Look unlike you guys i'm actually using DarkBasic ENHANCED for my game, so requireing a cheap ass polycount is essential... however if you knew anything about modeling even slightly Simple you'd understand that the feet effect is quite a widely used technique - and its not simply because it keeps the count low.
its for the overall style, the model would look freaky with a cylinder there ... but sometimes i forget that your the almight Simple and what you say is obviously 3D law.
and with jackers like Shader sitting there to stroke your ego, somehow i think you believe your own press.
i could type out the EXACT polygon counts but thats the point when i've rounded up and down to the nearest 10 ... i mean who really gives a shit that its 713 polygons rather than 710?
as for the GC processing power on the PC, to play N64games on an equvilant PC power you require an 800Mhz Processor, Dx Accelerated Sound Card, 16Mb (preferably GeForce/Raedon based) D3D Graphics Card.
For saying the N64 is a simple 90Mhz with 4Mb of overall Ram console ... quite frankly i think the GC's needs are a hell of alot higher. Its still a RISC based CPU unlike the PS2 and XBox and still runs on Asm but also accepts C.
if you want that level of graphics on the PC with a direct translation you talking around a 2Ghz system with a GeForce4 Ti 4600 or preferably a GeForce FX 160 ... even then there arn't any decent emulators out there.
Plus the polygon counts within StarFox Adventures arn't that large, its all down to useage of effects capable within the graphics chip.
The polygons counts range from 12 - 5,3000 (that is the peak) which is roughly what alot of games on the PC now provide... but that said, haggisman also has the point that the worlds are Visibility based, the models are LOD based (i've yet to see anyone else DarkBasic titles, with the exception of UW Designs UVW use this technique) as well as alot of other tricks for keeping counts and speed of the program to the max. Add to this alot of effects which are supported by their graphics card, which A) most of us can't use and B) those who can use then havn't a freaking clue howto use them - which doesn't matter because the GameCube's lastest games are rather irellivant within a PC Basic Language forum when arguing about speed.
Personally i'd rather say 100 polygons per model and allows everyone to play my game, than ramp up all the graphics and counts to stupid levels for just those that are on right now considered "adverage" speed computers.
why? oh yeah because NIETHER DarkBasic has a truely optimised engine of that degree to allow for systems on that scale producing the same effects and counts with speed.
And just outta interest but how come you're allowed to create for fun here Simple yet ... i'm suppose to be under some scrutiny? I'm not getting paid for my work here, i can make it as good or as poor as i so wish - just because i happen to be a professional, does that mean they every single work i produce has to be the simple apitimy of modeling?
and quite frankly most of the crap i put up here is substandard - though i've already explained it once to you, somehow i find that pea sized brain of yours can't comprehend it.
and you STILL havn't made a valid point ... saying my work here is crap IS NOT A VALID POINT, it is an opinion. Explain how it is crap!
oh i'm sorry i forgot, you can't because your haven't a fuckin' clue - your running out of time here, and i'm loosing patience with what your doing to my thread - just as your always do when you feel like crying about a comment i've made.
I swear... most of ya'll has your head firmly stuck in the clouds, and Simple my forum is barely moderated - nor is it for an exclusive club of people. It's just a small forum where i don't have to put up with any of the BS you enjoy slinging about.
most here understand the style i've gone for, they understand the counts i've gone for, AND a good few have even seen the smoothing i've done. So that leaves it to a wonder, if you are such a "talented" artist - how come all you can do is superficial bitching.
i'm sure if there was a true problem you'd of spotted it by now, and to be honest there are 5 on Rhory staring you in the face - but as somehow i doubt anyone here or playing will notice, doesn't particularly matter now does it.
and just to help you find the faults simple
a Development Shot ->
a Smoothed Shaded Shot ->
and they weren't taken today or anything after some stupid cleanup there are a few members like Kentaree and Moondog which can quite clearly tell you otherwise because they also have these.
your whiney is getting very tiresome simple ... you can either learn from what i've said about your model or you can ignore it - but somehow i think you'll continue to make a scene within my post, because your some kinda spoilt brat.
Tsu'va Oni Ni Jyuuko Fiori Sei Tau!
One block follows the suit ... the whole suit of blocks is the path ... what have you found?