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DarkBASIC Professional Discussion / Fully working BSPs from Quarke 6.3 to DBPro

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Redmotion
22
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Joined: 16th Jan 2003
Location: Mmm mmm.. Marmite
Posted: 21st Jan 2003 13:48
This is how I got a BSP to work perfectly (well to appear and allow me to walk round it anyway) including Textures AND lighting. Collision is an issue I have not looked at yet.
Get Quarke (I used the new 6.3) and set it to make quake 3 files. (You can Buy Quake III with I and II for £20 now!)
1.Make your map with textures. I used the default box room that you start with in Quarke and textured it with the DARKMATTER textures. You also need a light and a info_start_point at least.
2.When finished, Use the command on the Quake 3 menu to export all the textures you have used(preferably your own! ) and put them ALL into a zip.
3.Now Use the "recompile all" option (I think thats what it's called) option in the Quake 3 menu to make the BSP with lighting et all (without running the game). Add that to the zip.
4.Move the zip to the directory where you want to put your game and rename it with .pk3 extension. (.pak did not work.)
5.In your code use the :
load bsp "your_pak_name.pk3","your_bsp_name.bsp"
6. Et Voila!
I have not tried anything larger so I'm not sure what it's limits are!
Now someone sort out a way to do decent collision detection, plz!!
Kangaroo2
22
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Joined: 26th Sep 2002
Location: United Kingdom
Posted: 22nd Jan 2003 00:39
Thanks, I haven't been able to get Quark to work properly with Quake 2 or Half-life then export to BSP for DBP However, I'll try and pick up a copy of Quake III and follow your instructions above. If it works I shall be in your debt my friend Damn these illusive BSPs (I'm stuck using Cartography shop at the mo, which works fine but I'm starting to discover its limits now...) Quark looks great - if only I could get it to work

Mamute
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Posted: 22nd Jan 2003 03:24
What tools are you using to compile your map ?

Cheers.

walt310
22
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Joined: 18th Dec 2002
Location: United States
Posted: 22nd Jan 2003 03:39
Yes, IT works except the newmap.bsp, I am walking in a dark room with no lights. What am I doing wrong? I just see my nice textured weapon.
Mamute
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Posted: 22nd Jan 2003 04:01
Walt what tools are you using to compile ?

walt310
22
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Joined: 18th Dec 2002
Location: United States
Posted: 22nd Jan 2003 04:04
The GtkRadiant bsp compiler.
walt310
22
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Joined: 18th Dec 2002
Location: United States
Posted: 22nd Jan 2003 04:14
You can email me or Im on MSN now!
walt310
22
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Joined: 18th Dec 2002
Location: United States
Posted: 22nd Jan 2003 04:19
My problem may be in the compiler I'm using. Where can I get the compiler you are using?
walt310
22
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Joined: 18th Dec 2002
Location: United States
Posted: 22nd Jan 2003 04:58
I have rushed to the store and bought Quake 3. I can compile with q3map.exe 12/1/2002 build and bspc.exe that comes with Radiant. Then run the newmap.bsp into the Quake3 engine, all looks good. When I follow your instructions above the level loads in the tutorials/world and I see mushrooms or aliens and my weapon. The room is black and see no textures. Why does this work for you?
Mamute
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Posted: 22nd Jan 2003 05:24
The only step bak here I guess is that Qradiant tools maybe have huge license fees associated...

Cheers.

walt310
22
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Joined: 18th Dec 2002
Location: United States
Posted: 22nd Jan 2003 05:48
Back to CShop for me! I look forward when a new CShop comes with more features and a BSP/PVS compiler that will compile levels like Q2 capacity.

I must have been wasting my time on trying to get levels compiled with QuARK 6.3 and q3map.exe. It never works in DBPRO. Stay focus on CShop 2.08 and the BSP/PVS compilier!
Mamute
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Posted: 22nd Jan 2003 05:53
Cshop was. I heard from the author himself that he will no longer provid nor support or feature improvements for Cshop. Instead he is making another tool regarding BSP stuff I guess.

Redmotion
22
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Joined: 16th Jan 2003
Location: Mmm mmm.. Marmite
Posted: 22nd Jan 2003 11:42
I made a slightly modified level last night with different textures (from darkmatter), 2 lights and an info_start_point. (Delete the deathmatch_start_point).
GtkRadiant doesn't work (which is a shame because its the best editor and has the most comprehensive help I ever seen for a FREE program - which luckily can be followed for any Q3 editor) but only Quarke seems to work. It is definitely the settings in the editors. Quarke just seems to have default settings that work for me.
Cshop is far too basic!!! I agree that that might be it's charm but you need decent texture tools.
I think DBPro needs to lay out in detail how to get BSPs to work in patch 4!!!

Dual athlon 2000 MP - 1GB ram -
Nvidia Quadro4 550 64mb
Yamaha SW1000XG - Win2k sp2
Redmotion
22
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Joined: 16th Jan 2003
Location: Mmm mmm.. Marmite
Posted: 22nd Jan 2003 12:39
The reason you cannot see the textures or lighting is the textures HAVE to be in a pk3 file with the BSP! You also have to use the textures you get selecting "Quake 3/prepare used textures" or "Quake 3/Complete rebuild". AND THEY MUST BE INCLUDED IN THE PK3!!! It wont load any others!!!
No BSPs work properly outside of a pk3! I've tried-its just
a black blob you can walk around!! I have GtkRadiant, Quarke and Q3 loaded and have compiled the maps over and over to check they work!

Dual athlon 2000 MP - 1GB ram -
Nvidia Quadro4 550 64mb
Yamaha SW1000XG - Win2k sp2
walt310
22
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Joined: 18th Dec 2002
Location: United States
Posted: 22nd Jan 2003 14:37
OK, tonight when I get home from my day job, I will create 2 lights and an info_start_point. (Delete the deathmatch_start_point). I have placed the textures last night in the PK3 file and still black room.

I will follow your instructions above and let you know the outcome. Whould be nice to compare your map file with my map file, my version of q3map.exe with yours, run your pk3 file on my pc. I have been at this for a month now and no positive results.
The Game
22
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Joined: 22nd Dec 2002
Location: United States
Posted: 22nd Jan 2003 17:33
CShop is actually being supported again here is a statement made on the CShop forum

Josh's statement on 1/17/02
"This quarter is going a lot easier than the last, so I have resumed development on CShop. First I have to improve my CSG routines and make a better menu system, but soon after that, CS will start progressing again."

I am the game and I want to play.
The Game
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Posted: 22nd Jan 2003 17:40
that's 1/17/03 I meant...oops

I am the game and I want to play.
Redmotion
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Location: Mmm mmm.. Marmite
Posted: 22nd Jan 2003 18:29
Walt,
you HAVE to use the textures Quark makes from the originals,****you can't use the original textures****. I put in BMPs (from DARKMATTER TEXTURES) into Quark and they were exported out again as TGAs. I put the TGAs in instead. Maybe thats the problem. Plus check the BSP file size before you add it. A box room with textures/light/start point is just over 50k.

(P.S.I could email the pk3 file soon (with the code+map) just so you can check...) I'm using the latest install of GTkRadiant 1.2.11. and Quark 6.3.

Dual athlon 2000 MP - 1GB ram -
Nvidia Quadro4 550 64mb
Yamaha SW1000XG - Win2k sp2
walt310
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Joined: 18th Dec 2002
Location: United States
Posted: 22nd Jan 2003 19:22
YES, to (P.S.I could email the pk3 file soon (with the code+map) just so you can check...) I'm using the latest install of GTkRadiant 1.2.11. and Quark 6.3.

email to: [email protected] I will testit and let you know. Do you have MSN on your pc? If you do my MSN ID is
[email protected]

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