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DarkBASIC Professional Discussion / LEE BAMBER- I know you are tired of saying but...

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the architect
22
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Joined: 6th Jan 2003
Location: United Kingdom
Posted: 11th Jan 2003 02:47
Will patch 4 have any improvements for the BSP collision system. I've had a go of the ones with DBPro but I'm getting weird results from them.

Also half-life bsp levels cause other objects to flicker
where as Quake works fine but I cant get the Quake 3 tools to make a BSP. And I have this hair growing on the back of my arms. Is this NORMAL? And this girl I really like keeps saying I smell! Would patch 4 fix this? Or even 5?
rapscaLLion
22
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Joined: 29th Aug 2002
Location: Canada
Posted: 11th Jan 2003 03:24
Yes, there are supposed to be BSP, not sure about collision (which works fine for me BTW ).
Not sure about the other problems, and I'd say to tell this girl off... although I think I believe her

Alex Wanuch
aka rapscaLLion
Kousen Dev Progress >> Currently Working On Editors
the architect
22
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Location: United Kingdom
Posted: 11th Jan 2003 03:34
Cheers mate I might just do that!
She said it was my socks which smelt but they cant be cause I took em off and put them in my pocket!!!

Soyuz
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Posted: 11th Jan 2003 04:48
Was this after they'd been on your feet for six months?

indi
22
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Joined: 26th Aug 2002
Location: Earth, Brisbane, Australia
Posted: 11th Jan 2003 07:14
patch 4 has no deodorant.DLL
but the chemist cab file does,

Rob K
Retired Moderator
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Location: Surrey, United Kingdom
Posted: 11th Jan 2003 11:33
You need the HygieneDebug.DLL file as well (not in the demo though)

NOBODY has a forum name as stupid as Darth Shader. I do.
the architect
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Location: United Kingdom
Posted: 13th Jan 2003 01:26
I just hope patch 4 fixes the BSP issues. I dare not progress in the program until they are resolved.

MaxPower
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Posted: 13th Jan 2003 05:42
Hi, Any Idea about patch 4 release date?
Shadow Robert
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Joined: 22nd Sep 2002
Location: Hertfordshire, England
Posted: 13th Jan 2003 12:47
BSP isn't going to ever really be edited to a degree to make a full game possible using the built in functions.

I would suggest heading over to id Sofware and grabbing the Quake SDK's working from them for BSP.

Because then ALL the data you require will be available.
As stuff suchas Lightmapping should be in the render pipeline (althought there have been a few clever reworks) you'd make a pipeline based function to first load the world itself and then add the lightmapping, then across into DBpro itself you'd make a function to read the collision data based upon the Vis which you'd also read for visible portal areas which have the arrayed vis bit data.
Lastly would be the entities affected to regions of the map.

Just a good months work on your part (about a week for a seasoned DBpro'r) and you'll have BSP which not only will load the format you want, but you can edit the format to your choosing or develop a special new format for YOUR needs.

BSP isn't as difficult as you may want to believe, especially not that prior to Quake3 and the introduction of Spline LOD Patchs and Quanternions (not how you spell it and i'm sure someone can correct it)
Using a selection of premade "BSP do this" kind of drivers really does defeat the point in the format, which was developed to be edited and adapted.

From what we've been told Patch4 is to be here in around March (so probably more likely to be Mid-April) and i can't remember if its to be the new Render Engine or just alot of updates. Eitherway alot is to be fixxed.

Anata aru kowagaru no watashi!
MrTAToad
22
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Joined: 26th Aug 2002
Location: United Kingdom
Posted: 13th Jan 2003 17:21
I thought it was supposed to be out nearish the end of the month.

Good news everyone! I really am THAT good...
http://www.nickk.nildram.co.uk/ for great plug-ins - oh my, yes!
brittd
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Joined: 28th Oct 2002
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Posted: 13th Jan 2003 17:37
Lee's Diary stated last week that Patch 4 Beta may be out by the end of this week. Meaning the final would be a week or 2 later depending on how stable it runs.
IanM
Retired Moderator
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Location: In my moon base
Posted: 13th Jan 2003 20:28
Damn - the cat's out of the bag now.

You know what this will mean of course - everyone will whine for the release, DBS will be pressured into releasing early, and then everyone will whine about bugs, then the cycle will repeat

Ah well, I've already got a large bag of 'I told you so's ready to share out
Shadow Robert
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Location: Hertfordshire, England
Posted: 13th Jan 2003 20:54
:: slaps brittd tso stylee :: BAKA!

The "Official" released date for the patch when last mentioned was March according to Rich
As Lee's diary isn't an official statment we should all still be expecting it around March

Anata aru kowagaru no watashi!
Dazzy
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Location: United Kingdom
Posted: 13th Jan 2003 21:06
I suspect that info is not supposed to leave DBDN!!!!!!!

Dazzy
DB IRC Chat irc.hashnet.org port 6667 #darkbasic
Kangaroo2
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Location: United Kingdom
Posted: 14th Jan 2003 20:51
lol I heard end of January way back in November, I hope its soon but don't want a rushed product

the architect
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Location: United Kingdom
Posted: 15th Jan 2003 04:03
Despite the disappointment I have to agree with IanM

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