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DarkBASIC Professional Discussion / problem with obejcts rotation

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Freddix
AGK Developer
21
Years of Service
User Offline
Joined: 19th Sep 2002
Location: France
Posted: 25th Sep 2002 02:38
When I rotate an object , the Y rotation don't work !
the both X and Z rotations works but Y don't work !
Richard Davey
Retired Moderator
22
Years of Service
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Joined: 30th Apr 2002
Location: On the Jupiter Probe
Posted: 25th Sep 2002 03:04
Err works fine for me! See the following code:



Cheers,

Rich

"Gentlemen, we are about to short-circuit the Universe!"
DB Team / Atari ST / DarkForge / Retro Gaming
Freddix
AGK Developer
21
Years of Service
User Offline
Joined: 19th Sep 2002
Location: France
Posted: 25th Sep 2002 03:05
I speak about command called :
rotate object OBJ,XROT,YROT,ZROT
Richard Davey
Retired Moderator
22
Years of Service
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Joined: 30th Apr 2002
Location: On the Jupiter Probe
Posted: 25th Sep 2002 03:08
Okay so try this code instead, it still works though:



Cheers,

Rich

"Gentlemen, we are about to short-circuit the Universe!"
DB Team / Atari ST / DarkForge / Retro Gaming
Freddix
AGK Developer
21
Years of Service
User Offline
Joined: 19th Sep 2002
Location: France
Posted: 25th Sep 2002 03:12
excuse me error . . .
Nemesis
21
Years of Service
User Offline
Joined: 18th Sep 2002
Location: Australia
Posted: 25th Sep 2002 04:24
Works fine for me. Have you installed the patch?

I know everything! At least I don't know anything I don't know.
Zero
21
Years of Service
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Joined: 28th Aug 2002
Location: Finland
Posted: 25th Sep 2002 14:33
I haven't experienced problems with rotate object-commands, but turn object left/right, pitch object down/up roll object left/right don't work! I tried if they accept radians instead, but it doesn't works either. Hope those commands will be fixed in patch 2, I have found them to be useful without messing rotations up.
DBS has lot of work to do when targeting to create 100% compatibility (considers no obsolete commands).

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Freddix
AGK Developer
21
Years of Service
User Offline
Joined: 19th Sep 2002
Location: France
Posted: 25th Sep 2002 17:34
yes it work but rotation doesn't apply like DBv1 they are different !
Richard Davey
Retired Moderator
22
Years of Service
User Offline
Joined: 30th Apr 2002
Location: On the Jupiter Probe
Posted: 25th Sep 2002 20:34
DBV1 did quite a lot of things wrong! Now we fix them for DBPro people think DBPro is wrong

Can't win

Cheers,

Rich

"Gentlemen, we are about to short-circuit the Universe!"
DB Team / Atari ST / DarkForge / Retro Gaming
Freddix
AGK Developer
21
Years of Service
User Offline
Joined: 19th Sep 2002
Location: France
Posted: 26th Sep 2002 00:39
I didn't telled that DBPro is wrong , I only telled that DBPro is different from DBv1 !
Zero
21
Years of Service
User Offline
Joined: 28th Aug 2002
Location: Finland
Posted: 26th Sep 2002 18:56
Yes,but the rotation problems of turn object (and the other ones from that set) don't seem to be logical in any way!

The evil plan is now even closer!
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Specs:- P3 550 Nvidia TNT2M64, 192Mb RAM
Milamber
21
Years of Service
User Offline
Joined: 27th Sep 2002
Location: Australia
Posted: 28th Sep 2002 06:16
Try this:


Why does that last turn command appear to first undo the rotate object command??? Will this be fixed with patch 2?

System Specs: AMD Athlon 1700+ XP, GA-7VRX motherboard, 128MB DDR RAM, GeForce2 MX400 64MB VRAM

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