Object01_X# = Object Position X(ObjectId):` Gets Object01s X Position
Object01_Y# = Object Position Y(ObjectId):` Gets Object01s Y Position
Object01_Z# = Object Position Z(ObjectId):` Gets Object01s Z Position
Object02_X# = Object Position X(ObjectId):` Gets Object02s X Position
Object02_Y# = Object Position Y(ObjectId):` Gets Object02s Y Position
Object02_Z# = Object Position Z(ObjectId):` Gets Object02s Z Position
Dist_X# = Object01_X# - Object02_X#:` Gets The X Distance From Object01s Start Position To Object02s Position
Dist_Y# = Object01_Y# - Object02_Y#:` Gets The Y Distance From Object01s Start Position To Object02s Position
Dist_Z# = Object01_Z# - Object02_Z#:` Gets The Z Distance From Object01s Start Position To Its Object02s Position
`Gets The Actual Distance From The Actors Start Position To Its Current Position
Distance# = Sqrt(Dist_X# * Dist_X# + Dist_Y# * Dist_Y# + Dist_Z# * Dist_Z#)
Just change the ObjectID variable to reflect the 2 objects numbers and the answer is in Distance#
*EDIT* Remember, there is two sets of commands to get object positions, the first 3 are object 1, the second 3 are object 2. Infact, have this.
Function GetDistance#(Obj01, Obj02)
Object01_X# = Object Position X(Obj01):` Gets Object01s X Position
Object01_Y# = Object Position Y(Obj01):` Gets Object01s Y Position
Object01_Z# = Object Position Z(Obj01):` Gets Object01s Z Position
Object02_X# = Object Position X(Obj02):` Gets Object02s X Position
Object02_Y# = Object Position Y(Obj02):` Gets Object02s Y Position
Object02_Z# = Object Position Z(Obj02):` Gets Object02s Z Position
Dist_X# = Object01_X# - Object02_X#:` Gets The X Distance From Object01s Start Position To Object02s Position
Dist_Y# = Object01_Y# - Object02_Y#:` Gets The Y Distance From Object01s Start Position To Object02s Position
Dist_Z# = Object01_Z# - Object02_Z#:` Gets The Z Distance From Object01s Start Position To Its Object02s Position
`Gets The Actual Distance From The Actors Start Position To Its Current Position
Distance# = Sqrt(Dist_X# * Dist_X# + Dist_Y# * Dist_Y# + Dist_Z# * Dist_Z#)
EndFunction Distance#
Just call GetDistance#(Object Number 1, Object Number 2) and it gives you the distance.
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