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3 Dimensional Chat / Asault Rifle (Ut24k Assault Rifle Ripoff)

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Snipa Masta
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Posted: 2nd Aug 2005 03:21
This rifle is not a really ripoff of the UT24k Assault Rifle. Well, it is kinda, it started out as a FAMAS-ish rifle, then I got bored, so I stole the design of the UT24k Assault Rifle instead. It was much more fun to have all the design work fone for me!

Anyway, hopefully going to add on a tad more detail tommorow - then it's off to UV mapping it and skinning it. Should be fun.

Crits welcome:
Undercover Steve
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Posted: 2nd Aug 2005 03:25
I hate it. neh..Its ok..but I dont like it, because I dont like guns.I hate making them..you are copying something somewhere, because so many guns have been modelled.lol
Frozen Flame
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Posted: 2nd Aug 2005 04:19
Well ok noober.

That gun looks great Snipa Master
It has a nice clean look and looks like a 100 round clip eh? Lol
good work

What was it made in?


School is supposed to be teaching our kids how to read and write. Not about dangerous drugs like PHP.
Undercover Steve
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Posted: 2nd Aug 2005 04:21
sorry that is my honest opinion. But for a gun it looks kinda cool. good for the poly ammount. It looks milk shapish... Because of the render
Sol462
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Posted: 2nd Aug 2005 04:41
Looks really good spazuh!
The round thing behind the trigger, is that where the ammo is?

Professor
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Posted: 2nd Aug 2005 09:12
Snipa Masta, Looks very good realy. Make sure all of the unseen faces are deleted .

Keep up the good work.


Prodigy Games : Comunity FPS : 3ds Artist : Uvw Mapper
http://forum.thegamecreators.com/?m=forum_view&t=41284&b=8
Snipa Masta
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Posted: 2nd Aug 2005 09:26
Noober > Looks Milk-shapish? It's rendered in Cinema 4d...

But at least you got the program right- Frozen Flame, it was made in Milkshape 3d.

haxorphreak- No, like the UT24k assault rifle, that's the grenade cartridge. I'm not sure where I'm going to put the rounds. I was thinking of a belt fed system.
Undercover Steve
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Posted: 2nd Aug 2005 10:21
Well, the model is made, I saw how it was made, and thought it was milkshape (The render...see ,my point, how else would I know what it is:p)
Snipa Masta
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Posted: 2nd Aug 2005 11:07
...huh? You can't tell what a model was made in by the way it looks.
BenDstraw
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Posted: 2nd Aug 2005 11:14
sometimes you can(especially ZBrush) but most of the time you cant.

Undercover Steve
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Posted: 2nd Aug 2005 11:26
Well I was right, huh?
Snipa Masta
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Posted: 2nd Aug 2005 12:12
Well, the only way you can tell with Z-Brush is if the model is really detailed but done very, very badly.

And yes, you were right, but that's beacuse you probably knew I used (or randomly guessed I used) Milkshape 3d.
Seppuku Arts
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Posted: 2nd Aug 2005 12:44
No worries jr noober, I really hate guns too, and I am confused why so many people model em myself, silly thing, oh well its a nice model though.


Its easy to tell, I could've said hey thats a C4D render

Snipa Masta
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Posted: 2nd Aug 2005 14:38
But it was made in Milkshape.

(And you could say that, but you could be wrong. You can do the exact same thing in Max, it IS just Stochastic Radiosity).
Seppuku Arts
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Posted: 2nd Aug 2005 16:03
Professor
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Posted: 2nd Aug 2005 17:57 Edited at: 2nd Aug 2005 17:58
Well, If you want my opinion:

"Doesnt matter what it was made in, As long as it looks good."

And to me, that model looks pretty good.


Prodigy Games : Comunity FPS : 3ds Artist : Uvw Mapper
http://forum.thegamecreators.com/?m=forum_view&t=41284&b=8
BenDstraw
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Posted: 2nd Aug 2005 19:21
Quote: " Well, the only way you can tell with Z-Brush is if the model is really detailed but done very, very badly."


Well thats why most people dont model in it but uses it knack for detail to impove their model. And btw your kinda right most of the models I see in their are ugly but that doesnt mean they were made badly

Seppuku Arts
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Posted: 2nd Aug 2005 19:34
Quote: "I see in their are ugly but that doesnt mean they were made badly "


Kinda like if someone modelled me, the model would be good, but would be suuuuuure ugly

BenDstraw
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Posted: 2nd Aug 2005 19:36
Snipa Masta
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Posted: 2nd Aug 2005 20:30
Updatey goodness:

BenDstraw
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Posted: 2nd Aug 2005 21:03
a Tad to much noise me think just didnt notice it in the first one though. but still cool

Raven
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Posted: 3rd Aug 2005 01:54
The shape is far to blocky, far too 'fabricated'. You could make it up with a good texture, but why make a so-so model through a texture when you can make a great one by using both shape and texture to thier advantage.

God, you know why I hate people posting up thier work on the forums?
Because you get 20posts of "oh that's awesome.", good for moral but does bugger all to help make peices reasonable in quality.

I'm baffled to how some of your newer peices are actually stepping backwards in quality not forward. Your letting far too much be reliant on the texture work, which for the record you soft touch waaay to much. Nice for that authentic OpenGL 1998 games, but does nothing for the 2005 style of realism.



BenDstraw
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Posted: 3rd Aug 2005 01:56
I tell people to encourage them than I give them my honest opinion but your right though. I think if they wanted real crits they should post on CG talk.

Seppuku Arts
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Posted: 3rd Aug 2005 02:14
which is why I go there, I think people post here for the jollu comments to see if their work is acceptable, I find complementing peoples work gives em more confidence, of course being told whats wrong is important too, CGtalk is where I get my better comments at, and well CGtalkers would walk over this model anyways, but yeah we should really post more than thats great and say some direction, like tidy up area x it looks kinda messy, that area has too many polies, and stuff like that

Snipa Masta
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Posted: 3rd Aug 2005 02:44 Edited at: 3rd Aug 2005 03:06
Raven, tell me how to make it less blocky. Where to make it smoother, where to make it seem less 'fabricated' (even though it is a man made object, so it WOULD be fabricated). So if you helped me on that, perhaps you would avoid looking like a hypocrit. And, I don't really understand your last paragraph. My works aren't slipping backwards - they're improving. Everyone else seems to think so anyway - you're the first person so far who thinks that. How do you mean soft touch? I'm not actually being sarcastic, what DO you mean? Not detailed enough? Not enough high detail unrealistic to-be-used wear and tear?

Seppuku, hmm, I doubt they would 'walk all over' it. While it isn't high detail (since it is still Work In Progress) it is highly optimised (1080 pollies for that is pretty decent). So they couldn't walk over the optimisation of the model in the least.

http://forums.cgsociety.org/showthread.php?p=2513722#post2513722
And I dug up my old CGTalk account and posted.
dark coder
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Posted: 3rd Aug 2005 03:09
ill have to agree with raven for the most part, when he says the gun design went backwards i think hes refering to the magazine it looks like one of the worst designs in the world :p, i can picture a soldier spending 1min trying to get a mag to fit into that slot the more rounding needs to be at the back of the ironsight rail and the overall gun design has a box like profile although parts of it are chamfered to a degree, this is just elaborating from what raven was saying but i like the design myself


Calevra
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Posted: 3rd Aug 2005 08:49
I dont get you guys :S, its a perfect model for a game,
and its not 2 blocky,and why do poeple worry about the rendering or what he made it in :S,its for a game i think,so it does not matter how it renders in c4d.
You can easaly make the model almost as detailed as the one Raven posted.Just some good looking textures and maybe a normal map,then it would look like a 2005-game model.I havent seen his older work so i cant tell if he is improving or not,but anyways,this model is very good,keep up the good work.
I think you should make the trigger area a bit thiner,because now its as wide as the grip. Cant wait to see this textured

Snipa Masta
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Posted: 3rd Aug 2005 12:48
Dark Coder, I can imagine a soldier spending about 1 second flipping the ejector switch above the magazine and the magazine sliding out.
Seppuku Arts
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Posted: 3rd Aug 2005 13:17
@Snipa my bad then, I based that point on what some friends on other forusm said about it, I've never had any of my work 'walk all over' I guess these so called 'elitists' aren't really elite or are on a massive holiday.


Oh and well yah CGtalk is the right place for the kinda crit Raven made, but this place isn't, and well I don't think I've seen raven's work, and well if Snipa added more detail he would be wrong cos well the poly count is high enough for a game model. And well comments have been too light recently saying its good but not saying what could be done, but this is where I go for comments, CGTalk for Crit, I'm sure its the same for other people

dark coder
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Posted: 3rd Aug 2005 14:04
@snipa masta

Quote: "soldier spending 1min trying to get a mag to fit into that slot"


im sure getting the mag out is easy enough, but to get it in is very hard as you have to get it in lign with the 2 sides and slot it in all the way without the mag moving to the left or right at all if that were to happen then you would have to slide it across using your hand this iw why the 1st mag design is better.


Seppuku Arts
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Posted: 3rd Aug 2005 15:35
uhuh, what I do get is....why people are modelling so many guns, I hate the feckers, do nothing but kill, oh well I guess there are lot of trigger happy dudes on the forum (trigger happy, trigger happy tv....*nokia tone* HELLO! WHAT! EH! YEAH! I'M IN THE LIBRARY! WHAT! NAH! CHOW!)

BenDstraw
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Posted: 3rd Aug 2005 17:16
Guns also protect. what if the US and Britain didnt have guns WWII that woulnt be good. I feel safe that my local law enforcement weild guns. Its not the guns that do the killing its the people behind the trigger. I agree that people shouldnt be so into guns but there just models better than them using one

dark coder
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Posted: 3rd Aug 2005 17:19
or maybe its because guns are very simple to model comapred to most other things


Snipa Masta
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Posted: 3rd Aug 2005 17:27 Edited at: 3rd Aug 2005 17:30
Seppuku, the polycount is quite low for a game model. Hands are about 700 each, meaning 1400 on hands. Half Life 2 models are on average about 3200 with hands. So, 3200-1400=1800 pollies for a weapon. This is 700 below that, so I'm alright for now.

And as for:
Quote: "@Snipa my bad then, I based that point on what some friends on other forusm said about it, I've never had any of my work 'walk all over' I guess these so called 'elitists' aren't really elite or are on a massive holiday."

It could just be that you're wrong, and that my model really is quite well made and optimised, and looks good.

Oh, and models of weapons don't kill people.

BenDstraw, if Germany didn't have guns, there wouldn't have been much of a threat. Just a one-balled dictator with fanatic ideas.
Megaton Cat
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Posted: 3rd Aug 2005 17:37 Edited at: 3rd Aug 2005 17:38
I'm into the same kinda stuff as Seppuku. Traditional combat is honestly much more interesting then firining bullets in someone's direction.

Nicly modelled Snipa. I really have no clue what Raven is rambling about.


Need a team? No noob bullshit, visit http://www.teamrequest.com
Seppuku Arts
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Posted: 3rd Aug 2005 18:19
well I know your model is good, it like it, I just heard better modellers complaining about what CG talk have said, so thats what I mean, not your model is crap and you only got nice people saying nice things.

Yeah if every one just used fist to fight rather than guns the world would be a better place, me and Megaton would own the forums and maybe some others dudes.....

@BenDstraw, guns should have never been invented, , guns have generally solved problems started by guns, when guns were invented people started to like them because they saw it as an easy way to kill and well were too scared to fight traditionally, the outlaws of the wildwest wouldda been weak, the Americans and americanised Japanese wouldda been slaughtered by samurai if they didn't have guns, guns killed off some of the best skilled ways of fighting because a lot of people were too scared and took the easy way of combat, which was guns, hope that made sense, cos I think gun users are cowards, no offense to any gun lovers, but I would say less innocent would die without them, same for explosives. I found it funny when that American dude said this 'A nation with guns is a peaceful nation' I'm not digging at america, but they have the highest rate of murders by guns and most guns among public, because its illegal, statisics say about over 10,000 innocents in america die a year by guns, in england its no where near 1,000, not even near 500 (canada is barely 5) so to me that says guns are bad

Oh and Dark Coder, yeah prolly, guns are kinda easy, well they look it

Snipa Masta
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Posted: 3rd Aug 2005 20:37
What do you mean - complaining about what CG Talk have said? In general, or specific to my model? If it was specific to my model, then I doubt they're better modellers than me, since any good modeller can see that that is a well optimised, low poly weapon.
dark coder
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Posted: 3rd Aug 2005 21:01
just because its lowpoly and optimized isnt the definition of a good modeller, youd also have to be good at uv mapping skinning possibly animating etc etc


Snipa Masta
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Posted: 3rd Aug 2005 21:59 Edited at: 3rd Aug 2005 22:04
No, that would be a a good UV Map, skin, and animation. Not a good model. A model is what I've posted - UV maps etc. are different. Think before you post, silly.
Seppuku Arts
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Posted: 3rd Aug 2005 22:02
nah nevermind, I wasn't digging ur model either way, and well I doubt ur better than they are, most of them are pros, well you get the odd non pro obviously, and do it as a living and have had years of experience and a lot prolly did it at uni, heck CGTalkers UVmap skin and Animate their own models (well in general) so I'd say its foolish to assume ur at their level, cos I'm not where near what they're like on there

Snipa Masta
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Posted: 3rd Aug 2005 22:06 Edited at: 3rd Aug 2005 22:10
Doubt I'm better than who?! Who are you talking about? You said "I just heard better modellers complaining about what CG talk have said", and now you're talking about CG Talkers. So, people on CG Talk complain about what they say? Can you try to make a bit of sense? Anyway, I can UVMap, Skin, and Animate. And judging by your other topic, I wouldn't say guaging my skills to yours does my better skills justice. Hey, I love being arrogant.
Snipa Masta
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Posted: 3rd Aug 2005 22:09 Edited at: 3rd Aug 2005 22:09
(Sorry, double post)
Seppuku Arts
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Posted: 4th Aug 2005 00:49
oh that bit, I though you ment CGTalkers, doh I should read what I said first DOH! oh the guys I'm talking about do it as a living

BenDstraw
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Posted: 4th Aug 2005 00:57
@Seppuku Geijutsu: I was speaking from the sense of if you took them away now. Plus I was stating that guns arent bad its the people behind which reminds me of a funny bumper sticker that gun kill people like spoons made Rosie O'Donald fat. I too think guns might be better off non existant. but heres a food for thought(im not defending guns just giving a way to think about). Long ago in a time when the knight was the solider of Europe(plus other less armored friends). The battles in those days were battles were immense. Consiting of thousands of soliders at one time. Guns reduced the amount of people needed cause you could do the same amount of damage for far less amount of people. No more paying for archer schools(your right Guns take far less skill than Archery) but back then the money made a difference too. So a better way to win your battles with less deaths and its cheaper no way are they going to say no. A counter example to my story might be that WWII saw a very large amount of deaths. But like I said I dont support guns I just dont think Evil either.

I hope you dont take me as a war monger cause im not. Im just saying that there was a reason that people invented guns besides cowardice. Ya they should of came up with a better way but there nothing we can do now. So we have to defend ourselves from guns with guns. Im also sorry if anyone you know got hurt by guns but Im just making a point i mean no offense.

Conclusion:Guns bad. but now days we need them.

Snipa Masta
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Posted: 4th Aug 2005 01:05
Think about it - if all of africa rose up against us (developed countries e.g the UK and America) to steal our resources like money and food, and we had no guns, well, they'd outnumber us and completely kick our asses.
Seppuku Arts
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Posted: 4th Aug 2005 01:15
who used guns and other forms of force to steal from the africans? Okay, now we have guns, its okay to have them in the military to defend, only to defend, and only in the military, why amongst the public though? Why do we need guns? Guns aren't cool
BenDstraw, no I don't think ur a war monger, yes a family member almost was harmed by gun, armed robbery at where my brother used to work 2 years a go, but thats not what started the thought. The reason I am saying we are better off with out em, as the public view, is to lower deaths, USA made guns legal in their country, look at the gun murder rate, there wouldn't have been a culumbine, there would be a lot less bank robberies, less gang warfare and yadayadayada, thats what I mean....if I went on to explain the portrayal of guns I'd offend, so I won't. Plus if I explain me whole view on guns, big weapons and violence, well I'd be here too long and well this would be one long off topic thread

BenDstraw
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Posted: 4th Aug 2005 01:16 Edited at: 4th Aug 2005 01:21
Your idea is right but Africans have and use guns.

@ Seppuku Geijutsu: I can see where your coming from and you ideas are well founded but at this point in time it would probaly be bad to band guns here cause I bet it would be much like prohibition and just pretty much fail.

Snipa Masta
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Posted: 4th Aug 2005 01:32
The idea is they wouldn't have guns either.
BenDstraw
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Posted: 4th Aug 2005 04:23
Same with prohibition but speakeasys still existed.

Snipa Masta
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Posted: 4th Aug 2005 04:29
No, if guns didn't exist. With Prohibition, alcohol still existed and could be made easily.

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