Aw Jerico,
You're bein' just too mean.
Firstly,
MUDs are Multi User Dungeons (according to a couple of books I have on the history of video games).
The first MUDs
had to be text based, everything was text based back then!
Remember the TRS-80? They had a game for it called Pyramid 2000.
It was a text based adventure where you explore a (you guessed it) pyramid!
Well, when I got my first "real" computer (an Atari 400), I wrote my own version of that game in Atari BASIC for myself. It completely worked! (stops to reach around and pat himself on the back).
Actually, all this has brought up an idea. If you want to create a text-based MUD, a real good platform to develop it in would be a web site. One that allows server-sided scripting and some sort of a database (MS Access or mySQL). That setup should be able to handle anything that you want to do for a text based, multi-user game!
In fact, (I'm inspired), I think I might just write one and put it out on my web site (I'm am serious here).
Oh, by the way, I'm not some 10 year old who doesn't know how to program, I'm 41 and have been programming for a living for 20+ years and for fun 25+ years!
NOTE REGARDING TEXT COMMAND ENTRY
Examples given previously are all these compond-complex sentences. Text-based games do not need to have such complex syntaxes to work. Commands that are 1,2,3 words long are just find.
If the user puts in something else, the computer can say something like: "I can't understand what you're trying to say."
Multi-User Talking
You could make it so any line that begins with "SAY " will strip the SAY part off and send the rest to other users in the room/area.
806mhz AMD Athlon Processor. 384MB memory.
Windows XP Home Edition. RADEON 9800 Pro graphics card. - editor.exe=1.0.6.1 - DBPCompiler.exe=V1.05