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DLL Talk / Creating a Dark Basic Object from a DX mesh

Author
Message
Cloggy
19
Years of Service
User Offline
Joined: 31st Oct 2004
Location: Rayleigh, Essex
Posted: 13th Jun 2005 09:06
I have created a directX mesh which returns a pointer ID3DXMesh.

Is there anyway to create a dark basic object from it in my dll?

Currently I save it to disk as a .x file and load it in dark basic, but I would like to miss this set out and just create the object directly in c++.

Cheers,

Cloggy

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