Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

2D All the way! / Have a page full of sprites NOW WHAT

Author
Message
famdylan
20
Years of Service
User Offline
Joined: 5th Jan 2005
Location:
Posted: 20th Jan 2005 13:32
Okay I have a page full of sprites I want to use for the character in my 2d game. It has some cool 'fidget' type of animatins that are about 11 'scenes' long the problem I am running into is that they all thend to be alittle different in size. Whats the best way to get these all into something like TileStudio so I can start using them? Cut and Paste?
Van B
Moderator
22
Years of Service
User Offline
Joined: 8th Oct 2002
Location: Sunnyvale
Posted: 21st Jan 2005 00:15
I'd set a hot spot, like if your art package has a grid system, and say your characters are about 32x64, you would set the grid spacing to the maximum character size of 32x64, then not using the space inside the grid, you use the lines of the grid and position each sprite to the cross section of the grid lines meets the ground between the chracters legs. With this fixed hot spot, your sprites should move nicely - you would shift the whole lot so each character was inside the grid squares, but after that grabbing the same sized sprite on each should be perfect.


Van-B


It's c**p being the only coder in the village.
famdylan
20
Years of Service
User Offline
Joined: 5th Jan 2005
Location:
Posted: 21st Jan 2005 02:48
okay got it - that didnt work but I was able to cut each sprite out in fireworks and make the images all the same size then import each one into Tile Studio and clean it up position wise - took some time but now I have a good few animations to use for my game and I should have a few more after today.

Then just to get started on the rest of the engine.
Tapewormz
22
Years of Service
User Offline
Joined: 15th Sep 2002
Location: Winnipeg, Mantoba, Canada
Posted: 21st Jan 2005 17:37
I wish DBP allowed us to adjust the hotspot. In AMOS (way back when...) I was able to do this. It would be a handy option.

Van B
Moderator
22
Years of Service
User Offline
Joined: 8th Oct 2002
Location: Sunnyvale
Posted: 21st Jan 2005 18:24
If you use sprites then you can, and offsetting the paste image would do the same thing, problem is that you'd have to figure out each hotspot location, and that's about as time consuming as manually adjusting the positions.

Personally if I was making a load of sprites, I'd make a custom sprite editor that can be used to preview animations, edit sprites, hotspots etc etc. Drawing sprites is time consuming enough, but often it's just figuring out what they need to do that takes the most time. If you made it in DB, you could even render 3D objects as sprites - which you might find very usefull, esp for isometric games.


Van-B


It's c**p being the only coder in the village.

Login to post a reply

Server time is: 2025-05-17 12:58:09
Your offset time is: 2025-05-17 12:58:09