Hi zen,
Thanks for all the great feedback.
Quote: "Great work! Very enjoyable. I really love these type of games. Perfect for a Cell-phone crossover; it would definately make money in that market. "
I'd love to convert all our games to the handheld market at some time. I'm just waiting for the cell-phone market to calm down a bit so there aren't so many different system configurations that would need to be supported.
Quote: "I know it's basically a demo, but here are some things I would like to see. "
It is but as we're now working on a proper version of the game so any ideas anyone has are great....
Quote: "A)Perhaps some type of level system where the goals would be 10%,15%,25%,50% completion goals. Of course the swarms would intensify quicker. But the all or nothing goal of 100% left me feeling a bit inept. I believeve 68% was my best achievement. "
Definately. The new version will have proper levels with different enemy types and you will be able to progress once you have coloured a certain percentage of the screen. This will probably vary depending on the difficulty setting.
Quote: "B)An upgrade weapon where you could plant timed explosives in difficult areas of the screen. In this way you could plant them, and they explode after x amount of time. "
I will probably revamp the whole powerup system and that's a really nice idea, neatly solving the problem of those tricky screen edges. As it would take me seconds to add using our weapons scripting system there's every chance you will be seeing that in the next version
.
Quote: "C)An option to have the turret function differently. I would prefer that it rotates around all 360 degrees. Pressing right arrow turns it clockwise, left turns it counter clockwise, up and down, swing the turret 180 degrees. "
Are you aware that you can freely rotate using the right mouse button? Anyway I appreciate it's very important in a fast game like this to have a control method that suits everyone so I have no problem adding your suggestion as well.
Quote: "D)A warp feature (sorta like the one in the orignal asteroids) where your ship warps from a difficult position and reappears somewhere else. It would come in handy when things get intense around a lot of particle explosions. "
Possibly. I think I'd have to test this one. mono is slightly more chaotic than the original Asteroids so warping the ship to a different area of the screen may be slightly disorientating for the player and more of a hinderance than a help. Not sure.
Quote: "E)Safe energy zones: What I mean by this is, there could be rings that appear for a x amount of time of time, the player would then try to manuever into the ring. Depending on the color of the ring, the player would be immune to particles of that color. So if inside a green energy ring, the player is immune from green for a period of time. This could be explited even further by alloeing multiple ring bands, hence the player could be protected from blue and red for x amount of time. You can even add yellow to be protected from those firing projectiles. "
I love this idea. It reminds me of the way the enemies react to the coloured bars in DUO. Perhaps I would change it so the player had different coloured shields instead so they could still move around rather than having a stationary safe zone. However...in the new version the enemies wont necessarily all be red, green and blue so it's another idea I'd have to test before commiting to.
Quote: "F)Field shift upgrade: This would be a power up that when the ship grabs it, all enemies are momentarily directed away from the space where the field shift was grabbed. "
Neat. I already have a similar powerup that directs everythig away from the player for a few seconds so I'll have to think whether this would work better.
Quote: "G)Coagulation effect: a bad powerup that if the player picks it up the enemy blobs stick together when thery collide."
Again I already have some enemies that behave like this (although not linked to any powerup). Should be easy enough to test though so maybe it'll find its way into the final version
Quote: "Well that just some ideas. Thanks for a great game!"
And thanks to you for taking the time to give your suggestions. Some great ones there, some I've already got covered and others I'll see about including. I'll be sure to mention you in the credits.
I have loads of ideas myself of what I want to include but it's always good to hear a fresh perspective on things.
As ever, much appreciated
Quote: "Oh and I thought that I read somewhere that this thread was stickied. What happened????? "
It was but you can't keep thes things stickied forever.....gotta make way for all the great new games