I tried to make a 2D RPG (like Zelda), but I wanted it to scroll in 8 ways. i wrote a code for this where it would have lots of screen size sprites in a grid, and by say presssing right they would all move right, giving the impression of the character (at the centre) was moving 8 ways.
However the more screen size sprites I got, the choppier it became. How do I solve this?
Also how do I, when the sprite at the centre hit a sprite (say for example a hedge) he could not go any further into the hedge and would stop, but woudl still be able to back away.
Thanks RED GENERAL
My computer melts regulary - perhaps it likes being fondue