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Program Announcements / Map Edit V1.0 finally...

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Jake Blues
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Posted: 13th Oct 2005 21:40 Edited at: 4th Jun 2006 03:55


For those that don't already know, Map Edit is a map editor for matrix deforming and world layout. It uses matrices, objects, lighting, sounds, and hotspots. Map Edit exports maps with the ".nmp" extenstion. This exports maps for Dark Basic Professional only. The next version will have a Dark Basic Classic version also.

An example map is included with Map Edit. It's under the "Map" folder in the Map Edit folder. It is called LittleRiverTown. The object files and textures are included with the map, and they are all free for you to use for whatever you want, including games.

You can download on my website(under construction): http://www.freewebs.com/jake_blues

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MINIMUM REQUIREMENTS:

300 MHz Pentium II Processor
Windows 98 / 2000 / ME / XP (Home/Pro)
17 MB of hard disk space
64 MB of Ram
DirectX Version 9.0c+
Fully DirectX compatible Graphics Card with 32 MB Memory or more and Hardware 3D Acceleration
Direct X compatible Sound Card

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FEATURES:
Supports Bitmap(.bmp), JPEG(.jpg), Targa(.tga), DDS(.dds), and Portable Network Graphics(.png) as textures
Saves and loads worlds in a ASCII format of my own creation use the .nmp extension
Includes a file to load a world in your own Dark Basic program
Currently only for DBP
Right Click and Delete Key support included

3D Matrix Creation
3D Matrix Positioning and Resizing
Matrix Property Tools
Matrix Texturing with Mouse
Matrix Height Editing with Mouse

3D Object Creation of Primitive Objects
Loading DirectX(.x) and 3D Max Studios(.3ds) 3D Objects
Object Texturing
Object Property and Attributes Tools
3D Object Positioning, Resizing, and Rotating with Mouse
Object Shadow and Reflection Shading

Light, Detail, and Sphere Mapping
Up to seven 3D lights per scene
Lights represented by ghosted spheres
Light Property Tools, such as color light
Fog supported

Load Mono Sounds
Position sounds in 3D space
Set sound properties such as speed and pan

Hotspots record 3D areas based on its position and size
Hotspots represented by ghosted cubes.

----------------------------------------------------------------------------

BUG FIXES
Save code updated so everything saves properly now
Ghost matrix bug now fixed
Image saveload bug fixed
Camera controls updated
HillPath tool bug fixed so they don't get stuck any more
And more...

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CONTROLS:
Arrowkeys control the position of the camera. The control and shift keys control the camera's rotation. The "+" and "-" keys zoom in and out.

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LOAD MAP IN DBP
First, you must have the media in the same folder as the map file is. Copy the world loading file from the Map Edit directory to your program folder and include it in your program with the "#include" command. Then you have to start the Map Edit functions with my "Start_World" function. To load your world, you use the "Load_World" function, and to erase the world to load a new one, you use the "Erase_World" function.



Enjoy

Louiz ofRohr
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Posted: 14th Oct 2005 22:00
Great work, Neodragon!

Very flexible and stable..
Great interface.. everything is perfect..

I will not use it because I need to make a specific one for my game..
anyway, this is an amazing one

well done.

The worst foe lies within the self..

>WorstGame<
Advancement Games
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Posted: 15th Oct 2005 17:42
Can you place entities in the world? And do you have to include a matrix?

C. Nom De Plum
Jake Blues
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Posted: 15th Oct 2005 17:43 Edited at: 15th Oct 2005 17:44
Thank you for the great feedback Louiz ofRohr

Quote: "Can you place entities in the world? And do you have to include a matrix?"

If by entities, you mean 3D objects, yes. And no, you don't have to include a matrix.

Advancement Games
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Posted: 15th Oct 2005 22:22
Can you give the enities names that can be read by DBP?

C. Nom De Plum
Jake Blues
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Posted: 15th Oct 2005 22:59 Edited at: 15th Oct 2005 23:13
1.You can name all your matricesobjectslightssoundshotspots in Map Edit, to be used in Map Edit, but they have no purpose in DBP.

2.You may want to read the help file that comes with Map Edit first before asking questions.

3.I'm starting the next version of Map Edit and I'll be taking requests for new features, so if you want a new feature to Map Edit, just post your idea and I'll consider it.

Here is a least of new features already being added into Map Edit 2:
Ability to texture large areas of a matrix with the mouse.
Redesigned GUI.
Everything will have default settings for every feature.
Included my own version of the mouse move functions for more accurate mouse movement.

Advancement Games
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Posted: 15th Oct 2005 23:34
I like it!

Jake Blues
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Posted: 16th Oct 2005 22:39
Quote: "I like it!"

Good!

It doesn't seem like much people are taking notice on this, and few are even commenting
I feed on comments

French gui
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Posted: 16th Oct 2005 22:57
Nice tool, very professionnal look! Just some things:

* When you drag an object and go over an other one, you loose your first object.

* I think it can be cool to control the camera with the mouse (and zooming with mousewheel)

* The exit window icon do nothing. (just a detail...)

* When an object is selected it 'll be cool to have it highlighted.

But it's a cool program, great work!!!


FPSC not allowed
Jake Blues
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Posted: 17th Oct 2005 00:28 Edited at: 17th Oct 2005 00:29
Quote: "When you drag an object and go over an other one, you loose your first object"

I know. This will be fixed in version 2 hopefully.

Quote: "I think it can be cool to control the camera with the mouse (and zooming with mousewheel)"

I may add this, but probably not, unless more people want this added.

Quote: "The exit window icon do nothing. (just a detail..."

Does anyone know how to fix this? I have had this problem with many of my applications and don't know why it does this.

Quote: "When an object is selected it 'll be cool to have it highlighted"

Will be added in version 2.

Darkbasic MADPSP
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Posted: 18th Oct 2005 20:38
Yay way cool !!!

Rodan
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Posted: 20th Oct 2005 19:48
Yes mouse movement would be an awesome addition to this program. I really like it so far, and look forward to using it in my project.
Jake Blues
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Posted: 21st Oct 2005 03:05 Edited at: 21st Oct 2005 04:49
How do you guys like the idea of a second camera, smaller and at the bottom corner of the screen?

I have added the mouse movement controls as an option.

Rodan
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Posted: 21st Oct 2005 19:02 Edited at: 21st Oct 2005 19:15
Thanks for adding the mouse support.

I have a question. I only used the program for a few minutes the other night before I had to go to work. Are you able to actually create matrices or terrain? Can you set height etc.

I have nothing to do tonight so I'm going to try making a map and then loading it into darkbasic.

Also what would you use the second camera in the corner for?
Jake Blues
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Posted: 21st Oct 2005 22:25
Quote: "you able to actually create matrices or terrain? Can you set height etc."

You create matrices, not terrain. I may add some terrain support, but not likely. You are able to set the height of the matrix with the hill tool, wich lets you make mountians and hills on the matrix

Quote: "Also what would you use the second camera in the corner for? "

It would allow you to look at different parts of the map while you focus on one. For example, having the main camera on the front of a hill and the second on the back.

Jake Blues
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Posted: 26th Oct 2005 22:30 Edited at: 27th Oct 2005 03:19
I also may change the file type so all the objects,textures,etc. are embedded into the file. How would you guy like that?

Here is my code, which I made from scratch today, for embedding objects in a single file. Right now, it only uses one object, but it will be able to emmbed many objects in a single file. It saves in binary, except for a few things at the beginning.



Darth Vader
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Posted: 31st Oct 2005 01:10
Are the maps we create royalty free?

(Hoping to download it)

You Don't know the power of the Dark Side!!
Jake Blues
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Darth Vader
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Posted: 3rd Nov 2005 03:46
@Neodragon

Got it 10/10 Execllent brilliant fantastic!!!!
One problem i tryed loading the map that comeas with it and it said it could'nt understand the "World Load" dba
Is this because it was made using DBP 5.8 and i have only got the first edition?

thanks

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Oh but I do!!
Jake Blues
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Posted: 3rd Nov 2005 10:51
I dont think that has anything to do with what version of DBP you have. It works fine for me so I dont know what your doing. Be sure you are using this code:



Jake Blues
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Posted: 6th Nov 2005 18:15
I have been working on updating Map Edit's functions for Version 2 and I added a selection object to show which object is the current object:



Darth Vader
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Posted: 7th Nov 2005 05:21
Okay the error does'nt appear any more but then i tried to add the following:
do
control camera using arrowkeys 0,3,3
loop

And it loads okay without exiting but nothing appears!
is this because i have to bring the entir Little Town folder (including media) into the project folder?

Thanks!

You Don't know the power of the Dark Side!!
Oh but I do!!
Jake Blues
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Posted: 7th Nov 2005 08:02
Um, one, you might have to use the sync command to update the screen, and two, the only requirments is that the map is in the same folder as the media, but it doesn't matter where it all is. Show me the full code and maybe I can help you, but this has nothing to do with Map Edit, but your own code.

Darth Vader
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Posted: 7th Nov 2005 08:14
Quote: "but this has nothing to do with Map Edit, but your own code"

Of course i wouldnt blame a brilliant map editor
and thats for real!

You Don't know the power of the Dark Side!!
Oh but I do!!
Darth Vader
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Posted: 7th Nov 2005 08:15
I will try the sync command
if it doesnt work i will get back to you!

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Darth Vader
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Posted: 8th Nov 2005 07:06
Sorry still dosent work.
Here is th efull code i am using

I have a project folder and in it i have the world load dba the little river town nmp and all the media of course there is also the main project dba and dbpro.

There was a problem message again it read
"Runtime Error 7018-Could not load 3D object at line 329"
I have no idea what this means. If you can help me it would be great cause i need this program for my game Arena!

Kind Regards Vader

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Oh but I do!!
Jake Blues
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Posted: 8th Nov 2005 20:11 Edited at: 8th Nov 2005 20:12
That code works perfectly for me when I run it in the folder.

I made a picture of what the folder should contain, not including your program source\project file. It is attached.

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Darth Vader
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Posted: 15th Nov 2005 05:02
Okay I meddeled with the World Load.dba file so it is my fault!
Could you post the file here for me to download?

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Jake Blues
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Posted: 17th Nov 2005 02:36 Edited at: 17th Nov 2005 02:40
Update on Map Edit:
Selection box fully functional for Objects
Mouse can optionally control camera
Can turn off axis to only position\rotate\resize on certain axis, like truespace.

This is not a downloadable update but just showing my slow progress

Quote: "Could you post the file here for me to download?"

Ya, I attached it.
BTW, sorry for my late reply, my internet has been down.

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Darth Vader
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Posted: 17th Nov 2005 05:17
Thanks Man!
Tell you if it works!

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n3om0rph
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Posted: 17th Nov 2005 19:47 Edited at: 17th Nov 2005 20:06
I have made 2 matrix. Add textures to them and save them and when I opened "matrix.nmp" map edit always just load one texture for matrix 1 and matrix 2 dont have texture becaus it's not loaded.
Also i get message "Runtime Error 1002 - Bitmap does not exist at line 5280"

I have saved "matrix.nmp" on desktop and all textures are there.

Why he don't loads second texture and textures matrix?

RAM
Jake Blues
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Posted: 19th Nov 2005 21:14 Edited at: 20th Nov 2005 01:27
@RAM
I must have forgotten that in Map Edit V1, you can only use one texture file for all matrices. You will be able to use as many as you want in Version 2.

Sorry for the inconvience, but you can you can put all of your matrix textures in one texture file and do it like that. There are other posts about how to do that in the DBP board.

@Darth Vader
Did it work? If there is a problem, I would be happy to fix it.

Sleek
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Posted: 20th Nov 2005 06:43
Wow, this is great, Neodragon! I'm very much looking forward to version 2.
Jake Blues
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Posted: 20th Nov 2005 18:16 Edited at: 20th Nov 2005 18:22
Good news everyone, I got the grid system in Version 2 working perfectly. You can position\resize along a grid which you will be able to set the size of each for.

Jake Blues
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Posted: 20th Nov 2005 18:18 Edited at: 20th Nov 2005 18:46
I found a bug in the world load file. I acidentally left in some testing code that won't work without certain dlls. I will update the install program later, but for now, here is the fixed file.

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Darth Vader
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Posted: 21st Nov 2005 07:21
When I tried it it cam up with the runtime error
"Could not load 3D object at line 329"
So I downloaded the new worldload.dba file but it now says it can't include the worldload.dba file!!!

HELP ME PLEASE

Nice picture by the way...

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Jake Blues
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Posted: 21st Nov 2005 13:18
I have updated the Map Edit download with the fixed worldload.dba file.

@Darth Vader
I don't know what you mean by that. What is the message that appears when you compile with the new file. Also, I would suggest reinstalling Map Edit, just in case.

Darth Vader
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Posted: 22nd Nov 2005 00:19
Wait while I try re-installing it...

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Darth Vader
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Posted: 23rd Nov 2005 03:44
It says it cant include the world load dba.

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Jake Blues
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Posted: 23rd Nov 2005 22:21
What does the error say exactly?

Darth Vader
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Posted: 24th Nov 2005 03:27
Quote: "Could not find include file 'worldload.dba'."

Which is odd because the file is in the project folder!

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Jake Blues
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Posted: 24th Nov 2005 06:23
Then this problem you're having is not related to map edit, but probably DBP itself. This has never happened to me before and the file works perfectly for me, and I havent gotten any other complaints about it, so it might just be your DBP.

Maybe a reinstall would be inorder?

Darth Vader
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Posted: 24th Nov 2005 06:39
I will give it another try, if that fails then I will re-install DBP and hopefully it will work properly.

Thanks for your help

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Jake Blues
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Posted: 30th Nov 2005 23:26
Jake Blues
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Posted: 8th Dec 2005 00:40 Edited at: 8th Dec 2005 00:45
Just an update on the progress of Map Edit V2:

I changed the code that controls the selection box so that it will work for multipe things, not just objects.
I have added atmosphere functions, such as ambient light control.
I have completed the grid-snap system, but it is still a little off.

Jake Blues
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Posted: 9th Dec 2005 21:52
I don't think anyone is interested in Map Edit anymore
I'll be happy to help anyone with any complaints about map edit, or suggestions for V2.

DarkBasic Pro Guy
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Posted: 5th Jan 2006 09:43
the hill tool, I can't get to the right side of the matrix

Jake Blues
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Posted: 7th Jan 2006 16:57
If you mean that you get the bordering tiles of the matrix to move, that is a small bug that will be fixed in V2, almost half way done

n3om0rph
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Posted: 7th Jan 2006 21:10
When will Map Edit 2 be done?

Jake Blues
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Posted: 8th Jan 2006 05:21
Quote: "When will Map Edit 2 be done?"

Umm...NEVER!!HAHA!!

No, I've been on vacation and just got back this week. I am actually rewriting the functions and GUI for Map Edit V2, and adding new features, so I'd say in about 2 months. When I get the GUI done, I will release a Beta for ya'll to look at with awe , which will probably in a month.

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