Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

Newcomers DBPro Corner / Experementing with 3D for the first time...

Author
Message
jasuk70
21
Years of Service
User Offline
Joined: 3rd Dec 2002
Location: Hemel Hempstead
Posted: 20th Jan 2003 22:07
I have the following bit of code which i'm using to try to learn 3D object positioning etc. and have the following questions,

1) Should the numbers start to drop .0001 when you move around?
2) Is there a way to stop the walls of the maze looking slanted when you get close to them?

Thanks for any help.



Jas
jasuk70
21
Years of Service
User Offline
Joined: 3rd Dec 2002
Location: Hemel Hempstead
Posted: 20th Jan 2003 22:08
Whoops, sorry, that was an earlier bit of code... This should be the one i was talking about

haggisman
21
Years of Service
User Offline
Joined: 26th Aug 2002
Location: United Kingdom
Posted: 20th Jan 2003 22:50
1)Should the numbers start to drop .0001 when you move around?

It shouldn't but it is only a small float inaccuracy that shouldn't cause any problems, if it does you could scale up your world and move the object by 1, which is an integer and shouldn't suffer the same problems.

2) Is there a way to stop the walls of the maze looking slanted when you get close to them?

I am afraid 3d objects need to be displayed with perspective, otherwise they wouldn't look 3D.

Specs:- 1GHZ athlon, Radeon8500, 192mb ram, winxp
jasuk70
21
Years of Service
User Offline
Joined: 3rd Dec 2002
Location: Hemel Hempstead
Posted: 21st Jan 2003 00:03
Thanks, i've made the objects bigger and use a bigger movement step , I found out the distortion was due to the camera at an odd angle.

Login to post a reply

Server time is: 2024-05-17 11:01:49
Your offset time is: 2024-05-17 11:01:49