HI Freddix:
Yes, I was hoping that you could ADD an export function to your editor, that exports your editors worlds into Visible Worlds Map format.
The Map format is a simple a list of boxes. These boxes have DB objects within them, From this list of boxes Visible Worlds will calculate the PVS (visibility) sets for the world.
So then users could load in a world from your editor with your load world function, and then load in the portal for the world, to speed up rendering. It's like a poor mans BSP, designed to work with the DB object system, rather than on a polygon level.
It's important to ntoe that Visible Worlds doesn't replace your tool, it works along side it.
Just email me and i'll send you the current beta version. uwdesign@hotmail.com
Or, I could prolly write an exporter based on your load world routine if you really need, but it'd be better if you did that.
l8r,
Kevin Picone
[url]www.uwdesign.50megs.com[/url]