perhaps it was misunderstood... the SDK kit to produce these results officially is close to the region of $250,000 for a publishing licence.
Now if i was to undertake such a cost, i'd want platform which i could actually check that the games are 100% compatible rather than giving this to a seperate company to translate them to the XBox and ask for some ridiculous ammount
So if you made a WORKING compiler, which i can personally see the results of - then i'd see the worth in the official licence.
As i've tried this myself before with a standard SDK, then i'd prefer a working version which i could translate and use myself ... you get what i mean yet?
That way could release a compiler, so that DarkBasic Pro users who want to also make XBox titles can compile them and send them to me ... then all i do is pop them in the XBox and try them out - it much easier than the current setup i have at home which is a Developer Lead attached to the back, and having to wait a good 20-30mins for the program to compile and run from memory and pass over to the XBox's HDD.
I mean as long as the code is there, i can use an official kit to translate a compiler - and then when i finally come across some decent titles worth the XBox Publisher price tag i can then get it and hopefully won't become a broke man
Still waiting though for some decent DarkBasic Pro titles to appear ... i mean over the recent months i've seen some good DarkBasic titles - one or two i'd have said have what it takes to be taken to a Retail level ... but nothing from the Professional front, not even a demo.
Early days yet though eh
Tsu'va Oni Ni Jyuuko Fiori Sei Tau!
One block follows the suit ... the whole suit of blocks is the path ... what have you found?