Hi

I bought the New version of FPSC so eagerly awaiting the 22nd
I was happy to see the post about a new demo, so I eagerly downloaded it and tried it out. I'm impressed with the faster farmerates both in game and in the editor

However, I have a few questions:
1. The first thing I did was load the 2 examples, as I though this would be the best way for me to judge the improvements from the EA version of the demo. However I couldn't tell a difference, and crucially found NO usage of physics in them - surely thats a mistake - the demos should show what the program is really capable of
2. Anyway I tentatively started a new game, built a small room, and placed an object (chair) in it. I worked out that the objects are static as default and I had to choose it to react to physics. Once I did this my mind was put at rest as I had fun picking it up, droping it, knocking it over etc. But then I added a gun object and tried shooting it - nothing! If the chair moves when you walk in to it, surely it should practically go flying when you shoot it? Have I missed something and you have to turn that on somehow?
3. I noticed the lightmapper doesn't appear to cast shadows? Or am I wrong? I could only get it to ADD light to an area. Or am I simply doing it wrong? I imagine perhaps to get decent shadowing around a corner some kind of removal of ambience and a larger light would be necessary, or does the lightmapper simply not cast shadows? (Ie static wall shadowing around corners / doorways etc.)
4. Is there any way to add a dynamic or even faked shadow to objects? It seems a shame to have such a standout flaw in otherwise very nice model & texture work
5. I didn't play much with adding enemies or AI yet, but when I tried the WWII examples, most characters ended up stuck running into walls - do other people get this? Seems strange as I read other people say how great the new AI was, although as I said I haven't experimented with it yet, just what I saw in the demos.
Anyway I hope this all doesn't sound too negative as its still great fun to play with and a huge achievement

A special mention must go to the models and textures they are very pro looking, esp for low poly, none wasted there

I'm really looking forward to the weekend after the 22nd when I can really get my teeth into exploring the full potential of the product!
Cheers, Sam