this is a DB Classic forum...
a collision object= the object that you use to check the collision, to check if you hit another player or another object
that collision object is (in my proposal) just one polygon, which is hided (=unvisible)
because it's mostly too heavy to check collision for a non-primitive object, db makes a 'collision box' around the object, to check collision with (that's much faster than having to chech each poly of the model)
but because (in my proposal) there's only one polygon, it could be even faster when you let DB check collision on each polygon. therefor, there's the command SET COLLISION TO POLYGONS (I think that it's that, I'm not sure, just search the index on 'polygons'
that one collision polygon I mean, is one that's very tall, and in the same line of the barrel of your gun