Quote: "Raven, sadly it is fact of life that if you want people to believe you, you are going to have to give them a reason. If you ever need to persuade someone in business to do something, you will need to justify your proposition. Same goes with research at a uni:
Can you really imagine this happening?:
CompSci. PhD. Student: My algorithm is faster than anything that currently exists...
Professors: Why?
CompSci. PhD. Student: You want me to provide proof? Most of you use computers and appear to know how they work. Do your own damn research!
This applies even in the un-scholarly world of internet forums."
Not really. If I choose to show proof of what I have stated that is my choice... Perhaps because I don't care.
If your that bothered about my statment you'll do the research, or believe it. If not then why kick up any fuss about it?
I feel no reason to show why I have come to this conclusion, you know what you have to look for and where to look.
Believe it or not, PhD students actually work to those very rules.
While you would show your personal explaination of how you have come to a given conclusion as well as a demonstration of the work you have done. Any and all research is something provided as references, and the marker must check the same resources to see if he/she comes to the same conclusion as you.
Often is the case with PhD studies, that the important thing isn't if your right or wrong. Just that you understand what you were doing and have come up with a viable theory that is set to be disproven, by those who follow your research trail or find solutions of thier own.
Really I think prior to trying to do an analogy you should've thought it through a bit more. If you do not want to accept what I have said, you can either choose to ignore it or research it.
As for those who've played UC / U2 on the X-Box, you didn't notice any horrible slowdowns? Because it was horrible, to the point of unplayable online.
Also on the note of the FPS, actually no.. Console games *must* reach atleast 50/60fps in order for the game to play smoothly, because the Television *expects* 30 x2 Scanline Frames Per Second.
There is no way to tell your TV, "well actually i want to run at 28fps instead" because it will still read 30 x2 FPS.
The reason it is x2 is because TVs work on Scanlines, Odd -> Even.
Computers cannot render only every other line, thus in order to = the same framerate as the television it *must* export one for each scanline pass (ie 2 Frames for each TV Frame). PAL = 25fps, NTSC = 30fps... this means that 2xPAL/NTSC = 50/60fps.
Have you ever played a game with skipped frames? You get the 'jerky' effect. Not only horrible to see, but really buggers up gameplay too, on a PC when this happens you'd down the Resolution or something in order to bring the framerate up. DirectX was notorious for it in 8.0/8.1 whenever the fps went under 30.