Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

Work in Progress / Multiplayer game - testers needed

Author
Message
xtom
22
Years of Service
User Offline
Joined: 26th Aug 2002
Location: Ireland
Posted: 30th Dec 2004 11:14 Edited at: 22nd Jan 2005 04:01
If anyone online at the moment can help me test my game can you please download the client file below. I'm going to host a game and post my ip address and hopefully it will work It's nothing more than some moving cubes and chatting at the moment but i need to test it before i move on.

**Instructions**
Press the tab key to bring up a console and then type ip to enter the ip address, and type connect to connect to the game (hopefully).
If it fails to connect try restarting the app. Also to change your name type name in tthe console.

To chat in game press enter and to move use [w,a,s,d] and mouse. Also make sure console is closed to move etc.


Below are links to the current versions of the client and server downloads.


http://homepage.eircom.net/~th0ma5/files/aq_server.rar (1mb)

http://homepage.eircom.net/~th0ma5/files/aq_client.rar (3.6mb)

xtoms server ip: 213.94.179.183
xtom
22
Years of Service
User Offline
Joined: 26th Aug 2002
Location: Ireland
Posted: 30th Dec 2004 11:49
Ok well someone managed to join there, so it seems to work somewhat. Can someone help me test this? My yahoo name is general_grad.
xtom
22
Years of Service
User Offline
Joined: 26th Aug 2002
Location: Ireland
Posted: 30th Dec 2004 12:10
ok I've stopped the server for some more coding. I'll be back
xtom
22
Years of Service
User Offline
Joined: 26th Aug 2002
Location: Ireland
Posted: 31st Dec 2004 03:27 Edited at: 14th Jan 2005 04:38
Ok I'm back with a new release and the downloadlink is below. I am going to run a server for a while so please feel free to jump in and give it a try (instrucions in readme file). I could also do with some feedback (questions, failed connections or bugs etc). Anyway for those interested the game will be an online rpg if all goes well. And it's working title at the moment is Altered Quest.

PS. If anyone has yahoo messanger and would be interested in helping me test online please let me know.
Turoid
21
Years of Service
User Offline
Joined: 1st Nov 2003
Location: The Netherlands
Posted: 31st Dec 2004 04:00
I tryed it, but didn't work.

This is my console log:



Anyway, if you can get this working then it will be very cool

need help with programming?
Add me to your msn
xtom
22
Years of Service
User Offline
Joined: 26th Aug 2002
Location: Ireland
Posted: 31st Dec 2004 04:07
Thanks for trying Jopie and thanks for posting the log file. If your still there can you try again please, I've rehosted. I'm working on a page that will say if the server is online or not.
Dot Merix
21
Years of Service
User Offline
Joined: 15th Oct 2003
Location: Canada
Posted: 31st Dec 2004 04:27
Works fine, looks good.. will be nice to see how this goes



WindowsXP Home(Service pack 2), Athlon XP 2400+(2.1Ghz), 1GIG Ram, Ati Radeon 9800Pro 128MB.
xtom
22
Years of Service
User Offline
Joined: 26th Aug 2002
Location: Ireland
Posted: 31st Dec 2004 04:30
Thanks for the testing Merix. I'm going to have a web page that shows if the server is online and the ip address. It will make it easier. Anyway, going to stop the server for the time being.
Newbie Brogo
21
Years of Service
User Offline
Joined: 10th Jul 2003
Location: In a Pool of Cats
Posted: 31st Dec 2004 08:16
I found my old copy of Yahoo Messenger.. We should chat sometime Xtom... I can test teh server...

Why didn't I uninstall it... arrg...



--From your favorite Cat Overlord
Shadow Robert
22
Years of Service
User Offline
Joined: 22nd Sep 2002
Location: Hertfordshire, England
Posted: 31st Dec 2004 09:40
hmm.. Tom is back, and looking for Multiplayer lackies, eh?
Should be interesting seeing the results heh


xtom
22
Years of Service
User Offline
Joined: 26th Aug 2002
Location: Ireland
Posted: 1st Jan 2005 02:35
Yup, hi Raven don't suppose you have any time for some moddeling?
Shadow Robert
22
Years of Service
User Offline
Joined: 22nd Sep 2002
Location: Hertfordshire, England
Posted: 1st Jan 2005 04:28
Hmm.. modelling for my good old friend, well heh. Always mate


Fud
20
Years of Service
User Offline
Joined: 16th Nov 2004
Location:
Posted: 1st Jan 2005 06:17
I tried, it didn't work so I imagine that the server is down now.

Newbie Brogo
21
Years of Service
User Offline
Joined: 10th Jul 2003
Location: In a Pool of Cats
Posted: 1st Jan 2005 06:52
I tried, and it worked, besides the fact that you had that comma bug, but you said you'd fix that...



--From your favorite Cat Overlord
xtom
22
Years of Service
User Offline
Joined: 26th Aug 2002
Location: Ireland
Posted: 6th Jan 2005 09:37
Ok decided to post a screenshot showing off the new graphics. I'll add some more to the game and then release another client for online testing soon-ish.

The admiral
22
Years of Service
User Offline
Joined: 29th Aug 2002
Location:
Posted: 6th Jan 2005 09:51
Looks good I presume your fiddling around with multiplayer trying to learn a little about what and how to handle multiplayer etc ya im doing a bit of the same so far i got it to work pretty well just gotta get it to run nice n smooth.

[href]www.vapourhost.com/~flyer[/href]
Sol462
20
Years of Service
User Offline
Joined: 12th Sep 2004
Location: playing with the spazookeedoo
Posted: 6th Jan 2005 10:18
looks good. reminds me of morrowind.

coffee + monkeys + creativity = games
Operation Pineapple - Multiplayer FPS WIP
Shadow Robert
22
Years of Service
User Offline
Joined: 22nd Sep 2002
Location: Hertfordshire, England
Posted: 6th Jan 2005 10:39
Xtom was the first guy to get a Multiplayer game out
I have a feeling this is probably more on how to do it on a larger scale than a few players.


The admiral
22
Years of Service
User Offline
Joined: 29th Aug 2002
Location:
Posted: 6th Jan 2005 15:44
Ya that might be the case,well lets hope so anyway lol.

[href]www.vapourhost.com/~flyer[/href]
xtom
22
Years of Service
User Offline
Joined: 26th Aug 2002
Location: Ireland
Posted: 14th Jan 2005 04:37 Edited at: 14th Jan 2005 05:02
Ok I'm hosting another game for an hour or 2 so if anyone would like to download the new client and take it for a spin the link and host ip are in the first post. Please note that the models and animations are far from complete but I just wanted to have some better graphics while testing etc.

Oh yes I have also set up a forum for the game if anyone would like to join. http://alteredquest.proboards12.com/

oops I think I forgot to include the readme in the download. Here it is below.

Drew Cameron
20
Years of Service
User Offline
Joined: 30th Jan 2004
Location: Scotland
Posted: 17th Jan 2005 23:14
I have no internet connection at home (can't test) but just wanted to say that this project looks promising.

Drews free DB games - http://www.drewsgames.com/
Time Ship : out now! Check out the link above!
xtom
22
Years of Service
User Offline
Joined: 26th Aug 2002
Location: Ireland
Posted: 18th Jan 2005 01:07
Thanks I'll be looking into an offline element to the game too. So players can still explore and kill monsters, train etc. But my main focus will be for online play.

Anyway just a quick update to how it's coming along. I've got the player character animations done. The animations and models will likely change and improve as the game evoloves but will do for early play testing. I'm using dark matter models as my modelling skills are not the best. I also have portals working - the player walks through these to teleport from one area to another. I want to add some bad guys in soon for some action but will most likely release another non-combat version before hand.

If anyone is interested in hosting a server I will be releasing both the client and server exes for the next release so hopefully there will be a better chance of joining a game. There will be a board on my forum for hosted games and server ips or people can post here.
The admiral
22
Years of Service
User Offline
Joined: 29th Aug 2002
Location:
Posted: 18th Jan 2005 08:43
It looks very promising ill be testing it out for ya when the next test comes out.

[href]www.vapourhost.com/~flyer[/href]
xtom
22
Years of Service
User Offline
Joined: 26th Aug 2002
Location: Ireland
Posted: 22nd Jan 2005 04:00
Ok I have the new client uploaded and also the server exe. I'm going to host a quick game for a while if anyone would like to test it out. Also if anyone else can host a game please do. The download links and my game ip are in the first post.

new in this release

* improved multiplayer code
* graphics! no longet a box on a matrix but advanced terrain and player character with animation
* portals - teleport player from one zone to another (they work but I recomend staying in the start zone as i haven't fully got them handled)
Cellbloc Studios
20
Years of Service
User Offline
Joined: 15th Mar 2004
Location: Atlanta, GA
Posted: 22nd Jan 2005 04:18
Give me about an hour. It takes awhile to download 3 megs.

-This...is my boomstick!
xtom
22
Years of Service
User Offline
Joined: 26th Aug 2002
Location: Ireland
Posted: 22nd Jan 2005 04:23
ok I will host my game for an hour or 2. Thanks for downloading.
Cellbloc Studios
20
Years of Service
User Offline
Joined: 15th Mar 2004
Location: Atlanta, GA
Posted: 22nd Jan 2005 04:37 Edited at: 22nd Jan 2005 04:39
No connection. I tried multiple times. All the ports are opened.

IP: 213.94.179.183

-This...is my boomstick!
xtom
22
Years of Service
User Offline
Joined: 26th Aug 2002
Location: Ireland
Posted: 22nd Jan 2005 04:45
ooops just realised it is a problem on my end I'll need a few min to recofigure my router.
xtom
22
Years of Service
User Offline
Joined: 26th Aug 2002
Location: Ireland
Posted: 22nd Jan 2005 04:55
OK I've rehosted with same ip. Ussually if it doesn't connect in 2 attempts u need to restart the app and try again. If it continues to fail there's a network problem somewhere. You may need to check firewalls etc.
Cellbloc Studios
20
Years of Service
User Offline
Joined: 15th Mar 2004
Location: Atlanta, GA
Posted: 22nd Jan 2005 04:57
When it says "Connecting to (ip address)" you should place a timestamp at the end and when it either connects/fails, provide another timestamp so I have a clue if it is still trying or not.

-This...is my boomstick!
xtom
22
Years of Service
User Offline
Joined: 26th Aug 2002
Location: Ireland
Posted: 22nd Jan 2005 05:08 Edited at: 22nd Jan 2005 05:11
From the time it displays "Connecting to (ip address)" until it displays failed or successful it is attempting to join the game. The join net game command is called once there and takes up to a minute or more sometimes. I don't see the need for timestamps there but will add them if they are a benefit.

Oh i think i see what you mean. Basically it only attempts connection once by itself and displays failed or successful. You have to type connect again to retry.
Cellbloc Studios
20
Years of Service
User Offline
Joined: 15th Mar 2004
Location: Atlanta, GA
Posted: 22nd Jan 2005 05:25 Edited at: 22nd Jan 2005 05:38
Right. I wrote a small VB App to connect to the server. It claimed it connected.

[EDIT]
It lied.

Going to write a program that people can use to test their network connection to see if it is a firewall or whatever stopping from connecting.

-This...is my boomstick!
Cellbloc Studios
20
Years of Service
User Offline
Joined: 15th Mar 2004
Location: Atlanta, GA
Posted: 22nd Jan 2005 05:30 Edited at: 22nd Jan 2005 05:46
No, my program is showing that there your not listening on port 1900 which is the port that I am trying to connect on.

[EDIT]
I just wrote a port scanner and going to scan your entire IP here in a moment.

[EDIT 2]
Done scanning. You don't have ANY open ports.
Goto http://www.grc.com and use the free "ShieldsUP" port scanner which will scan your system to see what ports are open.

-This...is my boomstick!
xtom
22
Years of Service
User Offline
Joined: 26th Aug 2002
Location: Ireland
Posted: 22nd Jan 2005 05:51 Edited at: 22nd Jan 2005 05:55
I have ports 2300-2400 open which are what direcplay use. At least that's what i read on a site. And I have had people connect succesfully before. Should i open ports 1900-2400?

I will try that shields up thing thx
Cellbloc Studios
20
Years of Service
User Offline
Joined: 15th Mar 2004
Location: Atlanta, GA
Posted: 22nd Jan 2005 06:15 Edited at: 22nd Jan 2005 06:33
Please open ports 1900-2400. My zonealarm says it's trying to connect using port 1900, which is the baseline for the server connection. I will stick around for another hour or so, then back to the hotel.

You can also do a "NETSTAT -AN" to see what ports are listening.

I ran the Example server and it seems to be listening on 1900, 2300, and 2301 for TCP and 1900 UDP

-This...is my boomstick!
xtom
22
Years of Service
User Offline
Joined: 26th Aug 2002
Location: Ireland
Posted: 22nd Jan 2005 06:32
OK I've forwarded ports 1900-2400 from my router to my computers ip address. Could you try connecting with zonealarm off just for a min or two just to see if it's whats causing the problem? That shieldsup says port 2300 is open but not the others. I'm still looking into it but if you want to try again please do.
Cellbloc Studios
20
Years of Service
User Offline
Joined: 15th Mar 2004
Location: Atlanta, GA
Posted: 22nd Jan 2005 06:34 Edited at: 22nd Jan 2005 06:48
Yes, I turn off my zonealarm when trying to connect. I just use to to see what port it's trying to connect with.

I also use Commview to see my network traffic.

Trying now.

[EDIT]
Ok, I got UDP connections on port 2041, 1718 and 1719. So things are somewhat working.

-This...is my boomstick!
xtom
22
Years of Service
User Offline
Joined: 26th Aug 2002
Location: Ireland
Posted: 22nd Jan 2005 06:46
My ip is now 83.71.98.194 after restarting my router.
Cellbloc Studios
20
Years of Service
User Offline
Joined: 15th Mar 2004
Location: Atlanta, GA
Posted: 22nd Jan 2005 06:52
I did get a hit on TCP 83.71.98.194 port 2300 so that's good. You sure your ACL is allowing 1900?

-This...is my boomstick!
xtom
22
Years of Service
User Offline
Joined: 26th Aug 2002
Location: Ireland
Posted: 22nd Jan 2005 07:10
Ok I have to stop my server now. Thanks for the help cellbloc. If anyone else would like to try hosting a game the server program is in the first post. I will have to look into ports more.
Cellbloc Studios
20
Years of Service
User Offline
Joined: 15th Mar 2004
Location: Atlanta, GA
Posted: 22nd Jan 2005 08:49
I can host it if you want.

-This...is my boomstick!
xtom
22
Years of Service
User Offline
Joined: 26th Aug 2002
Location: Ireland
Posted: 22nd Jan 2005 09:16
OK I will try to join if you host a game.
Cellbloc Studios
20
Years of Service
User Offline
Joined: 15th Mar 2004
Location: Atlanta, GA
Posted: 22nd Jan 2005 09:22 Edited at: 22nd Jan 2005 09:56
Let me download the server.

[EDIT]

Not sure if I got it running, but give it a shot.
ip: 63.245.57.201

FrameRate is 987. Hope that is fine.

-This...is my boomstick!
xtom
22
Years of Service
User Offline
Joined: 26th Aug 2002
Location: Ireland
Posted: 22nd Jan 2005 10:02
nope i can't connect
xtom
22
Years of Service
User Offline
Joined: 26th Aug 2002
Location: Ireland
Posted: 22nd Jan 2005 10:03 Edited at: 22nd Jan 2005 10:06
987 cool, most i get is 400

I'm getting a time out when i try to ping that ip

btw if you type exit in console it will save your ip and settings. The window close X won't though.
Cellbloc Studios
20
Years of Service
User Offline
Joined: 15th Mar 2004
Location: Atlanta, GA
Posted: 22nd Jan 2005 10:11 Edited at: 22nd Jan 2005 10:12
hey, lets do this.

start/run/dxdiag.exe

Click on the "Network" tab and choose "Test DirectPlay"
Choose the option to connect. Enter my ip and port 2400. We should be able to see each other.

[EDIT]
Nevermind. I need to get the firewall back up and head to the hotel. I'm tired.

-This...is my boomstick!
xtom
22
Years of Service
User Offline
Joined: 26th Aug 2002
Location: Ireland
Posted: 22nd Jan 2005 10:21
ok thanks for the help
xtom
22
Years of Service
User Offline
Joined: 26th Aug 2002
Location: Ireland
Posted: 22nd Jan 2005 11:02
Below are the port settings i got off microsoft support site. The connection ports were forwarding to 192.168.1.255 which i think may have been my problem. I will change these the next time to 192.168.1.3 which is my computers ip. I don't know which method dbpro uses dx7 or 8, i would imagine 8?


http://support.microsoft.com/default.aspx?scid=kb;en-us;q240429


The following TCP and UDP ports must be open on the firewall or proxy server:

Using DirectX 7 method:
Connection Ports for Client Configuration Ports for Host Configuration
Initial TCP Connection 47624 Outbound 47624 Inbound
Subsequent TCP Inbound 2300-2400 2300-2400
Subsequent TCP Outbound 2300-2400 2300-2400
Subsequent UDP Inbound 2300-2400 2300-2400
Subsequent UDP Outbound 2300-2400 2300-2400


Using DirectX 8 method:
Connection Ports for Client Configuration Ports for Host Configuration
Initial UDP Connection 6073 Outbound 6073 Inbound
Subsequent UDP Inbound 2302-2400 2302-2400
Subsequent UDP Outbound 2302-2400 2302-2400
xtom
22
Years of Service
User Offline
Joined: 26th Aug 2002
Location: Ireland
Posted: 22nd Jan 2005 11:46 Edited at: 22nd Jan 2005 12:08
Excellent I think I have it working now. I have a game hosting on 213.94.180.57 I can connect using the internet ip which i never could do before but I change the settings and it seems to be working perfect.

If your still there cellbloc can you try, or anyone else?

[edit] Ok bed is calling I will try to host another game over the weekend.
The admiral
22
Years of Service
User Offline
Joined: 29th Aug 2002
Location:
Posted: 22nd Jan 2005 16:05
Your ment to read the readme file mate. It tells you to press tab and bring up the console then type in ip and the host ip then type in connect.

[href]www.vapourhost.com/~flyer[/href]

Login to post a reply

Server time is: 2024-11-23 04:21:03
Your offset time is: 2024-11-23 04:21:03