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fatbiffa
22
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Joined: 15th Jan 2003
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Posted: 20th Jan 2003 15:00
any way to get an texture material to glow on an object?
MrTAToad
22
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Joined: 26th Aug 2002
Location: United Kingdom
Posted: 20th Jan 2003 16:51
Dont think so - you would need to set up lights in some way, really.

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Nikkoz
22
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Joined: 31st Aug 2002
Location: Sweden
Posted: 20th Jan 2003 17:33
You could use a semi-transparent 'shell' ontop of the object. Maby?
Redmotion
22
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Joined: 16th Jan 2003
Location: Mmm mmm.. Marmite
Posted: 20th Jan 2003 17:43
Sounds like a good way to do it.

What about glowing lights on buildings/aircraft/spacecraft? Most games use a flat polygon that always orientates itself face-on with the reviewer. The bitmap is just a black square "glowing" and transparency. Hidden and Dangerous/Hardwar had a lot of similar lighting. Any one been able to do this? Is there a special name for it?!

UberTuba
22
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Joined: 5th Oct 2002
Location: Brittania
Posted: 20th Jan 2003 18:17
errrr.... light glow? maybe we should invent one. How about
'glowies'

Life is a terminal disease.
You never survive it.
Kangaroo2
22
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Joined: 26th Sep 2002
Location: United Kingdom
Posted: 20th Jan 2003 18:25
I have done this quite a lot in DB1 and it works well, if your textures are good enough. Photoshop has plenty of filters and plugins to do this well

Fluffy Paul
22
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Joined: 16th Dec 2002
Location: United Kingdom
Posted: 20th Jan 2003 18:48
How's about this for an idea:

Rather than placing the "glow" polygon in the 3D world and have all the problems associated with that why don't you keep it 2D?

By this I mean you can set up a 2D sprite with an appropriate texture, make it semi transparent and then put it on top of the glowing 3D object when it's on the screen and hide it in other situations. You can use the screenx(OBJnumber) and screeny(OBJnumber) commands to work out where to put it. You could also scale it depending on how far away the glowing object is from the camera. Most programs don't scale the "glow" sprite, though (like Unreal Tournament, Aliens versus Predator and so on).

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Tomasino
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Joined: 10th Jan 2003
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Posted: 20th Jan 2003 19:01
Check out that TRON light cycles demo. The character in that glows, it was written in Dark Basic.

T.

http://www.playthepool.com
the architect
22
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Joined: 6th Jan 2003
Location: United Kingdom
Posted: 21st Jan 2003 22:32
Watch out that pasting does not slow down your 3D fps.

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