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AlexI
20
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Joined: 31st Dec 2004
Location: UK
Posted: 22nd Mar 2005 02:46 Edited at: 22nd Mar 2005 02:48


so in this code what do these propertise

rem properties of object 1
sobject#(1,1)=400
sobject#(1,2)=150
sobject#(1,3)=75
sobject#(1,4)=25

mean are they like position or ??

and also instead of making the camera go left or right when you walk into an object could i make it go on top of the object like make stairs this way
Los
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Posted: 22nd Mar 2005 13:02
I got alittle confused over Phaelaxs code, especially when it uses the for loop taking away playersizes, sobject positions etc. I'm sure its quite simple if you break it up into little pieces, just not commented very well.


Those numbers are the Position of a cube and the size of a cube.


I was thinking along the lines of Van Bs post, but again it's very difficult and I wish no one in the world would have any problems with coding ever again! Such a creul world

**Officialy has a mental illness.
" Ahh to finish something! My boy, have you ever accomplished anything? "
AlexI
20
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Joined: 31st Dec 2004
Location: UK
Posted: 23rd Mar 2005 00:46
if only you had a slave who did it all for you
AlexI
20
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Joined: 31st Dec 2004
Location: UK
Posted: 23rd Mar 2005 00:47
would dbp do the ramp for me in bsp collision
Metrion
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Joined: 8th Jul 2005
Location: In the darkest cave
Posted: 13th Jul 2005 04:50
Hey, actually there's a DLL called Sparky's Collision DLL that lets you do this. Check out collision in the Codebase. Really helped me

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