At first, no, this is not a method for putting hands with current FPSC weapon models. You have to do your own ones or import them into a 3D editor like 3DS Max.
This is the first time I use this wonderful modelling software: it is so easy that I can't believe it (I only used milkshape3D before. 3DSMax is even easier while much more powerful)
Well. What I have done:
- I have modeled the High Impact Submachine Gun for my upcoming game "Quantum Overload". It's an energy weapon which uses battery packs for ammunition.
- I have then modeled a hand. My first one too, made from a streched sphere with a lot of "extrudes". It's not a pro job but looks rather good:
- I mirrored the hand I made so I have two, moved some vertices to give it a different pose and merged the hands with the gun model (FILE > Merge...)
- Right now I am in the middle of the animation process. This gun by now have taken about 8 hours of my life in total. Click on
for a short video featuring the animation cycle. Of course, textures are not in place yet:
Animation ----- Frames
Select = 00-17 (The weapon is taken from the inventory)
Idle = 17-38 (You are waiting with the weapon in hand)
Move = 39-64 (You run with the gun on your hands)
Start fire = 65-70 (The weapon prepares - Sight comes up)
automatic fire = 70-74 (Very short animation - Some recoil)
end fire = 74-77 (The sight goes down again)
reload = 71-107 (The used battery pack jumps off the weapon and a new one is put on it)
It's a bit tricky to make since you have to be careful or you'll screw up all the thing but you'll get your own unique weapon model with hands included.
And more, the hands models are re-usable, you can merge them with all the weapons you make/import!!
Here you are some modelling tutorials on 3DStudio Max:
-Hundreds of tutorials (in English):
http://www.tutorialized.com/tutorials/3DS-MAX/Modeling/1
-Make your own low-poly Lara Croft (eng):
http://www.3dkingdom.org/modules.php?op=modload&name=News&file=article&sid=341&mode=thread&order=0&thold=0
-Animation tuts (eng):
http://www.tutorialized.com/tutorials/3DS-MAX/Animation/1
-Some nice tutorials in Spanish:
http://www.3dyanimacion.com/tutoriales/tutoriales.cfm?estado=categoria&titulo=Tutoriales%20de%203DS%20Max&codigo=3
-Nice ones, these are in French:
http://mr2k.3dvf.net/tutorials/max/tutorials.htm
-Nice tut on making hands (French) If I had only found this one first... lol:
http://mr2k.3dvf.net/tutorials/max/polygones/joan_of_arc/part03/part03_gant01.htm
I hope this post has been useful to you. Don't forget to check the attached video (Only 380Kb. DivX 6.0)
[Click Here to get the trial version of 3DSMax 7 (85.4 Mb)]
In the download page a button at the upper right side will read "Please wait XX seconds". When the countdown is over you'll be able to push the button and download the file.
When installing 3DSMax 7 trial version, leave the serial version on "000-0000..." or it will give you an error. The app is fully functional for 30 days.
Greets ;P
edit:
OH-MY-GOD! I LOVE THIS FREAKING PROGRAM!! I have just found an option under Modifiers > Subdivision Surfaces > MeshSmooth that makes low-poly models look GREAT!
This proggie pwns n00bs
Names are not final.