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DarkBASIC Professional Discussion / Questions before buying...

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Megaman Zero
22
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Joined: 25th Jan 2003
Location: United States
Posted: 25th Jan 2003 07:30
Ok, I was refered here by a friend I have, this engine looks promising, but I have just a few questions to ask, before I buy. Here they are...

1. Is the scripting language easier, faster to use, & easier to understand that C++ or C-Script?

2. Can DB Pro make multiplayer games at this time, & if so, whats the maximum number of players in a game at once?

3. Can I use something like Worldcraft Hammer Edition to make a level, or can DB Pro import .map files, or what kind of map files can I import?

4. There was one engine that I remember you have to purchase a license to sell a game, is it this engine?

That is all, thanks,
The Shadow Guyver
Richard Davey
Retired Moderator
23
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Joined: 30th Apr 2002
Location: On the Jupiter Probe
Posted: 25th Jan 2003 07:35
Hi,

1 = Yes! There is a page on this site that lists the complete command set of DBPro, those command names alone should help you see how straight forward it can be.

2 = Yes, limits = the same limitations as DirectPlay.

3 = Yes you can use Hammer (I do).

4 = No, anything you make you sell with no royalties to pay.

Cheers,

Rich

"Gentlemen, we are about to short-circuit the Universe!"
DB Team / Atari ST / DarkForge / Retro Gaming
Megaman Zero
22
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Joined: 25th Jan 2003
Location: United States
Posted: 25th Jan 2003 07:42
Thanks Rich, but I have one last question, what is DirectPlay & how many people can it hold online?

Thanks again,
The Shadow Guyver

Megaman Zero
22
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Joined: 25th Jan 2003
Location: United States
Posted: 25th Jan 2003 08:27
By the way, youve already sold DB Pro to me, I just have to wait for my next paycheck, then ill order. That should be sometime next week or the week after. I am supposed to be getting it on Friday, but my work can never get it out in time. ^^

Thanks,
The Shadow Guyver

IanM
Retired Moderator
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Joined: 11th Sep 2002
Location: In my moon base
Posted: 25th Jan 2003 10:43
DirectPlay can handle up to 256 connections at once - Whether your coding, your machine or your network connection can is a different matter though.
ShockFire
22
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Joined: 18th Jan 2003
Location: United Kingdom
Posted: 25th Jan 2003 13:33
lol, wow, would anyone use that many connections? lol thats mad.
Megaman Zero
22
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Joined: 25th Jan 2003
Location: United States
Posted: 25th Jan 2003 13:47
Thanks for answering all my question. I have one last thing to say to ShockFire...

There are things you can use that many connections for, something like an MMO RPG, which just in case youve never heard of one, MMO stands for Massivly Multiplayer Online (Massive Multiplayer Online) RPG's.

I am thinking of making something like that one day, possibly with DBPro, but I will make it so that it is room driven, something like Diablo 2's multiplayer play, instead of connecting to one giant server that costs many thousands of dollars a month, which makes it so that it is a bit un-affordable.

I plan on buying DBPro ASAP. Ive just got to raise the money to get it, & that means waiting for my next paycheck or something similar. I have an idea for a multiplayer First Person Shooter, but it will be some time before I am able to make one of those, it can be done, right, from what I have seen, it can, right?

The Shadow Guyver

The Shadow Guyver
http://heero_yuy1983.tripod.com/nrtp/
ShockFire
22
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Joined: 18th Jan 2003
Location: United Kingdom
Posted: 25th Jan 2003 14:19
anything can be made in dbp lol. You could even expand the amount of connections by making your own (or finding) a c++ dll which has its own networking commands, and can go on for ever.
Digital Awakening
AGK Developer
22
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Joined: 27th Aug 2002
Location: Sweden
Posted: 25th Jan 2003 14:40
Having more then 16-20 connections to one dedicated server usually slows down the game. MMO games uses many servers that handles some players on each.

[b]Digital Awakening
Game in developement: 3D RPG - The Magic Land
Visit DigAw.com for more info and shots
Megaman Zero
22
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Joined: 25th Jan 2003
Location: United States
Posted: 25th Jan 2003 15:07
Exactly why I wanted to make my games room based, instead of paying $3000 a month for a T3 connection, & quite a bit more for keeping servers up, I would just try & power it by some game network, if at all possible, something like Game Spy Arcade, do you know if thats possible? I dont care as long as people can find my multiplayer games, but it would be an up.

Thanks for all the good info,

The Shadow Guyver
http://heero_yuy1983.tripod.com/nrtp/
John H
Retired Moderator
22
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Joined: 14th Oct 2002
Location: Burlington, VT
Posted: 25th Jan 2003 15:12
OK, there may be that many servers available, but your going to have to worry about the frame rate you will run at with a certain amount of characters in each game.

You will either have to build your characters lower poly to accept more people per server, or, make each server only accept a few amount of people.

Oh and BTW, weve heard MMORPG plenty around here, theres usually some Physco noob coming around wanting wanting a team to build one every week! (This was in no way intended to be a flame- do not build on this please lol)

But Id suggest starting with pong, or something like that. Small and simple MMORPG is a little far away from you right now Soon enough youll be able to do it! Dont worry! DB is THAT easy!!

Best of wishes to you!
RPGamer

Current - RPG: Eternal Destiny : Help Wanted!
http://www.halbrosproductions.netfirms.com
Dont ask those questions! Read the help files lazy!
Megaman Zero
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Location: United States
Posted: 26th Jan 2003 23:00
Ok, its not like I have never programed in basic, I took a course 10 years ago, & after the course was over, I taught myself from there to the ability of making small RPG's in basic, making characters for it pixle by pixle.

I also noticed that Dark Basic uses a script similar to something I have seen in another engine, so I have an idea for a character select, that I once made with this other engine. Here, ill post the orriginal code that I made with this other engine & if you can, tell me if it could work with a few changes & a few additions...

if global object <> 0 destroy "modelname1"
if global object <> 1 destroy modelname2"

Of course, it will be a bit different in this engine, & I left a selection code out, but that is what I had in the other engine. But I am sure, in basic (note, dos verion), I would have to use the input $, goto, & some other lines of script, but I think I could do it at some point soon.

Dont laugh if I got something wrong, after all, it has been 5 years since I last did anything with basic.

The Shadow Guyver
http://heero_yuy1983.tripod.com/nrtp/
Shadow Robert
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Joined: 22nd Sep 2002
Location: Hertfordshire, England
Posted: 27th Jan 2003 02:10
As far as MMO games go ... alot of games speed is taken up by rendering environments, models, user IO, etc...
making a dedicated server version of the game oftenly allow for a far greater number of players without the lag.
(provided the connection is upto it)

and remember that 256 connections per connection device, as in dedicated game servers they will usually have upto 8 on dual CPU setups ... perhaps the team will be looking into enhanceing the engine with CPU and Graphics Card specifics (other than simple GeForce effects)

Anata aru kowagaru no watashi!
Megaman Zero
22
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Joined: 25th Jan 2003
Location: United States
Posted: 27th Jan 2003 02:23
Hey Vegeta, thats why I wanted to make an MMO RPG Room Based, so the maker of the room would make a game, set the maximum connections, & players could join.

If I was to do this, at some point, which now I am writting an LARP RPG Book, I would base it off my RPG book, that I have half made.

It will probably be a few years, before I was to do this, depending on how fast I can learn & remember Basic & DB, but it is one of my main goals.

The other goal is to make a First Person Shooter, multiplayer, & many different types of play, like Co-Op, DM, CTF, & so on, so the players would have a great chance of likeing the game. My preference is Co-Op through the game.

By the way, is there any good First Person Shooter tutorials or scripts that I can download, anywhere? It would be nice to find one.

I guess I could make it on my own, but I would want a sample script to guide me in the right direction.

By the way, Vegeta, I love that dancing panda thing, it got me hooked. ^^"

The Shadow Guyver
http://heero_yuy1983.tripod.com/nrtp/

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