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Newcomers DBPro Corner / Bump-mapping and Half Life/prefab levels

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DannyEastham
21
Years of Service
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Joined: 17th Jan 2003
Location:
Posted: 17th Jan 2003 19:44
Hi,

I'm thinking about switching to the DBPro system (from G3D GameStudio). I'm just wondering what all types of game level can be imported (i.e. Half-Life, Counterstrike, etc.), if Worldcraft can be used with the DBPro system, and if you can create and use bumpmaps (still and or animated) for the levels, say if i wanted to add a nice reflection showing the bumpiness of the water. Also, I'm not tooooo much of a programmer (hence the 3DGS), so I was wondering how much of a core engine, say a 3D FPS style game or a 3D Adventure a la King's Quest 8, would need to be programmed. Alternatively, is there a book available for learning DBPro? My e-mail is tricopticus at yahoo dot com.

Thanks in advance for any info or advice,
Daniel Eastham
MattIsFun
21
Years of Service
User Offline
Joined: 4th Jan 2003
Location:
Posted: 19th Jan 2003 06:15
Well, there IS, to my surprise, a book on DarkBASIC programming available through Amazon.com. Just search for DarkBASIC or something. I don't know if it's DBPro, though. DBPro does have BSP support for environments, which I think includes Half-Life, and I'm pretty sure it has Bump-mapping support, along with reflection mapping, light mapping, and something they call "cartoon-shading", which is like cel-shading. Don't take my word for it, since I program in normal DB. Just check out the www.darkbasicpro.com website. Most of the features you asked about should be listed.

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