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DarkBASIC Professional Discussion / Has anyone sucsessfully compiled q3 map in quark or GtkRadiant

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UberTuba
22
Years of Service
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Joined: 5th Oct 2002
Location: Brittania
Posted: 19th Jan 2003 23:35
I have triaed this, but the bsp only loads in a pk3 file, and wwhen it does load, the textures don't,so im left with a blank black bsp. Could anyone tell me how to get all the bsp and texture files from tmpquark or radiant folders and put them into darkbasic.
Life is a terminal disease.
You never survive it.
Vulcan Omega
22
Years of Service
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Joined: 17th Dec 2002
Location: United Kingdom
Posted: 20th Jan 2003 09:22
Hello there,I should put this into a tutorial as I seem to get bsp's "to kind of work".
You will want to put the bsp and textures in the same folder e.g. "World". It may be best to put the textures in a WAD using "Wally". To find the textures you used in "Quark", select perhaps the border walls. Then go into the panel on the left called polyhedron and take a note of the textures. Go and then open Wally, search for the pk3 which you used, which should have the textures. Extract them to another folder. Then do a batch conversion and rest should be self explantory. I hope this helps you, sorry if this doesn't make sense, I had to rush this. I will put up a tutorial in the future. So take care.

Redmotion
22
Years of Service
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Joined: 16th Jan 2003
Location: Mmm mmm.. Marmite
Posted: 21st Jan 2003 12:53
Yep! Last night! I was overjoyed! Textures AND lighting.
But only in Quarke (I used the new 6.3) as a quake 3 file. (You can Buy Quake III with 1 and 2 for £20 now!)
1.Make your map with textures. I used the default box room that you start with in Quarke and textured it with the DARKMATTER textures. You also need a light and a info_start_point at least.
2.When finished, Use the command on the Quake 3 menu to export all the textures you have used(preferably your own! ) Put them into a zip.
3.Use the "recompile all"(I think thats what it's called) option in the Quake 3 menu to make the BSP with lighting et all. Add that to the zip.
4.Move the zip to the directory where you want to put your game and rename it with .pk3 extension. .pak did not work.
5.In your code use the :
load bsp "your_pak_name.pk3","your_bsp_name.bsp"
6. Et Voila!

UberTuba
22
Years of Service
User Offline
Joined: 5th Oct 2002
Location: Brittania
Posted: 21st Jan 2003 13:12
ThanxThanxThanxThanxThanxThanxThanxThanxThanxThanxThanxThanxThanxThanxThanxThanxThanxThanxThanxThanxThanxThanxThanxThanxThanxThanxThanxThanxThanxThanxThanxThanxThanxThanxThanxThanxThanxThanxThanxThanxThanxThanxThanxThanxThanxThanxThanxThanxThanxThanxThanxThanxThanxThanxThanxThanxThanxThanxThanxThanxThanxThanxThanxThanxThanxThanxThanxThanxThanxThanxThanxThanxThanxThanxThanxThanxThanxThanxThanxThanxThanxThanxThanxThanxThanxThanxThanxThanxThanxThanxThanxThanxThanxThanxThanxThanxThanxThanxThanxThanxThanxThanxThan

Life is a terminal disease.
You never survive it.

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