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wargamer
22
Years of Service
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Joined: 7th Jan 2003
Location: United Kingdom
Posted: 19th Jan 2003 21:05
I KEEP getting the XP "abc.exe has encountered a problem and needs to close" message with my DBPro programs. I'm porting from DB1.13 and they worked ok then!

Is DBPro really memory intensive?
Has anyone else encountered this?
Is it something else Patch 4 will fix???

AAARGH
MrTAToad
22
Years of Service
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Joined: 26th Aug 2002
Location: United Kingdom
Posted: 19th Jan 2003 21:09
What is abc.exe ? Is it your program ? If so, dont try to port - rewrite from scratch, and test a section as you go along.

Quite a few people have had porting problems, and no, patch 4 wont fix it.

Good news everyone! I really am THAT good...
http://www.nickk.nildram.co.uk/ for great plug-ins - oh my, yes!
wargamer
22
Years of Service
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Joined: 7th Jan 2003
Location: United Kingdom
Posted: 19th Jan 2003 21:16
abc is just any program name.

It's a couple of thousand lines of code so re-writing doesn't really appeal all that much!

Thanks anyway
MrTAToad
22
Years of Service
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Joined: 26th Aug 2002
Location: United Kingdom
Posted: 19th Jan 2003 21:51
Fair enough.

Good news everyone! I really am THAT good...
http://www.nickk.nildram.co.uk/ for great plug-ins - oh my, yes!
Kangaroo2
22
Years of Service
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Joined: 26th Sep 2002
Location: United Kingdom
Posted: 19th Jan 2003 22:14
Yes I'm afraid straight ports just don't work

wargamer
22
Years of Service
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Joined: 7th Jan 2003
Location: United Kingdom
Posted: 19th Jan 2003 22:26
Thanks for that Guys.

I hate to be picky, but er, wasn't one of DBPro's attactions supposed to be that you could easily port your existing stuff (give otr take 10 or so obsolete commands)?
UberTuba
22
Years of Service
User Offline
Joined: 5th Oct 2002
Location: Brittania
Posted: 19th Jan 2003 22:56
an early beta for my game control system worked ok.

Life is a terminal disease.
You never survive it.
Rob K
Retired Moderator
22
Years of Service
User Offline
Joined: 10th Sep 2002
Location: Surrey, United Kingdom
Posted: 20th Jan 2003 00:48
A few hints on porting DBC apps:

1) Never use 3DS models - replace them with X format models

2) Run the program through the debugger (Step mode) and find out which command is crashing the program - then tell us and we may be able to help.

3) As a general rule parts of DBP behave quite differently from DBC and require a different design for the application - the idea that you can easily port DBC apps is, I am afraid, false advertising.

NOBODY has a forum name as stupid as Darth Shader. I do.
Benjamin
22
Years of Service
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Joined: 24th Nov 2002
Location: France
Posted: 20th Jan 2003 00:51
I tried doing a program using FTP commands on darkbasic and i got the same message.

xxxpetratxxx
B. R. W
Kangaroo2
22
Years of Service
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Joined: 26th Sep 2002
Location: United Kingdom
Posted: 20th Jan 2003 01:15
Apps will work, simle games might, but not a single on of my 20+ games I made in DB1 worked in Pro without serious editing (which was mostly trial and error as they were using the same commands!)

I'm not complaining too much tho as all the new projects I've done in Pro look and run great

brittd
22
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Joined: 28th Oct 2002
Location:
Posted: 20th Jan 2003 05:24
My 2 cents are if your program runs fine in DBClassic, just leave it in classic. If it needs more speed, the convert it, but it might take longer to find the bugs, then just rewrite the code.
Kangaroo2
22
Years of Service
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Joined: 26th Sep 2002
Location: United Kingdom
Posted: 20th Jan 2003 18:19
Yep I'd agree with that However, obviously I myself can't resist the urge to transfer all my cool projects so I can use the new commands and graphical effects

wargamer
22
Years of Service
User Offline
Joined: 7th Jan 2003
Location: United Kingdom
Posted: 20th Jan 2003 18:36
All very useful stuff, but:

Sometimes the debugger (and DBPro generally) just seems to crash in XP. Running in compatibility mode seems to help a bit but it's a bit hit and miss.

Running the executables separately (ie not just pressing F5 each time during development) seems a lot more stable

Why not 3DS s? I'm using a few and they seem ok - but does anyone know of a good free converter?

Anyway, I'm finally getting somewhere, but see my post on SHIFT MATRIX

Cheers

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