I would use limbs to animate. You would move parts of an object inside of DB.
Quote: "
LIMB COMMANDS
PERFORM CHECKLIST FOR OBJECT LIMBS : PERFORM CHECKLIST FOR OBJECT LIMBS Object Number
OFFSET LIMB : OFFSET LIMB Object Number, Limb Number, X, Y, Z
SCALE LIMB : SCALE LIMB Object Number, Limb Number, XSize, YSize, ZSize
ROTATE LIMB : ROTATE LIMB Object Number, Limb Number, XAngle, YAngle, ZAngle
SHOW LIMB : SHOW LIMB Object Number, Limb Number
HIDE LIMB : HIDE LIMB Object Number, Limb Number
TEXTURE LIMB : TEXTURE LIMB Object Number, Limb Number, Image Number
COLOR LIMB : COLOR LIMB Object Number, Limb Number, Color Value
SCALE LIMB TEXTURE : SCALE LIMB TEXTURE Object Number, Limb Number, UScale, VScale
SCROLL LIMB TEXTURE : SCROLL LIMB TEXTURE Object Number, Limb Number, X, Y
ADD LIMB : ADD LIMB Object Number, Limb Number, Mesh Number
LINK LIMB : LINK LIMB Object Number, Limb Parent, Limb Child
REMOVE LIMB : REMOVE LIMB Object Number, Limb Number
SET LIMB SMOOTHING : SET LIMB SMOOTHING Object Number, Limb Number, Percentage
"
This is from DBP, so if it is a little off, please excuse it.
The limbs are like bones in modelling programs. You could also go and get a FREE animating software package like [href]www.anim8or.com[/href] for the program anim8tor.
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