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FPSC Classic Product Chat / Models...Modelling...

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maxd
19
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Joined: 8th May 2004
Location:
Posted: 12th Feb 2005 21:40
hi.. im fairly new to all this... i want to model say a gun in 3dsmax, then obviously export it to FPS. How do i scale the model to fit FPS

does anyone have an example object so i can use as reference...

thanks for any help

maxd

ps sorry if this is in the wrong forum...
Anime civil
20
Years of Service
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Joined: 15th Dec 2003
Location: Europe as of 2006
Posted: 12th Feb 2005 22:33
Import an original fpsc weapon into 3dmax, and compare the two weapons.


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maxd
19
Years of Service
User Offline
Joined: 8th May 2004
Location:
Posted: 12th Feb 2005 22:40
hi... thanks for the reply... arent the maodels in .x format, max cant import .x files, ive got an exporter but no importer..

unless the original models are in 3ds format.. where do i find em..
thanks again

maxd
Simon B
19
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Joined: 12th Feb 2005
Location:
Posted: 12th Feb 2005 23:58
Use RightHemispheres' Deep Exploration to convert .X to .3DS
http://www.righthemisphere.com/products/dexp/

Simon B
The Game Creators
Lead Artist
Prancer
19
Years of Service
User Offline
Joined: 6th Feb 2005
Location: Idaho, US
Posted: 13th Feb 2005 04:18
Search around on google for X-FILE its an importer/exporter. Hope that works.

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