to make a vertex array is quite simple and for this kinda thing should be kept simple ...
there are two methods that can be used ... firstly the standard data type
type Vec3_t
x as float
y as float
z as float
endtype
`// model array for 65535 models, and 512 keyframes
dim pModel(65535,512) as Vec3_t
then you'd simply do something to grab this data
function ArrayModel(dwObject as dword, dwMemblock as dword, dwMesh as dword, wFrame as word)
dwObject = 1
make mesh from object dwMemblock,dwObject
make memblock from mesh dwMemblock,dwMesh
local dwPosition as dword = 32
for index = 0 to memblock dword(1,4) - 1
pModel(dwObject,wFrame).x = memblock float(1,dwPosition)
inc dwPosition,4
pModel(dwObject,wFrame).y = memblock float(1,dwPosition)
inc dwPosition,4
pModel(dwObject,wFrame).z = memblock float(1,dwPosition)
inc dwPosition,4
next index
delete memblock dwMemblock
delete mesh dwMesh
endfunction
and then you'll have all the Vertex information in the array

- what you do with it from there is upto you
Tsu'va Oni Ni Jyuuko Fiori Sei Tau!
One block follows the suit ... the whole suit of blocks is the path ... what have you found?