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FPSC Classic Product Chat / Decals and audio

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IMAGE 02
21
Years of Service
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Joined: 4th Sep 2003
Location: Leeds
Posted: 9th Sep 2005 00:48
how do i make the audio from the decals fade away whenim in another room?

it does do it automaticly but when im several rooms away i can still here it can you make it fade quicker?????

IMAGE is EVERYTHING
Swhale aka The FPS Creator
20
Years of Service
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Joined: 22nd Oct 2004
Location: My computer chair, no zip code sorry
Posted: 9th Sep 2005 01:01
its probably in the script repeastsound, il go check it out and see if i can help you

Swhale aka The FPS Creator
20
Years of Service
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Joined: 22nd Oct 2004
Location: My computer chair, no zip code sorry
Posted: 9th Sep 2005 01:03
ok, in the script there is an action called setalphafade, tollge the number 100 by increments of about 20-30 more and less to see if you hear it farther away and so on to you needs.

IMAGE 02
21
Years of Service
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Joined: 4th Sep 2003
Location: Leeds
Posted: 9th Sep 2005 01:37
thanks very much , for a quick response too

IMAGE is EVERYTHING
Swhale aka The FPS Creator
20
Years of Service
User Offline
Joined: 22nd Oct 2004
Location: My computer chair, no zip code sorry
Posted: 9th Sep 2005 02:00
did it work?

IMAGE 02
21
Years of Service
User Offline
Joined: 4th Sep 2003
Location: Leeds
Posted: 9th Sep 2005 03:16
dont know yet just been sorting an emergency plumbing job in the house will try it soon though , dont ask about the plumbing LOL i cant belive what i did but thats another story LOL

IMAGE is EVERYTHING
IMAGE 02
21
Years of Service
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Joined: 4th Sep 2003
Location: Leeds
Posted: 9th Sep 2005 03:44
does'nt seam to have effect

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LostSoul54
21
Years of Service
User Offline
Joined: 6th Jun 2003
Location: United States
Posted: 9th Sep 2005 06:39
I have been trying to find a way to stop sounds from playing all over the level since the the first day EA was released. I thought V1 would be my answer, no luck. I was told in the forums by a beta tester that a stopsound=x comand was in V1, but it's not in the manual. If someone finds the secret, I would really like to know it.

It's easy not to get lost when you have no idea where you are going
RastaMan
19
Years of Service
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Joined: 28th Aug 2005
Location: East Coast, USA
Posted: 9th Sep 2005 13:40
I noticed this too. I can hear the Steam decal on the other side of my map. Along with other entites that are used, yet far away.

C.Herlihy, MCSE
uman
Retired Moderator
20
Years of Service
User Offline
Joined: 22nd Oct 2004
Location: UK
Posted: 9th Sep 2005 14:27 Edited at: 9th Sep 2005 14:28
A reasonable 3D sound set of commands should include both range and volume which should solve the problem here.

In such small levels as FPSC using in particular an environmental ambient sound means it is quite likely that if you want a realtive high volume of sound at its centre radius then in an FPSC level you may well be able to hear it from one end of a level to another. Its an holistic background sound by defination and FPSC is designed by and large to play a single one for the entire level, well whole game really.

I use an entity to play 3D environmental sounds - so you could have more than one in differing areas of a level though you can see that this has implications for the mem consumption apart from anything else.

You may be able to switch an entity and its sound off and on by player proximity commands - I have not tried it though so it may not work.

maxd
21
Years of Service
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Joined: 8th May 2004
Location:
Posted: 9th Sep 2005 17:47
hi.. just a quickie...

how come when walking around... it sounds like the character has high heels on....and is shuffling tiptoeing around...

i tried the fire and could hear the fire sound again from the other side of the map through walls..........


otherwise excellent

keep up the good work..... i love the textures with full lightmapping and shaows...

maxd

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