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DLL Talk / NGC ellip offset has no effect using raycast?

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David T
Retired Moderator
21
Years of Service
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Joined: 27th Aug 2002
Location: England
Posted: 6th Jan 2005 03:26
Hi,

(I'm using v2.03)

I've tried to get my enemies to have collsiion on them so I can do a raycast when shhoting to determine whether they're being hit.

However the origin of the model is at the feet of the enemy - so I offset the ellipse to the centre of the body and set the radius from there - this is fine for collision but using rayintersecttypepro() I still can only detect collision from the area around the feet of the enemy (ie the ellipse is still at the origin).

Anybody else got this?

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