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FPSC Classic Models and Media / need some graveyard stuff!!!

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PureEvil
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Joined: 14th Oct 2005
Location: Top secret lab somewhere in Nevada
Posted: 20th Oct 2005 07:48
i was just wondering, can anyone make some grave yard stuff like various broken picket fences, coffins,(open, closed, dead peoplle in SOME of them) graveyards (new, mossy, old etc.) i really need these for game, and im sure others would like it! right guys?

-PureEvil

?¨®´´?ˆ¬
ˆ† µ´å˜ß ?¨®´´?ˆ¬
Bet you didn't understand that. btw, ROCK ON, CONKER!!!
Sinistar
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Posted: 20th Oct 2005 09:12
Dude. You're talkin to the right guy I'm putting together something I call "grave Matter" It's got about
11 nice gravestones (textures taken from actual gravestones from a cemetery by my house),
3 new zombie characters with glowing red eyes,
bats,
cemetery gates and fences,
grassy mounds,
open graves,
open graves that you can fall into other levels from
simitransparent ground fog
a stone sarcophigus (sp?)
a wooden coffin you can stack and climb on
a bare gnarly tree
a stone column
a halloween pumpkin!

Just give me a couple of more days to get it all packed and up on my site. I'm thinking of charging about 10 bucks for it.

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Sinistar
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Posted: 20th Oct 2005 09:16
Here's another pic... The grassy mounds are fully segmentized so you can make little hills however you want.

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Sinistar
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Posted: 20th Oct 2005 09:17
One more... The zombies and bats actually come after you and do you dammage.

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Sinistar
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Posted: 20th Oct 2005 09:20
I'd really like some advice on how to sell the pack. I'm tempted to go with Turbo Squid just cause it's easy.

Anyhow the pack comes with scripts and I'm thinking of adding music too. I have lots of eerie stuff I've made for games.

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Sinistar
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Posted: 20th Oct 2005 09:25
Here's the pack in the editor

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Sinistar
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Posted: 20th Oct 2005 09:52
Oh and to clarify about the zombies, they are just textures for the ww2 thug model with a simple come after you and damage you script and light effect for the eyes. So it's mainly just the textures I'd be offering.

The bats are my own from scratch creation, though, with flying animation. All the models with the exception of the zombies use my own meshes and textures.

Oh plus theres a pointy grass clump too, though for more grass, I strongly recommend getting the forest pack.
K Jah
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Location: UK
Posted: 20th Oct 2005 12:38
maybe i'll buy it when it's finished.

http://www.kwgamestudios - my site
http://kwgamestudios.proboards62.com/index.cgi - my forum
RastaMan
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Posted: 20th Oct 2005 13:34
Looking forward to it!


http://www.rastaworld.com
- cave quid dicis, quando, et cui
BULLSHOCK 2
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Posted: 20th Oct 2005 15:33
...sinistar...i really need to talk to you...

do you have msn? send me a messege, or an email...

seriously, its not really about this...

Sinistar
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Posted: 20th Oct 2005 16:08
shanon ( at ) uberdroid (dot) com
transient
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Posted: 20th Oct 2005 18:03
Cool bats.

instinct is more valuable than intelligence.....
Evil Inside
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Posted: 20th Oct 2005 19:17
AWESOME SCREENSHOTS, MATE I CAN'T WAIT TO PLAY THIS!


† Evil Inside † Benzin Software
flashing snall
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Posted: 21st Oct 2005 21:48
this will help with my game ALOT!!!!!!! when i get it, ill make a secret room just for you

dont assune cause u make an ass out of u and me
Sinistar
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Posted: 21st Oct 2005 22:04
Thanks I hope to have it out this weekend or at least in time for halloween.
flashing snall
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Posted: 21st Oct 2005 23:27
hehe, nice timing

dont assune cause u make an ass out of u and me
Mallex
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Posted: 22nd Oct 2005 02:04
Cool, i hope you use paypal then im gonna buy it!
Deadwords
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Posted: 22nd Oct 2005 03:57
Sinistar, i really like the fog. Your pack looks great, i will see it finished.

=-{SKaleX}-= Current Projects: -Insane Killer-=-Chaos Zone-
RastaMan
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Posted: 22nd Oct 2005 04:00
again, bring it on! Waiting for it...


http://www.rastaworld.com
- cave quid dicis, quando, et cui
PureEvil
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Posted: 22nd Oct 2005 06:44
awesome dude... just what i needed!11 BTW, mabye you could make some pile of rubble or something wit a dead corpse/skeleton/zombie (htat's actually dead) trying to crawl out? ( they wouldn't have animations) if you don't wanna make it, thats ok

?¨®´´?ˆ¬
ˆ† µ´å˜ß ?¨®´´?ˆ¬
Bet you didn't understand that. btw, ROCK ON, CONKER!!!
Sinistar
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Posted: 22nd Oct 2005 07:50
Ah but I do want to make it... Muh huh hah hah!
Mallex
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Posted: 22nd Oct 2005 12:24
The fog really rocks! BTW do the bats includes scripts or not?
PureEvil
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Posted: 22nd Oct 2005 18:31
yeah, will we have to script it or is it already scripted.(i hate scripting)

?¨®´´?ˆ¬
ˆ† µ´å˜ß ?¨®´´?ˆ¬
Bet you didn't understand that. btw, ROCK ON, CONKER!!!
PureEvil
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Posted: 22nd Oct 2005 18:47
BTW i was wonderingif youwill create a horror themed pack after this? theres a thread about it somewhere with everythhing that makes a good horror pack

?¨®´´?ˆ¬
ˆ† µ´å˜ß ?¨®´´?ˆ¬
Bet you didn't understand that. btw, ROCK ON, CONKER!!!
flashing snall
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Posted: 22nd Oct 2005 23:25
hey sinistar,
could you, posiby, maybe, realese a sample or demo of your pack, like a tombstone??????? before halloween.

dont assune cause u make an ass out of u and me
JDforce
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Posted: 23rd Oct 2005 00:50
Flashing Snall:
I can model and give away a model of tombstone, the tomb itself( basically a square hole in the ground), a marble tomb cap and a dirt tomb cap.
But I see you need some training and am short of time, so my condition is that I give the X models, textured and scaled to the proper size and you generate the fpe, posting it as soon as you can for everyone to use it way before halloween. Deal?

May the 3d force B with U
flashing snall
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Posted: 23rd Oct 2005 05:08 Edited at: 23rd Oct 2005 05:10
roghto captin joe, or FDforce. ya i can import models and stuff, thats easy, i just need one or two for my movie in the begginig of my game. plz post.


edit: ok just to clarrify, you want me to make the fpe file, and post it right?

dont assune cause u make an ass out of u and me
Merranvo
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Posted: 23rd Oct 2005 05:18
Noldor has free tombstones

"ye oft de adopte early shalt move mountains, and be gods among men"

He who knows everything knows nothing at all.
flashing snall
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Posted: 23rd Oct 2005 05:22
well does he want to share his toys and play nice with the other children?

dont assune cause u make an ass out of u and me
Merranvo
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Posted: 23rd Oct 2005 05:33
snail... WTF?

"ye oft de adopte early shalt move mountains, and be gods among men"

He who knows everything knows nothing at all.
Sinistar
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Posted: 23rd Oct 2005 06:19
I'm working on it now. Hopefully by tomorrow or the next day I'll have the pak available.
flashing snall
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Posted: 23rd Oct 2005 06:27
what? ok sorry for that, i just had a couple o mountain dews so im not sleepin




weha, soon the graveyrad will come, my game will make itself, ill sitback and watch....... can not wait.

dont assune cause u make an ass out of u and me
daihiey
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Posted: 23rd Oct 2005 17:56
hey will this just imeditally goto yur FPS thingy after u buy and download?

any one wanna give me free character models please??
flashing snall
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Posted: 23rd Oct 2005 19:59
jd force, can i have that model now?

dont assune cause u make an ass out of u and me
PureEvil
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Posted: 23rd Oct 2005 20:26
i think you have to import it

?¨®´´?ˆ¬
ˆ† µ´å˜ß ?¨®´´?ˆ¬
Bet you didn't understand that. btw, ROCK ON, CONKER!!!
flashing snall
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Posted: 23rd Oct 2005 21:00 Edited at: 23rd Oct 2005 22:12
* ich ich* need models *shrivels to ground*


OH!!!!! I see now. i found the tomb stones.. YES!!!!!! HAHAHAHHAHAHAHAHAA HAHAHAHHAAHAHAHAHAHAHAHAHAAA * cackles then falls off chair in minicle luaghter*

dont assune cause u make an ass out of u and me
PureEvil
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Posted: 23rd Oct 2005 23:45
I believe it's "maniacal not minical

?¨®´´?ˆ¬
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Bet you didn't understand that. btw, ROCK ON, CONKER!!!
PureEvil
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Posted: 23rd Oct 2005 23:47
hey sinistar, in the editor it looked like it was all one big prefab. is htis true? i think i would like it more if i could individually place it

?¨®´´?ˆ¬
ˆ† µ´å˜ß ?¨®´´?ˆ¬
Bet you didn't understand that. btw, ROCK ON, CONKER!!!
Sinistar
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Posted: 24th Oct 2005 01:41
No there aren't any prefabs in my pak. Just segments and entities.
kraM
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Posted: 24th Oct 2005 01:56
Sinistar, Nice work! Count me in on get this pack from you, just tell me where to send the cash. Also what limits will you have on the usability with this pack? ie. commercial, personal etc..

Thanx
Mark
PureEvil
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Posted: 24th Oct 2005 02:16
ok, thanks

?¨®´´?ˆ¬
ˆ† µ´å˜ß ?¨®´´?ˆ¬
Bet you didn't understand that. btw, ROCK ON, CONKER!!!
flashing snall
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Posted: 24th Oct 2005 03:46
sorry about the spelling, i was luaging like a mad man.

btw, not that this has anything to do with anthing, but i just re did my computer sttings a am now prepared for halloween, im goin be a giant m&m, jk

dont assune cause u make an ass out of u and me
PureEvil
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Posted: 24th Oct 2005 04:31
umm...dude... giant M&M?!

?¨®´´?ˆ¬
ˆ† µ´å˜ß ?¨®´´?ˆ¬
Bet you didn't understand that. btw, ROCK ON, CONKER!!!
flashing snall
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Posted: 24th Oct 2005 04:33
ya, you know, havnt you seen those???? there huge card board ovals with holes fro arms

i wasnt going to be a giant m&m, i was just joking

dont assune cause u make an ass out of u and me
JDforce
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Posted: 24th Oct 2005 07:24
Ok, Flashing Snall and everyone:

I placed the tombstone in a pack, on the new website we are building, which is still in construction but is a good place for download it.
Please test it and post back the result. And I saved you the work. All the fpe files and needed items are there.
There are :

- Tombstone. You can change the texture by modifying the jpg file, and could copy and scale the same entity for different versions.

- Marble Tombhole. Well I call it tombhole but really do not know how to say this in english. Is the hole where you place the dead body, but in marble. If your player falls there, it can't get out unless you place some stairs.

- A marble tomb cap. Same as above, and is a big marble piece for covering the hole.

- A dirt tomb cap. This one has some imperfections on the texture, but gets hardly noticed.

I tested all items on FPSC. Physics enabled and all. Just add a corpse.

What I noticed is that when building the game you actually have to reference the textures to the texturebank directory. On test mode no problem.

The site is http://developers.nobandidos.com
Well, enjoy.
JD

May the 3d force B with U
Sinistar
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Posted: 24th Oct 2005 07:50
You may only use the pack if you make games for your mom. Just YOUR mom. No one elses mom. And by that I mean just KraM's mom. It's all in the readme file. Just kidding.

I won't have any limitations at all, except you can't sell my models/textures or distribute them in your own model pack or by themselves. For example if the Bat turns up in somebody elses "free models" or model pack, or something that would be a violation of the software distribution agreement.

They have to be distributed as part of a game, which you can then charge money for or give away or whatever. I would appreciate it if you would use something like FPSCPac when you distribute the games, though. Why am I wasting time writing this when I should be finishing up my pack! Aargh!
Jiffy
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Posted: 24th Oct 2005 13:13
Hey, I'm quite interested - just one question - what is the license? Credit, Non-Commercial?


Resident Evil Remake is teh fergin' best!
Sinistar
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Posted: 24th Oct 2005 17:30 Edited at: 24th Oct 2005 19:54
No credit needed. You can use them in comercial (or whatever) as long as you don't distribute the elements by themselves. They just have to be part of a game.
Sinistar
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Posted: 24th Oct 2005 17:31
...and here's the pack:

http://www.uberdroid.com/gravematter/
JDforce
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Posted: 24th Oct 2005 21:17
Sinistar, just a normal license agreement. They are always there hidden. Probably am too acostumed to legal stuff and formalities.

You feel is to hard? Feel free to comment, and so we could invent license terms for this lines of products. Usually my business software is accompanied by this documents. If not, the purchaser can claim legally that he has purchased the whole product and has even right to ask you for source code! Always set terms. That is the law.

My professional advise would be for any software/middleware developer, to put its conditions on print (or software document) in order to protect their investment.

I had experiences before, and with that experiences was decided years ago to put clear terms.
When you dig into copyright and intellectual property laws, you can see that there should be always clear rules for the buyers of your products, what is they are purchasing and what they are not.

In the case of free products, some are clearly not for others profit making. If the user has intentions to profit, it is rightful to make a deal.
In the case of paid products, there should always be rules, but in this case the person did already purchased some rights to use and paid an amount. Anyway, what did he purchased? You have to tell what your product is.

May the 3d force B with U

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