Agreed with Waffle, this should be in the 3D forum... buuut I'm gonna try to help you anyways. HL animations are made in bones, which are compatible with DBP. MS3D comes with tools that allow you to "decompile" the Half-Life MDL file (which is, in a point of view, a ZIP file containing the model and LOTS of animatons) now, you could open the file, save it and then work with it. I've never done it, but if you want the animations you should decompile the model and then work with the hundreds (yes, I've done it) of animations there, I don't know how to make them work on DBPro though, as I've never tried that, maybe someone else can