Its not that hard, for example, to make it bounce off a wall:
rem pretend you made ball already
rem set variables
speed=5 rem make it whatever you want
ypos=0
xpox=0
do
rem say the display is 640x480
if xpos<=0 or xpos>=640 or ypos<=0 or xpos>=480
speed=0-speed
endif
rem set ball position, x is the sprite number, y is image
sprite x,xpos,ypos,y
rem set movement
ypos=ypos+speed
xpos=xpos+speed
loop
This is just the walls though, you need to change it if you want to put paddles.
Hey look, it's Barney over th-BANG!!! Nevermind...