well as the second uses a photo for the texture (bad Raven
![](/images/smilies/wink.gif)
) you can guess the answer to the first.
And i've never been big for using other peoples work ...
If you remember back when DarkArena was in full development (taken over by Mofux now in OGL) i had the Quake3 Characters and weaponry yet i remade all of them in Milkshape
![](/images/smilies/happy.gif)
Becuase i could quite easily get it down to say 300
and i want to make a CGR version, all the etchings on it being real polygons - that would be awesome and alot of fun
if anyone has anything they'd like me to just ya know make whilst i'm bored anytime just lemme know of or you'll keep getting silly things like this.
And for those with VRML capable browsers ->
Klingorin VRML
doesn't look so static, more like what i'd be like in DB
They didn't really look any different, but they were slightly lower polycounts.
Once i have the texture developed, i'm going to make 2 more versions - a low polygon game version
Anata aru kowagaru no watashi! ![](http://members.lycos.co.uk/timesaga/darkbasic/gir.gif)