Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

DarkBASIC Discussion / Help with AI Please

Author
Message
Dom
20
Years of Service
User Offline
Joined: 31st May 2004
Location:
Posted: 13th Jan 2005 02:50
ALL IS NOT LOST!!!! Ive just remembered Ive got some AI code in my Code snippets folder. Ill see if I can dig it up and Ill tweak it a bit!


Thanks to Animeblood for the Logo!
AlexI
20
Years of Service
User Offline
Joined: 31st Dec 2004
Location: UK
Posted: 16th Jan 2005 02:31 Edited at: 16th Jan 2005 03:07
sorry for doubble posting and not replying for ages (been at school)

and can any one help me on that 007 game ai
Dom
20
Years of Service
User Offline
Joined: 31st May 2004
Location:
Posted: 16th Jan 2005 02:34
if anyone can then they will post in your thread for that purpose. Stop trying to hijack this thread!


Thanks to Animeblood for the Logo!
AlexI
20
Years of Service
User Offline
Joined: 31st Dec 2004
Location: UK
Posted: 16th Jan 2005 02:42 Edited at: 16th Jan 2005 03:06
if anyone is intreasted in helping i have made a new thread in

dark basic then 007 help or something

im not trying to hijack this thred

oh yea DeHonCha can you help me (go to the new thred i made)
TEH_CODERER
21
Years of Service
User Offline
Joined: 12th Nov 2003
Location: Right behind you!
Posted: 16th Jan 2005 03:27
I'm not sure if this your problem but if you are trying to check if an enemy is facing the player then use this:

Then call it by typing something like:

If the enemy is facing the player then a 1 will be returned.
The angle of view should probably be around 45.

Dom
20
Years of Service
User Offline
Joined: 31st May 2004
Location:
Posted: 16th Jan 2005 03:56
I couldnt get it working last time


Thanks to Animeblood for the Logo!
Dom
20
Years of Service
User Offline
Joined: 31st May 2004
Location:
Posted: 16th Jan 2005 19:22
You might want to check this out. It tells a little bit about Ai primarily in Half-Life. Stiil worth a look http://www.qrg.northwestern.edu/aigames.org/2001/Houlette.pdf


Thanks to Animeblood for the Logo!
Cian Rice
20
Years of Service
User Offline
Joined: 8th Jun 2004
Location:
Posted: 17th Jan 2005 22:20
Thanks everyone.

I haven't been able to access the comp for a few days.

Have a heart and join my message board.And now my messageboards work again!Woot!
Dom
20
Years of Service
User Offline
Joined: 31st May 2004
Location:
Posted: 18th Jan 2005 04:48
Oh so that explains thye absence


Thanks to Animeblood for the Logo!
Major Payn
21
Years of Service
User Offline
Joined: 16th Dec 2003
Location: United States of America
Posted: 18th Jan 2005 05:14
Hmm the idea of a cone of vision seems enteresting, one way to do this, would be to create a limb in the shape of a large cone,and position it in front of the enemy, if you collide with the limb, the enemy would be told to point at you, and fire at you.

Guns arn't the problem, people are the problem, shoot all the people and guns arn't a problem anymore.
Dom
20
Years of Service
User Offline
Joined: 31st May 2004
Location:
Posted: 19th Jan 2005 01:17
Yeah I know about that one. Its easier said then done tho. I've been trying to do it without using objects and ITS HARD!


Thanks to Animeblood for the Logo!
DeHonCha
20
Years of Service
User Offline
Joined: 2nd Dec 2004
Location: A world of my own...
Posted: 28th Jan 2005 20:53
sorry for late posts - my connection's all messed up = late post = slow help = um....

For when they said I couldn't, I did...
DeHonCha
20
Years of Service
User Offline
Joined: 2nd Dec 2004
Location: A world of my own...
Posted: 28th Jan 2005 20:55
sorry for late post - my connection's all messed up = late post = slow help = um....

anyway - u need ANY HELP AT ALL - state out the problems. - i'm willing to help

For when they said I couldn't, I did...

Login to post a reply

Server time is: 2025-05-29 05:50:16
Your offset time is: 2025-05-29 05:50:16