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DarkBASIC Discussion / limb collision

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trager
22
Years of Service
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Joined: 5th Feb 2003
Location: United Kingdom
Posted: 21st Feb 2003 01:12
Is there an easy way to detect which of an objects limbs are involved in a collision?
John H
Retired Moderator
22
Years of Service
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Joined: 14th Oct 2002
Location: Burlington, VT
Posted: 21st Feb 2003 05:19
I dont think there is a built in way, Id just code a math collision function using a boxish area around the limb.

RPGamer

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trager
22
Years of Service
User Offline
Joined: 5th Feb 2003
Location: United Kingdom
Posted: 21st Feb 2003 10:22
@RPGamer
I thought that might be the case just didnt want to do it if there was a detect limb collision() function.

Thanks for clearing that up for me.

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