I'm getting really frustrated about this...
I'm working with quite an old 3DSMAX(R3) ( I'm not made of money

) & the .x exporter plugins I can get for it don't support animation, I have to resort to free, demo or cheap convertors.
Milkshape seems useless to me & GameSpace(Lite) looks more promising but still won't deliver, but the problem may just lie with FSPC being so "erratic" with .x import.
Wouldn't it be better if they could make modeller specific exporters & have their own FPSC format for 3Dmodels so they can be sure they work??? Similar to the Cult3D system for online 3D stuff???
I've done modelling for online 3D for a while using Cult3D(via it's own 3DSmax plugin) & Wirefusion ( which just uses standard .wrl VRML97 models) with no problems AT ALL!
It seems like easy & reliable import of 3D models would be one of the most important features for FSPC, .x files just seem to be a pain cos of the differences that crop up in conversion.
Anyway I need a rest from the stress of trying to get my own animated models to work, so:
I tried just copying some existing segments, walls, doors & stuff( .x,.fpe,.fps etc etc) into new "MyWhatever"folders, just with different textures & they didn't work either, they showed okay in the library, showed up okay in the map editor too with the new textures, but when I went to test it I got a runtime error 7001 @ line 2903 ( whatever that means!)... illegal mesh number (?) & FPSC closed itself.
Are these problems that FPSCcreators are aware of & will hopefully be ironed out in V1???
All I'm trying to do is make an Egyptian tomb style game which shouldn't be hard ( different textures & a few model tweaks, new sounds etc ) As it's going I'd've got farther with my old "The3DGameCreator"!!!
Grrr!
Thanks for your help anyway!