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DarkBASIC Discussion / How do you animate a model in DarkBASIC?

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ADGamer
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Posted: 22nd Mar 2005 10:02 Edited at: 1st Jul 2009 09:01
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Jake Blues
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Posted: 22nd Mar 2005 10:48 Edited at: 22nd Mar 2005 10:49
I would use limbs to animate. You would move parts of an object inside of DB.

Quote: "
LIMB COMMANDS
PERFORM CHECKLIST FOR OBJECT LIMBS : PERFORM CHECKLIST FOR OBJECT LIMBS Object Number
OFFSET LIMB : OFFSET LIMB Object Number, Limb Number, X, Y, Z
SCALE LIMB : SCALE LIMB Object Number, Limb Number, XSize, YSize, ZSize
ROTATE LIMB : ROTATE LIMB Object Number, Limb Number, XAngle, YAngle, ZAngle
SHOW LIMB : SHOW LIMB Object Number, Limb Number
HIDE LIMB : HIDE LIMB Object Number, Limb Number
TEXTURE LIMB : TEXTURE LIMB Object Number, Limb Number, Image Number
COLOR LIMB : COLOR LIMB Object Number, Limb Number, Color Value
SCALE LIMB TEXTURE : SCALE LIMB TEXTURE Object Number, Limb Number, UScale, VScale
SCROLL LIMB TEXTURE : SCROLL LIMB TEXTURE Object Number, Limb Number, X, Y
ADD LIMB : ADD LIMB Object Number, Limb Number, Mesh Number
LINK LIMB : LINK LIMB Object Number, Limb Parent, Limb Child
REMOVE LIMB : REMOVE LIMB Object Number, Limb Number
SET LIMB SMOOTHING : SET LIMB SMOOTHING Object Number, Limb Number, Percentage
"

This is from DBP, so if it is a little off, please excuse it.

The limbs are like bones in modelling programs. You could also go and get a FREE animating software package like [href]www.anim8or.com[/href] for the program anim8tor.

The answer to the great question of life, the universe and everything is 42.
ADGamer
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Joined: 25th Sep 2004
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Posted: 22nd Mar 2005 10:53 Edited at: 1st Jul 2009 09:01
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BadMonkey91
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Joined: 13th Jan 2004
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Posted: 22nd Mar 2005 23:53
look in the darkbasic help files, codebase, old forums, etc

noone as born with this information you know. It's not some universal constant that you need some holy being to learn ya, pick up a book, and read.

Though I really look forward to your next thread;
HOW DO I MAKE A GAME?
(that's sarcasm)

ADGamer
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Joined: 25th Sep 2004
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Posted: 23rd Mar 2005 00:26 Edited at: 1st Jul 2009 09:01
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