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DarkBASIC Professional Discussion / Skinned Animation? help please

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Dragon
22
Years of Service
User Offline
Joined: 19th Feb 2003
Location: United States
Posted: 21st Feb 2003 06:23
Can anyone tell me how to do skinned animation in DBPro and what format to use? I'm putting together my entry for the retro compo using the 30 day demo and I can't figure out how to get my skinned animations to work in DBPro. Please help a noobie in distress.
GET SOME!!!
BackBONE
22
Years of Service
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Joined: 18th Feb 2003
Location:
Posted: 21st Feb 2003 22:00
I allso beaten with this trial version (ordered full today )
In fact every skinned animated model i tryed didnt move anything! First i thougt its me... any mistakes or so
but it wont work with the trial.
You need a model with seperate limps to get it go.

its realy a pain in the ass, gladly got my copy of DBP soon
the architect
22
Years of Service
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Joined: 6th Jan 2003
Location: United Kingdom
Posted: 22nd Feb 2003 01:41
I dont think dark basic will work properly with skinned animation (bone animation) until patch 5. So I am told. You will not fully appreciate DBPro until you actually buy it and download the latest patch. It still has a few bugs but soon it promises to be a great way to write games.

I have made great progress. Where I have found DBPro to be incomplete or buggy I turn to something that can be worked on, like the intro screen etc...

BackBONE
22
Years of Service
User Offline
Joined: 18th Feb 2003
Location:
Posted: 22nd Feb 2003 03:42
sounds like a nice trick to keep motivation level high.
Dragon
22
Years of Service
User Offline
Joined: 19th Feb 2003
Location: United States
Posted: 22nd Feb 2003 04:07
I think I can use hierarchy animation for my characters. It will still look good pluss save valuable space. Thanks for the responses.

GET SOME!!!

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