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FPSC Classic Product Chat / 2 questions about fpsc that i can`t find in the manual.

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The Nerd
19
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Joined: 5th Jun 2004
Location: Denmark
Posted: 12th Feb 2005 16:05
1. How can you make the sound zones(Trigger zones) bigger than only 1 tile?

2. How can you set it so the enemy won`t fade away?


Thanks

The Nerd


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Shadow Angel
19
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Joined: 28th Oct 2004
Location: UNKNOWN LOCATION
Posted: 12th Feb 2005 16:07
Duh, I dunno

I've only just started using it, and it's a great piece

Ali M - Nukesoft

P.S. Screenies of Future Rebel availible soon

--Nukesoft-- Explosive Games --
Cloud of Crows Studios
19
Years of Service
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Joined: 22nd Nov 2004
Location:
Posted: 12th Feb 2005 18:16
Sorry I haven't tried sound triggers yet, but can answer this for you:

Quote: "2. How can you set it so the enemy won`t fade away?"


Right click on the entity and change the fadecorpse.fpi to leavecorpsi.fpi

In the directory FPSC\Files\scriptbank\destroy are a few other ways to destroy things including cumble and explode?!?
jasuk70
21
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Joined: 3rd Dec 2002
Location: Hemel Hempstead
Posted: 12th Feb 2005 18:50
Trigger zones are currently just one square.

----
"What is this talk of 'release'? Klingons do not'release' software. It escapes leaving a bloody trail of developers and quality assurance people in its wake!"
blanky
19
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Joined: 3rd Aug 2004
Location: ./
Posted: 12th Feb 2005 19:17
Ali M, no offense but that's the most useless thing I've heard all day

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Coldnews
19
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Joined: 16th Nov 2004
Location: Liverpool
Posted: 12th Feb 2005 19:59
to stop the bodies from fading away you have to enter the script. Theres an option on there saying something like fadeout=1
change the 1 to a 0

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Shadow Angel
19
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Joined: 28th Oct 2004
Location: UNKNOWN LOCATION
Posted: 12th Feb 2005 20:52
Wow! That sounds easy!

Ali M - Nukesoft

--Nukesoft-- Explosive Games --
Draez
21
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Joined: 1st Nov 2002
Location:
Posted: 13th Feb 2005 03:27
Ali M,
people like you waste people's time. If you don't have anything to contribute to the topic then don't post. You only make yourself look like a daft p*ick in the process. Further, no one will want to look at your games if and when you ever finish it (re: your tag line).

Blanky,
I have no issue offending those who clearly don't give a rat's *ss of other people.
Lavitz
19
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Joined: 16th Jan 2005
Location: Raddix Studio
Posted: 13th Feb 2005 03:27
Yup!

Ego de Kaite Kudasai!
RickV
TGC Development Director
24
Years of Service
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Joined: 27th Apr 2000
Location: United Kingdom
Posted: 13th Feb 2005 03:50
The Nerd - The size of sound zone (or any zone in fact) can be made larger by holding down Shift and dragging the mouse.

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TGC Team
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LeeBamber
TGC Lead Developer
24
Years of Service
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Joined: 21st Jan 2000
Location: England
Posted: 13th Feb 2005 04:53
To clarify, select and add your trigger/sound zone to the level. Press the SHIFT key and hold it down, and then click and hold the left mouse button on the zone as though you are going to move it, then move the mouse down and right to expand the zone, then release the left mouse button. And there you go, a large zone.

To stop the enemies fading out, edit the entity and notice the DESTROY field in the top AI section which has a property of disappear1.fpi. Click to the right of the field data box and a browser will pop up allowing you to change this FPI file. Go to the DESTROY folder and select LEAVECORPSE.FPI

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