i don't have the SDK (which is annoying); but I'd like to have a go at remaking in Doom3, after all I've applied for a job at splash damage an i need to know Doom3 a lil better for what i'll be working on.
Will need to wait until tonite though given I'm working on something else right now. I'm trying to think of how unscripted that could possibly be, because surely you need to script the attachment and everything?
While the weight and such would easily lift based on the physics engine and fling the buggy into the next county; you still need alot of scripting to set everything up, no? you can't just create an object and it automatically determins weight... can you?
Hmm, actually that's not a bad idea. Making a material engine capable of calculating weight based on what material it is... hmm
:: runs off to work more on his own project ::