For those that don't already know, Map Edit is a map editor for matrix deforming and world layout. It uses matrices, objects, lighting, sounds, and hotspots. Map Edit exports maps with the ".nmp" extenstion. This exports maps for Dark Basic Professional only. The next version will have a Dark Basic Classic version also.
An example map is included with Map Edit. It's under the "Map" folder in the Map Edit folder. It is called LittleRiverTown. The object files and textures are included with the map, and they are all free for you to use for whatever you want, including games.
You can download on my website(under construction):
http://www.freewebs.com/jake_blues
----------------------------------------------------------------------------
MINIMUM REQUIREMENTS:

300 MHz Pentium II Processor

Windows 98 / 2000 / ME / XP (Home/Pro)

17 MB of hard disk space

64 MB of Ram

DirectX Version 9.0c+

Fully DirectX compatible Graphics Card with 32 MB Memory or more and Hardware 3D Acceleration

Direct X compatible Sound Card
----------------------------------------------------------------------------
FEATURES:

Supports Bitmap(.bmp), JPEG(.jpg), Targa(.tga), DDS(.dds), and Portable Network Graphics(.png) as textures

Saves and loads worlds in a ASCII format of my own creation use the .nmp extension

Includes a file to load a world in your own Dark Basic program

Currently only for DBP

Right Click and Delete Key support included

3D Matrix Creation

3D Matrix Positioning and Resizing

Matrix Property Tools

Matrix Texturing with Mouse

Matrix Height Editing with Mouse

3D Object Creation of Primitive Objects

Loading DirectX(.x) and 3D Max Studios(.3ds) 3D Objects

Object Texturing

Object Property and Attributes Tools

3D Object Positioning, Resizing, and Rotating with Mouse

Object Shadow and Reflection Shading

Light, Detail, and Sphere Mapping

Up to seven 3D lights per scene

Lights represented by ghosted spheres

Light Property Tools, such as color light

Fog supported

Load Mono Sounds

Position sounds in 3D space

Set sound properties such as speed and pan

Hotspots record 3D areas based on its position and size

Hotspots represented by ghosted cubes.
----------------------------------------------------------------------------
BUG FIXES

Save code updated so everything saves properly now

Ghost matrix bug now fixed

Image saveload bug fixed

Camera controls updated

HillPath tool bug fixed so they don't get stuck any more

And more...
----------------------------------------------------------------------------
CONTROLS:
Arrowkeys control the position of the camera. The control and shift keys control the camera's rotation. The "+" and "-" keys zoom in and out.
----------------------------------------------------------------------------
LOAD MAP IN DBP
First, you must have the media in the same folder as the map file is. Copy the world loading file from the Map Edit directory to your program folder and include it in your program with the "#include" command. Then you have to start the Map Edit functions with my "Start_World" function. To load your world, you use the "Load_World" function, and to erase the world to load a new one, you use the "Erase_World" function.
`Includes the World Loading File
#include "WorldLoad.dba"
`Starts the Map Edit Functions
Start_World()
`Loads the World
Load_World("LittleRiverTown.nmp")
Enjoy