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2D All the way! / Looking for a tile set (artist)

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Emperor Baal
21
Years of Service
User Offline
Joined: 1st Dec 2003
Location: The Netherlands - Oudenbosch
Posted: 9th Jan 2005 05:30 Edited at: 9th Jan 2005 05:31
I need tilesets for my megaman game,

Megaman Redemption is a game based on the NES megaman, but I've updated the engine to support slopes and all like the SNES version now. So I need new tiles.

Can you help me out on this?

more details follow this link:
http://forum.thegamecreators.com/?m=forum_view&t=45185&b=9&p=0

Code Ninja
21
Years of Service
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Joined: 17th Dec 2003
Location: AZ, U.S.
Posted: 9th Jan 2005 10:41
This isn't about you request, but since this is the 2D forum and its your 2D Sprite tutorial that I'm using, I figure going off this threads topic is justifyable.

okay, here is my problem. I am making a 2d platform game and I used your tutorial for tile-/platform-based collision. First, I can't get it to detect x collision like you said in the tutorial. Also, when the character gets to the edge of another platform, even if its like 64 pixels above the character's X position, the character will move to the platform... I was wondering if you could help me on these few aspects...
here is the code:


If you could help, that'd be much apreciated.

Dragael Software
Current Project: Nothing worth mentioning
Emperor Baal
21
Years of Service
User Offline
Joined: 1st Dec 2003
Location: The Netherlands - Oudenbosch
Posted: 9th Jan 2005 20:06
Ok, I am wondering, why dont you post this "problem" in my forums? I made forums for users that are having troubles with my tutorials. I am not going to answer it here for you.

Code Ninja
21
Years of Service
User Offline
Joined: 17th Dec 2003
Location: AZ, U.S.
Posted: 9th Jan 2005 23:06
because, there is a little problem on my computer were I cannot acess my hotmail account. Because of the way your forum is, it sends you an email with a generated password. I have signed up... its just, i can't get to my password... Actually, do you think you could change my password and send it to me at [email protected]? Seeing as you are the Admin that shouldn't be too hard.
Anyway, sorry, I didn't realize the problem had to be addressed directly on your forum.

Dragael Software
Current Project: Nothing worth mentioning
Tapewormz
22
Years of Service
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Joined: 15th Sep 2002
Location: Winnipeg, Mantoba, Canada
Posted: 12th Jan 2005 01:03 Edited at: 12th Jan 2005 01:03
Quote: "The game features a rich 2D scenery, fast action and a fast engine to ensure optimal gameplay. The source code of the engine will be released, so you can use it to create your own 2D game."




Yeah, the scenery is totally robust.

But I'm sure your engine is great. And I'm sure your graphics will get better, but I'd rephrase that comment on your website to... In the future, the game will feature a rich 2D scenery.

Right now, I couldn't help but laugh at that claim. No offence, I'm sure the programming is solid though.

Emperor Baal
21
Years of Service
User Offline
Joined: 1st Dec 2003
Location: The Netherlands - Oudenbosch
Posted: 12th Jan 2005 05:44 Edited at: 12th Jan 2005 05:45
My 2D programming aint bad

I know the comments are a bit, uh..., lol... whatever

I really need 2D artists to draw the rich 2D scenery. The current engine is capable of drawing in this order:

1. 2D background image
2. Player, Objects and enemy sprites
3. Special Effect sprites
4. Tiles
5. Decal sprites
6. Special Effect sprites
7. Special sprites

So an scene could look like the SNES version of megaman (MMX). With nice scrolling backgrounds and all.

The engine accepts all different kind of sizes for sprites, because my functions adjust the collision detection code automaticly. This means I could have megaman fighting a HUGE enemy sprite (1000x400) pixels, without having to worry if the game would do strange things like making it go jumping around or something.

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